"Local Man assists Captain Organic in saving....


BViking

 

Posted

.....his build!"


I'm looking for some build thoughts from the controller people. By the title, I want to here from Local in particular as we have waxed on this subject once or twice in days of yor.

I just took my first character, created in May 2005, to 50. It was time, he deserved it, and It makes my first 50 Controller.

Captain Organic is a Grav/Storm with an Ice ancillary. I have made and played many controllers into the upper levels before, so I have experience with them, but Ive never gone all the way to 50 and I am now looking to final build/respec with set bonuses and so forth. I really don't need to see IO sets if anyone takes a notion to doing a Mid's, I'd actually rather see straight SO/IO slotting per power, but it wood be welcome too. On that vein, the bonuses I will be going for are Recharge, then Acc. Any and all suggestions welcome, up to and including what bonuses may be worth going for.

Not throwing up a build(yet) because I suck at using these forums, always have(I can't even search correctly) prolly always will.

P.S. Please talk about Tornado. For many years, it was always difficult to utilize(or so I read) and seems to be more effective now with the Overwhelming force proc. I do not have this power currently.

Thanks

-Doc


Actual Location: Inside the system itself.

"When the most exciting thing about Mace is AceMace's avatar, then it's time to get realistic."

Shield Guide

The only thing anyone in this game is "supposed to be doing" is having fun. Everything else is negotiable. -Jet Boy

 

Posted

Posting a build is as easy as making one in mids, hitting "Export", then coming to the forum and hitting "CTRL + V". What, did you think people typed all that stuff by hand? =P

Unfortunately, this is where we hit a wall. Without seeing what you already have, many people will be reluctant to "Do the work for you". Besides which fact is, a build that -I- post might not mesh with -your- playstyle. I could hypothetically build some uber high defense, lots of recharge and acc and recovery mega build, but it might be missing your 3 favorite powers. Are you really going to have fun playing that? Probably not.

Also, what's your budget? Do you have access to Purples? Hami-Os? ATOs (Regular or Superior)? The builds with the highest recharge will make use of all the most expensive pieces there are to be had, and can cost over six BILLION influence. A purpled-out mega build is nice to go for, but it won't help you right -now- if you can't afford most of it.

Help us help you! Whip something up and we'll critique it for you =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

You can use a utility called Titan Sentinel to get a Mids build code block directly off your character in game. It's available on the Titan Network if you don't want to recreate your build manually.


 

Posted

Quote:
Originally Posted by Dr_Impossible View Post
.....his build!"


I'm looking for some build thoughts from the controller people. By the title, I want to here from Local in particular as we have waxed on this subject once or twice in days of yor.

I just took my first character, created in May 2005, to 50. It was time, he deserved it, and It makes my first 50 Controller.

Captain Organic is a Grav/Storm with an Ice ancillary. I have made and played many controllers into the upper levels before, so I have experience with them, but Ive never gone all the way to 50 and I am now looking to final build/respec with set bonuses and so forth. I really don't need to see IO sets if anyone takes a notion to doing a Mid's, I'd actually rather see straight SO/IO slotting per power, but it wood be welcome too. On that vein, the bonuses I will be going for are Recharge, then Acc. Any and all suggestions welcome, up to and including what bonuses may be worth going for.

Not throwing up a build(yet) because I suck at using these forums, always have(I can't even search correctly) prolly always will.

P.S. Please talk about Tornado. For many years, it was always difficult to utilize(or so I read) and seems to be more effective now with the Overwhelming force proc. I do not have this power currently.

Thanks

-Doc
Grav/Storm: Are you using this character mainly solo or on teams? Are you a person who likes to take his time using strategy, or do you prefer to run in to melee? It makes a difference on your build.

I made my Grav/Storm/Ice as a mainly solo character who plays strategically. I enjoyed finding ways to use Wormhole and the various other powers to set up trap areas. I relied heavily upon Singy as a tank to draw aggro and used invisibility to lead him around.

There are two main builds I have, and the second fully IO'ed out one hasn't been finished yet. The first build is based upon my leveling up build, and focuses more on Recharge. I could have gotten more Recharge if I had added some purple sets. The second build has S/L/E defense capped with about 39% Ranged, but with some changes I could get the Ranged Defense capped (which might be a good idea). However, I try to make sure that the most important powers are well slotted for their purpose.

As for the build and powers:

1. Crush is now skippable with the changes to Gravity, so you could take either Lift or Crush here. Nice to have Crush if you have room to add another damage power/high mag single target Immob/Containment setter. I slotted it for damage, and the set depends on your focus. On my first recharge build, I already had 5 sets with 6.25 Recharge, so I used 4 Devastations, but that could easily change. (I skipped Crush on my Defense build.)

