Respec: What happens to enhancements?


Adeon Hawkwood

 

Posted

If I decide to respec a character, what happens to her slotted enhancements? I recently "respecced" my DM/DA brute by creating a secondary build, rather than wiping out her original build, purely because I wasn't sure what was going to happen to her existing enhancements.

Do they get destroyed? Shuffled off into a special "holding area" to be reslotted once the new spec is complete? Or what?


 

Posted

At the very end of the respec you can replace all your enhancers in whatever slots will take them. Many people take this opportunity to change the build. You can store (and get out of the build) however many enhaceer slots you have. The default is the 10 you can always carry. (Note: If you started the respec with 5 enhancers in your tray, those still need to be placed or put back in the tray) You can expand your enhancer slot trays from 10 to 20, 30, 40, or 50. Wise if you respec a lot. Then you can strip 50 enhancers at a time.

Of the enhancers that you have at the end of your respec, carefully place them where they are most effective. If you have a bunch of old Single Origin enhancers you are outlevelling, do not place them in your character, or in your tray. At the very last step the respec will say they will be converted for cash.


 

Posted

After assigning your powers and slots you get moved to new screen that lets you place enhancements. All of your enhancements are shown in a list and you can move them to your powers your enhancements tray(s) or leave them out. Any that get left out are sold for the store price.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Any that get left out are sold for the store price.
...or Crafting price, IIRC, in the case of IOs


Premium accounts can't edit signatures.
Huh.

 

Posted

Thanks for the answers everybody! Very helpful, and indeed they were the answers I was hoping for

Now I can respec my level 50 main to get rid of Air Superiority and some other powers I've ended up just never using.


 

Posted

Quote:
Originally Posted by DJ_Korith View Post
...or Crafting price, IIRC, in the case of IOs
Crafting cost for Set IOs, Memorized crafting cost for Common IOs. Otherwise, vets could create money out of thin air by buying cheap salvage, crafting memorized commons, passing them to a throwaway alt, respeccing and selling back the IOs at full crafting cost, and then repeating. Now that we have extra enhancement storage, it would be even more abuseable if they sold back at full crafting price.

Hami-Os, Synthetic Hami-Os, Hydra-Os and Titan-Os "sell" for 0 during a respec, as do the 5 special enhancements from the Going Rogue preorder/T6 Paragon Reward.

Training, Dual, and Single Origin enhancements sell at 100% of store price. Note that enhancements bought from contacts are often sold at more than 100% of store price, so it's still possible to get back less than what you spent, if you bought enhancements from contacts instead of stores. Combined enhancements sell at their effective level; A 25++ S0 sells for the value of a level 27 SO, NOT 3 level 25s (or whatever the original components were).

I'm not sure what Boosted enhancements sell for. I would assume they sell for the base price of the unboosted IO.

Likewise, I'm uncertain what Store-Bought enhancements and Attuned enhancements (like Overwhelming Force and ATOs) sell for. The most likely values are 0 or whatever the max level of the IO version sells for. It would be nice if you got your Paragon Points back, but I doubt the system can handle that, and there would be issues of the "value", since the price varies depending on whether you buy single IOs or sets, and whether or not you get them on sale.


@Roderick