Power Pools for Dominators?


Adeon Hawkwood

 

Posted

I've just gotten to the point where I need to dip into my power pools on my new dominator, but I'm a little puzzled about which pools to use.

I've looked at a lot of the various builds people have put up, and I noticed that people seem to take powers from very different pools (except hasten - everyone seems to take that).

So, I was wondering what pools people recommend for a dominator and why. I've seen a lot of steath, a lot of fighting, a lot of leadership, and the occasional hover and CJ (which I assume is partly to mule LotG).

My own dominator is plant/earth, but I'm really interested in this question for any of my future builds.


Wrath smash good.

 

Posted

I go for Hasten, a travel power, a combat travel power, Stealth, Aid Other and Aid Self. I skip the Medicine pool if I have another way to heal (like Life Drain).


 

Posted

Its worth noting that Doms that take Intimidate or Invoke Panic from the presence pool can boost the effect of these powers via Domination (even though the text doesn't appear as it does when using a primary control power, the mag and duration are nevertheless increased).


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Posted

A lot of it depends on your goals.

Stealth is a decent option for Dominators. Being able to control when and how the fight starts is very useful for Doms and having somewhere to mule a LotG doesn't hurt.

CJ is a popular choice for many characters since it gives a little bit of defense for virtually no endurance cost and is useful for maneuvering around.

Hover is popular with a lot of characters that fight primarily from range since it makes you nearly immune to melee attacks. It's not a great choice for all Dominators since some sets require you to be on the ground (Earth Control) and other sets have a strong melee focus. Still for some Dominators it's a good choice.

Fighting is a prime tool for anyone trying to hit the defensive softcap. Not Domiantors tend to build for recharge more than defense but once you have perma-dom building up defense isn't a bad idea either.

Finally Leadership is a nice pool for any character who can spare the slots. Even if your character doesn't get the best values for it (such as Domiantors) it's a buff for the entire team and stacking Leadership form multiple characters can be very powerful.


 

Posted

For Doms, you pretty much always take the Speed pool for Hasten and the Fighting pool for Weave/Tough. That leaves you two miscellaneous pools. Usually you're looking for LotG mules, since you really want to try to get that 7.5% recharge and every bit of defense helps. Stealth is good for this, because it not only lets you decide when or if you engage a spawn but it has up to 3 powers that accept defense IO's. Leaping is a common choice because Combat Jumping gives good maneuverability for very little endurance and can take a LotG. Flight is also good, Hover and Afterburner both accept LotG and Hover is great in combat. Leadership is great for helping the team and, as always, it gives yet another place where you can put a LotG (noticing a theme?). For epic pools, you usually take either Ice or Mace. Ice is just made of win - smash/lethal defense, a self heal with +hp, a rest + temp invuln power, two location AoEs (one with knockdown). Mace is simpler but has two powers that take LotG and a temp pet, which is always nice. Psi may become popular in I24 though, since it's the only way to hit the magic 22% +tohit for instant snipes.

You want to avoid Presence and Teleportation, and if you can get by without Medicine do so (in your case, Spirit Tree should be a valid substitute for Aid Self). Teleportation gives you pretty much nothing, unless you want it for Recall Friend. You're one of the most fragile of squishies, so you want to avoid the aggro inducing Presence powers (keep an eye on it though, Arbiter Hawk mentioned they're revamping the pool), though if you can spare two powers those fears might be tempting for certain primaries that lack good hard controls. Medicine requires a junk power - you're not a Defender or a Controller, you don't need to be spending powers on something that won't benefit you - and can be interrupted.


 

Posted

Or you can just take whatever makes sense for your character.


 

Posted

Quote:
Originally Posted by Ebon_Wrath View Post
I've just gotten to the point where I need to dip into my power pools on my new dominator, but I'm a little puzzled about which pools to use.

I've looked at a lot of the various builds people have put up, and I noticed that people seem to take powers from very different pools (except hasten - everyone seems to take that).