1. Gale gets it one Acc. 2. Grav Dist gets 4 Baz Gaze, plus a little more Acc and as much damage as possible -- I used an Acc/Dam Hami-O and a commmon damage, but arguments can be made that procs may or may not do more damage. You could put a full set of Will of the Controller here, also, especially if you have some purple sets.

4. Lift and 6. Propel both got 5 Decimations. (In the defensive build, they get Thunderstrike.)

8. Crushing Field: there are LOTS of options for this power, and it depends on how much you use it. It needs Accuracy due to a 20% Acc penalty, and EndRdx is needed if you use it a lot. After that, you could slot up Damage procs, you could slot it up with the purple set, you could slot it up with the Will of the Controller set, or you could use Enfeebled Operation if you want S/L Defense.

10. Steamy Mist: I used to slot this for Resistance, but for a while I have agreed that it is better slotted for Defense. I use 4 Luck of the Gambler including the Recharge. This will also take either a Karma or Steadfast -Knockback, a Steadfast +3 Defense proc or can slotted up for Resistance in addition to Defense.

12. Super Speed, combined with Steamy Mist provides full invisibility and some great maneuverability. I put an EndRdx in it, as I run it most of the time. If you don't like Super Speed, then you can put a Stealth IO in Fly or Super Jump.

14. Hasten. 16. Freezing Rain -- I really like to slot this up with procs. I use 2 Rech, and then the procs from Achilles Heal, Posi Blast, Lady Gray and Impeded Swiftness.

18. Grav Dist. Field -- I have it but don't use it much. 4 Baz Gaze, maximizing Acc. If you use it a lot, you might want to add an extra Acc/Hold/Rech from another set.

20. Hurricane -- 4 Dark Watcher is pretty standard, maximizing EndRdx. If you want to minimize slots, you could use 2 Enzyme Hami-Os. I use this situationally, but I find that I use it more on my Grav/Storm than any other Stormie because positioning and the ToHit Debuff is more important with Grav/Storm. I love to Wormhole foes into a corner and hold them there with Hurricane while I beat up on them. Even better is to set up a "corner of doom," by preparing a Lightning Storm, Tornado and Singy in the corner before Wormholing the foes in, hit them with Freezing Rain and Crushing Field, and then beat them up.

22. Optional pick, but I took Combat Jumping, slotted with a LotG Recharge. Since I like to run around and Herdicane, then the Immob protection is CJ is needed. If you want to take the Fighting or Leadership Pool, then you could take one of them here.

24. Another optional pick for Fighting or Leadership, or something from the Medicine Pool. My Rech build chose Medicine Pool, but my Defense build went for Fighting.

26. Wormhole can be slotted with Stupify, Will of the Controller or the purple Absolute Amazement set. 28. Same with Thunderclap, but Thunderclap doesn't need as much Recharge, so I used 5 Stupify.

30. Another optional pick for Fighting or Medicine or Leadership.

32. Finally Singularity -- I like to boost his Resistance to make Singy even tougher. 4 Expediant Reinforcement including the Resist proc and as much Acc/damage as I can get, plus the Sovereign Right Resist proc, and a Perox (Dam/Mez) Hami-O. The Hami-O will buff both Singy's Hold and Immob.

35. Tornado with 4 Expediant and the Overwhelming Force proc. 38. Lightning Storm can be slotted with Thunderstrike for a Defense build, or several other things, but I went with Devastation with the Chance for Hold proc in my Recharge build. Tornado is AUTOHIT so you don't need to slot for Accuracy.

Ice APP has two AoE attacks, a good S/L Defense shield and Hibernate as a panic button power. Both AoE attacks can be slotted with Posi Blast. However, on my Defense build, I went with the Mace PPP. The Armor for Mace is S/L/E, and you get an extra pet. I also added Maneuvers for more Defense.

