XP Mechanics
The more damage your team does to an enemy, the more shared XP you get out of it. So if you've got multiple leagues, you're stealing XP from each other.
Instead of focusing on one dude at a time, tab/attack/tab/attack/tab/attack/tab/attack to tag as many dudes as possible to spread out your 'territory'.
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I was on a raid earlier that got me only half a level (at level 36), which is far less than I usually get on raids. I also noticed that I got way fewer Vanguard merits than usual.
It was a larger league than usual, which might have something to do with it (splitting XP more ways; not sure if the mothership spawns scale enough for that many players), but also we had far more low-level characters than usual. A lowbie sidekicked up to 49 is 5 levels below the Rikti, which makes them a lot less effective than a 50 or a 50+1, so we didn't take down as many enemies. I'm not sure if splitting more ways + getting less kills is the complete explanation, but it's at least a factor.
I think they made it like all league members share XP now as long as they are in the range for sharing it but it maybe just for itirals in that way. Anyway usually bigger team means lesser XP with each enemy but more spawn and boost on total XP got.
However on MSR spawns may not be relate to size of league or they maybe capping after a certain number. For example 24 (it is just a figurative number however and may not be case at all) so until 24 players are met you get lesser XP for each rikti but more rikti spawn but after 24 players you still get lower XP for each additional player but spawn is same (again this may not be the case and numbers are just examples)
If leaguemates does not share XP outside itirals than your teamsize and your team participation (in this case dropping % of HP on each rikti they fought) are important factors too. A bigger team can spread out their influence better than a smaller one and teams get a bonus on XP depending on number of players in it before XP is divided among them (lets say if a rikti gives 100 xp to one player it gives 160 xp to a team of 8 than it is divided among them 20 xp for each, again numbers are just fugurative and does not reflect how it is on live)
It still does seem low for 2xp. It would be great for next time if the devs could leave a statement clarifying exactly where 2xp applies in their announcements because there was also a lot of confusion about AE.
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Thanks for the feedback guys, much appreciated.
Guess it was combination of things really: The large number of players increased the defeat rate, giving me less time to target; It definitely seems like we had maxed out some kind of spawn cap for the raid; and my playstyle on that toon needs to adjust for the raid mechanics.
I'll bear in mind that tab/attack/tab/attack tip Aggelakis, so thanks for that.
Cheers all !
* RoboTank goes off to look up "Tactics" in the dictionary
Cheers, @RoboTank
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Howdy All
Over on Defiant, we run a weekly MSR on Sunday evenings (BST). It's a great event, and all good XP. I've taken a handfull of toons from the mid 40's right up to level 50 through these.
However, I'm beginning to notice that the amount of XP I'm getting varies from week to week, and I'm trying to think about what could be causing this.
Case in point: My Dark/Dark blaster - on a MSR a week or so ago, he jumped 3 levels (44 - 47). Roll forward to last night, and it was just half a level - and that's on a double XP weekend as well. I was hoping to hit the big 50 on last night's raid...
I'm trying to think about why the amount of XP would be significantly different from week to week, and it's highlighted the fact that despite over 7 years in this game, I still don't fully understand some of the basic mechanics
I was hoping some of the folks around here would be able to give some pointers on this....
Last night's MSR was running from one of the biggest leagues I've seen for a while: 5 teams, >35 toons (Non DxP weekends can sometimes see only 3 teams on the MSR). Would the higher number of toons taking part possibly mean that the potential XP is spread thinner ? Does the raid have some kind of maximum scaling ? (We did seem to spend a lot of time waiting between waves of Ritki)
There was quite a wide range of levels on the league: Ranging from toons in their mid 20's right up to a handfull of Incarnates. Would this have had an affect on the potential XP ?
As a dark/dark blaster, I only have a couple of AoE powers, and two of them are close range - so I'm largely getting my XP from single target foes. I don't know if this makes a difference or not, but it seems like it does. Especially last night, when foes were being taken out so quickly, that I often didn't have time to get more than one shot off myself. Would this have been a factor ? On my fire blaster, the ever awesome Rain of Fire meant that I could affect more foes. Even if I only got a smaller 'contribution' XP from the multiple foes, it still adds up.
I'm not trying to vent here, or spit the dummy out of the cot. Honest!. I'm just trying to understand the game a bit more (after 7 years, I thought it would be usefull to start learning ) Sure, I was bit miffed that XP was so low, especially on a DxP w/end, but I know this isn't really a problem at all - this is, after all, only a game *
Not looking to start a b***h/moan thread about the amount of XP over the DxP weekend, just hoping to get a better understanding on how to work with the game, so I know how to better approach the next one...
Any pointers for this duffer would be welcome !
Cheers
RoboTank
*runs for cover after saying that
Cheers, @RoboTank
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