Ice/Ice in i24
It's probably underrated because of secondaries that require you to be in melee range to do your best damage. Which is why movement slow and afraid don't seem that much better to me.
But we'll just have to agree to disagree. I don't see one as significantly better than the other. |
That's just playing with Procs, however.
In terms of playstyle, comparing Ice and Psychic Blast is sort of like comparing apples and oranges. They're both fruits, and they're both round, but from there the similarities end. They both WORK, but I would say that the biggest difference between the two is a matter of ranges, animation times, and damage type rather than pure mitigation.
Too many alts to list.
It's probably underrated because of secondaries that require you to be in melee range to do your best damage. Which is why movement slow and afraid don't seem that much better to me.
But we'll just have to agree to disagree. I don't see one as significantly better than the other. |
On the subject of melee attacks: most melee secondary attacks are single target. As someone who played a blapper for years, movement debuffs are very valuable to someone using melee secondary attacks, because while you're attacking one thing with melee attacks, its normally extremely valuable to be able to keep other things from crowding around. Only sets like /Fire might not care, but being a PBAoE blapper is sufficiently difficult to make it very rare.
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Even if we agree to disagree on movement debuff, its hard to make the argument that the two guaranteed mag 3 holds in Ice are not generally superior to the guaranteed stun and the 80% sleep.
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Like I said, we're going to have to agree to disagree because I don't see Ice as having more mitigation than what Psi has. And certainly not Dark.
On the subject of melee attacks: most melee secondary attacks are single target. As someone who played a blapper for years, movement debuffs are very valuable to someone using melee secondary attacks, because while you're attacking one thing with melee attacks, its normally extremely valuable to be able to keep other things from crowding around. Only sets like /Fire might not care, but being a PBAoE blapper is sufficiently difficult to make it very rare. |
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But Psi also is wonderful. In Issue 24, it's going to have even more reliable controls when Wail becomes usable without a crash.
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If you solo with bosses off, Wail is going to be really good. With bosses on or in teams, its mag 3 mez may significantly reduce its mitigation (and recharge is a good backloaded mitigator but not a good start of combat mitigator for obvious reasons). I was afraid Nova's KB would not be as good as some of the slottable mez out there, but I'm finding that at least at higher difficulty levels, being able to affect bosses directly relates to the utility of the nuke as an alpha strike, particularly because the nukes are going to kill or reduce to near death most other things it hits. I believe mitigating bosses should be weighted higher than average on nukes for that reason.
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Wail is going to be good in I24, but its going to be a different animal in i24 than say Blizzard or even Nova. I'm finding Nova to be an excellent alpha bomb because its KB is guaranteed and affects (most) bosses. That buys me several seconds to either take out a boss or clean up lesser ranked critters. Wail is going to need to stack stuns to affect bosses and its unfortunate that Scramble Thoughts has such a long cast time. Ironic, because Wail has such good cast time (for a PBAoE).
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If you solo with bosses off, Wail is going to be really good. With bosses on or in teams, its mag 3 mez may significantly reduce its mitigation (and recharge is a good backloaded mitigator but not a good start of combat mitigator for obvious reasons). I was afraid Nova's KB would not be as good as some of the slottable mez out there, but I'm finding that at least at higher difficulty levels, being able to affect bosses directly relates to the utility of the nuke as an alpha strike, particularly because the nukes are going to kill or reduce to near death most other things it hits. I believe mitigating bosses should be weighted higher than average on nukes for that reason. |
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I've not found Blizzard to be particularly helpful against bosses. Maybe I should stop doing the RWZ challenge and do some normal spawns, but it's main effect has been against lower ranks. Playing on even cons is better, but still not as reliable as I would like.
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That's odd, because bosses are not intrinsically resistant to KB. Blizzard should affect all critters that lack KB protection equally well regardless of rank, and fail to affect things with any KB protection regardless of rank, comparable to how Nova does.
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But Chief Mesmerists (for example) still tend to get enough high damage potshots off to not make Blizzard as safe as I'd like. Normal spawns it is a very nice control.
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It's THAT good of a power. my Sonic/Devices routinely spends large amounts of time not even being attacked, let alone defeated.
It might slide into 1st with an Overwhelming Force proc in Shockwave, but I'm not sure on that.
Even without a snipe, Sonic is still a VERY good set. All it needs, IMO, is to have the cast time on Shout reduced.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Maybe we can get Bitter Freeze Ray the insta-cast treatment. My only gripe with the power has only ever been its cast time, especially when the other attacks in Ice Blast rip off fairly quickly. It has a hold in exchange for the range and extra damage, but otherwise is closest to the snipes in endurance cost and recharge. Another fast-firing hold would make give the set better boss utility as well as an extra tool for when things go pear-shaped. Damage-wise, it would not step on the toes of any other set, either.
Interest of full disclosure, my primary Icer is a Time/Ice Defender who has to deal with Time Stop and Bitter Freeze Ray, which are both around 2.5 seconds and really breaks the flow of my play.
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
From Dev comments, it's not getting it. Hawk is bumping up a couple powers in terms of damage and he has plans for some other mechanical change that won't make it in to i24.
Comment here:
Interjecting here, I'm still working on making numbers presentable, but before this gets out of hand - Ice's ST performance was thoroughly middle of the road in i23, but too much of an outlier in i24 for me to be comfortable with it. Two changes have snuck their way into i24 for Ice - Freeze Ray will be a scale 2.2 DoT over 2 seconds, and Bitter Freeze Ray will have its recharge reduced to 15 seconds and its damage increased to match its recharge. This brings its DPS back up into the realm of other blast sets. I still want to add one new minor mechanic to the set eventually, which is part of why I didn't touch it initially - I didn't have time to do that right, and certainly didn't want to half-pancake it.
Also - I like hyphens. |
But we'll just have to agree to disagree. I don't see one as significantly better than the other.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.