I'll post both builds. I wouldn't say they are perfect, but they are a good place to start. Here's the Recharge build. I did use purple IOs in Tornado, because I already had 5 sets with 6.25 Recharge. You have plenty of accuracy bonuses, so that side is covered:


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!
French Myth-take: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Lift -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(21), HO:Nucle(37), Dmg-I(37)
Level 4: Crush -- HO:Nucle(A), Dmg-I(5), Thundr-Acc/Dmg(19)
Level 6: Propel -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(31)
Level 8: Crushing Field -- HO:Endo(A), HO:Endo(9)
Level 10: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), Krma-ResKB(42), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 12: Super Speed -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(17), Posi-Dam%(17), Achilles-ResDeb%(25), LdyGrey-%Dam(31), ImpSwft-Dam%(46)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(40)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Stimulant -- RechRdx-I(A)
Level 26: Wormhole -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), WotController-Rchg/Dam%(42)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43)
Level 30: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(34)
Level 32: Singularity -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33), SvgnRt-PetResDam(34), HO:Perox(34)
Level 35: Tornado -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(36), S'bndAl-Dmg/EndRdx(36), OvForce-Dam/KB(40)
Level 38: Lightning Storm -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Hold%(40)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Ice Storm -- Det'tn-Dmg/Rchg(A), Posi-Dmg/Rchg(50), Dmg-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(13), P'Shift-End%(13)
------------


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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

And here is the Defensive build:

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
French Myth-take: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Lift -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(34), HO:Nucle(43)
Level 4: Super Speed -- EndRdx-I(A)
Level 6: Propel -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 8: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Acc/Immob/Rchg(19)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(45)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Empty(A)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(17), Posi-Dam%(17), ImpSwft-Dam%(21), Achilles-ResDeb%(23), LdyGrey-%Dam(23)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(31)
Level 26: Wormhole -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), WotController-EndRdx/Rchg(27), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), WotController-Rchg/Dam%(50)
Level 28: Thunder Clap -- Stpfy-Acc/Stun/Rchg(A), Rope-Acc/Stun/Rchg(29), Stpfy-Acc/Rchg(29)
Level 30: Combat Jumping -- LkGmblr-Def(A)
Level 32: Singularity -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-+Res(Pets)(33), SvgnRt-PetResDam(34), HO:Perox(34)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), OvForce-Dam/KB(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Disruptor Blast -- HO:Nucle(A), HO:Nucle(45), HO:Centri(45)
Level 47: Summon Tarantula -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Def(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(15)
Level 50: Cardiac Core Paragon
------------

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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Grav/Storm: Are you using this character mainly solo or on teams? Are you a person who likes to take his time using strategy, or do you prefer to run in to melee? It makes a difference on your build.
I use him on teams most of the time but will do some soloing, especially now in the upper levels if I feel like it or if I can't pick up a group. I like doing both, and he is currently built to handle both situations. Now, in solo, I don't have it set to reds, oranges, or purples, but he does more than fine. I think the direction was to grab the 2 damage powers from the ice APP, slot more for damage so he could, in fact, solo well and more than hold his own on a team.



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1. Crush is now skippable with the changes to Gravity, so you could take either Lift or Crush here. Nice to have Crush if you have room to add another damage power/high mag single target Immob/Containment setter. I slotted it for damage, and the set depends on your focus. On my first recharge build, I already had 5 sets with 6.25 Recharge, so I used 4 Devastations, but that could easily change. (I skipped Crush on my Defense build.)
Hmmmm, I actually like this power, and I like the damage, but I can see your arguement to skip and only take crushing field.

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1. Gale gets it one Acc. 2. Grav Dist gets 4 Baz Gaze, plus a little more Acc and as much damage as possible -- I used an Acc/Dam Hami-O and a commmon damage, but arguments can be made that procs may or may not do more damage. You could put a full set of Will of the Controller here, also, especially if you have some purple sets.
I currently have Superior Will o' in this set and love it, as I love this power. With the amount of recharge bonus I have plus hasten, it is up quite a bit more and likewise more usable. But I just like the lockdown it gives when I need it.



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10. Steamy Mist: I used to slot this for Resistance, but for a while I have agreed that it is better slotted for Defense. I use 4 Luck of the Gambler including the Recharge. This will also take either a Karma or Steadfast -Knockback, a Steadfast +3 Defense proc or can slotted up for Resistance in addition to Defense.
If the defense it gives is so much lower, why slot for defense? Other than the Luck O' set, which I get, I have the Luck O' recharge and the Karma KB in here with 2 endred SO's currently. The rule with this power I thought was slot for the resist as it gives more. I went off a defender guide from a while ago and just started/currently slotted 3 endreds in it as this set combo is so end heavy.