So, I was wondering what pools people recommend for a dominator and why. I've seen a lot of steath, a lot of fighting, a lot of leadership, and the occasional hover and CJ (which I assume is partly to mule LotG).

My own dominator is plant/earth, but I'm really interested in this question for any of my future builds.
Go for what ever feels right for the purpose you plan to do with it. if you plan on stealthing alot for example, then stealth if good but if you are finding youself in most sitations where stealth is not needed, not as useful and or not used, then something like that may or may not be proper for you.


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Posted

Quote:
Originally Posted by Grendar View Post
Medicine requires a junk power - you're not a Defender or a Controller, you don't need to be spending powers on something that won't benefit you - and can be interrupted.
This attitude really, really bugs me sometimes. There's absolutely nothing wrong with a character spending powers to support the team. Now I'll admit that Aid Other isn't a particularly good power but skipping it just because it doesn't directly aid you seems like a poor reason to me. Besides, as a Dominator you can use it to heal your pet.

On the general subject of Medicine for Dominators I'd say that come I24 it's well worth looking at if you can spare three power picks. Having Field Medic means that Aid Other will have a short un-interruptable cast time so you get a decent self heal and a semi-decent ally heal for teammates and your pet (you could take Injection instead of Aid Other but that doesn't strike me as a hugely useful power for Dominators).

Similarly with the I24 revamped Presence Pool might be worth considering for some Dominators. Most Dominators won't get much bonus from it but for primaries that are a bit lacking in hard control (such as Ice) Invoke Panic will offer a reasonably decent AoE Fear power and Unrelenting looks like a decent self buff.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Besides, as a Dominator you can use it to heal your pet.
This is what I use it for. Power Boosted Aid Other heals a fairly significant amount.


 

Posted

Aid Other is rarely wasted on most Dominators because most have pets and not a lot of good ways to directly support them. It is also useful for keeping Lore pets from signing off early.


 

Posted

Quote:
Originally Posted by Ravarex View Post
Its worth noting that Doms that take Intimidate or Invoke Panic from the presence pool can boost the effect of these powers via Domination (even though the text doesn't appear as it does when using a primary control power, the mag and duration are nevertheless increased).
And a nifty self buff +recovery / + regen power is being added to Presence in i24 I believe sort of a poor man's Drains Psyche. Something to consider!!


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
This attitude really, really bugs me sometimes. There's absolutely nothing wrong with a character spending powers to support the team. Now I'll admit that Aid Other isn't a particularly good power but skipping it just because it doesn't directly aid you seems like a poor reason to me. Besides, as a Dominator you can use it to heal your pet.
I was working from the assumption that this build was mostly either for soloing or for teams large enough to have all their bases covered. If nobody else has a healing power, then it might be nice to have Aid Other. However, Doms have poor support modifiers, it would be better than nothing but not by a lot. It's pretty much a junk power - if somebody else on the team has healing abilities odds are you won't need to use it, and if nobody else has healing abilities and you need them it won't be enough to keep them alive. I wouldn't bother healing your pet though, most of them are short lived or have a short enough cooldown that you can summon them again (besides, the Venus Fly Trap is absurdly hard to target, half the time I can't dismiss the thing so I just let it run across the zone and aggro half the map).

I guess for powers like that, Snowzone has it right. If your character concept would have some healing or support powers then you should consider taking the Healing pool. From a min/max standpoint though Dominator power pools and slots are at a premium, and you shouldn't spend them on things that don't contribute to your primary and secondary functions without a good reason.


 

Posted

Quote:
Originally Posted by Snowzone View Post
I go for Hasten, a travel power, a combat travel power, Stealth, Aid Other and Aid Self. I skip the Medicine pool if I have another way to heal (like Life Drain).
I agree.
The best way Ive found to keep from getting killed is to kill the mobs to begin with, as fast as possible. DOMINATE them, unload, clean up rinse repeat. Taking powers like weave and tough, for example, is a waste for an offensive based character ,IMO.


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