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14. Hasten. 16. Freezing Rain -- I really like to slot this up with procs. I use 2 Rech, and then the procs from Achilles Heal, Posi Blast, Lady Gray and Impeded Swiftness.
Interesting, I'm going to look into this option more. Cool idea


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20. Hurricane -- 4 Dark Watcher is pretty standard, maximizing EndRdx. If you want to minimize slots, you could use 2 Enzyme Hami-Os. I use this situationally, but I find that I use it more on my Grav/Storm than any other Stormie because positioning and the ToHit Debuff is more important with Grav/Storm. I love to Wormhole foes into a corner and hold them there with Hurricane while I beat up on them. Even better is to set up a "corner of doom," by preparing a Lightning Storm, Tornado and Singy in the corner before Wormholing the foes in, hit them with Freezing Rain and Crushing Field, and then beat them up.
When you say you use this situationally, so you mean the power itself or that particular technique? I used to base a lot around this power and used it a ton years ago, but now, I find myself using it a lot less on all my Stormies. Of course, in the past it was much stronger.
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22. Optional pick, but I took Combat Jumping, slotted with a LotG Recharge. Since I like to run around and Herdicane, then the Immob protection is CJ is needed. If you want to take the Fighting or Leadership Pool, then you could take one of them here.
I may do this but throw it in Maneuvers instead as I already have Assault and plan on keeping it in the build.



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26. Wormhole can be slotted with Stupify, Will of the Controller or the purple Absolute Amazement set. 28. Same with Thunderclap, but Thunderclap doesn't need as much Recharge, so I used 5 Stupify.
Yes. already moving in that direction.



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35. Tornado with 4 Expediant and the Overwhelming Force proc. 38. Lightning Storm can be slotted with Thunderstrike for a Defense build, or several other things, but I went with Devastation with the Chance for Hold proc in my Recharge build. Tornado is AUTOHIT so you don't need to slot for Accuracy.
Currently I don't have Tornado, but I may swap it in for damage with that OverForce proc. I took Thunder on Lightning Storm for the acc boost, currently anyway.

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Ice APP has two AoE attacks, a good S/L Defense shield and Hibernate as a panic button power. Both AoE attacks can be slotted with Posi Blast. However, on my Defense build, I went with the Mace PPP. The Armor for Mace is S/L/E, and you get an extra pet. I also added Maneuvers for more Defense.
I currently have Ice BLast, Frozen breath and Ice Storm on this, all taken for the damage and Ice Storm works well with Freezing Rain and I use the 2 often. I will probably stick with this.

I have had Snow Storm for an eternity but will be ditching it soon as I just don't use it anymore.

In closing, great thoughts LM, I really appreciate the insight and you taking the time to post up those builds. This will all really help me tighten up my build.

Thanks

-Doc


Actual Location: Inside the system itself.

"When the most exciting thing about Mace is AceMace's avatar, then it's time to get realistic."

Shield Guide

The only thing anyone in this game is "supposed to be doing" is having fun. Everything else is negotiable. -Jet Boy

 

Posted

This recharge build is probably overkill but hey......

Thanks

-Doc


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Captain Organic: Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Crush -- HO:Nucle(A), HO:Nucle(3)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(23)
Level 4: Lift -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(19)
Level 6: Hover -- Flight-I(A), Flight-I(11), LkGmblr-Rchg+(40)
Level 8: Propel -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(9), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(46), Ruin-Acc/Dmg/Rchg(50)
Level 10: Steamy Mist -- EndRdx-I(A), EndRdx-I(11), LkGmblr-Rchg+(23), Krma-ResKB(37)
Level 12: Crushing Field -- HO:Endo(A), HO:Endo(13)
Level 14: Fly -- Flight-I(A), Flight-I(15)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(17), LdyGrey-%Dam(17), Achilles-ResDeb%(21)
Level 18: Gravity Distortion Field -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(21), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(34)
Level 20: Hurricane -- EndRdx-I(A), EndRdx-I(25), ToHitDeb-I(34)
Level 22: Afterburner -- Flight-I(A), LkGmblr-Rchg+(42)
Level 24: Assault -- EndRdx-I(A)
Level 26: Wormhole -- Stpfy-Stun/Rng(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/Stun/Rchg(27), Stpfy-Acc/EndRdx(31), Stpfy-Acc/Rchg(43)
Level 28: Thunder Clap -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SWotController-EndRdx/Rchg(29), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(46)
Level 30: O2 Boost -- Heal-I(A)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Acc/Dmg/Rchg(37)
Level 35: Ice Blast -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg(37)
Level 38: Lightning Storm -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Build%(43)
Level 41: Tornado -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Dmg/EndRdx(43)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Det'tn-Acc/Dmg(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(15), P'Shift-End%(40)
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Overwhelming Force proc........that's what I forgot....(damn)


Actual Location: Inside the system itself.

"When the most exciting thing about Mace is AceMace's avatar, then it's time to get realistic."

Shield Guide

The only thing anyone in this game is "supposed to be doing" is having fun. Everything else is negotiable. -Jet Boy