Bio Armor- Mids Bug
To my understanding, Mids is treating Bio as if all three modes are toggled at once. So, you are seeing Defensive mode bonuses as well.
50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!
To be specific, the defense values that should only be present in Defensive Adaptation are:
6.71% S/L, +.36% per enemy for Evolving Armor
5.96% E/NE/F/C, +.27% per enemy
3.51% Psi, +.2% per enemy
All of these are unaffected by enhancements.
Let me make sure I am looking at this right then-
1. If I am at 48% to s/l then that remains unchanged even with mids bug.
2. My f/c/n/e are also at 48% but really have 42.04% factoring in defense correction above. So basically, I will have to find another 6%ish to get myself back up to where I was...great! XP
If you plan on staying in defensive mode, you can accept the numbers, and ignore the +recov, +regen, +dam and +to hit, since those are going to be wrong. If you want to plan a build that is tough without defensive and defensive is there as a cushion, you will be around 5% short on everything, so plan for 50-53% defense to all.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
If you want to see your defense numbers while not in Defensive just turn Evolving Armor off.
Environmental Modification also provides increased defense in Defensive, so you'd have to turn that off too, but then you're also turning off the defense it gives in any Adaptation. With the current version of Mids, there's no way to see your non-Defensive numbers without calculating them by hand or altering the powers yourself.
With evolving armor off, I am at 45.5% to s/l/n/e/f/c. I guess I will wait and see how this pans out.
That's still 3.71% too high due to the Defensive bonus in Environmental Modification. So you're really at 41.8% outside of Defensive.
Hopeling- I really appreciate your responses. Everytime you post, I learn that helps me plan this build.
If you think of any other considerations for a build, please let me know.
Thanks!
Well I'm getting the same numbers in game as I am in mids just by turning off evolving armor in mids. If you turn on EA you get your defensive adaptation numbers.
I'm at 45 sl in game and in mids, while in offensive.
The extra 3% is for Fire/Cold/Energy/Negative (and a little for psi) in Environmental Modification. So yeah, your S/L might look right, but your exotics are 3% lower.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Gonna have real trouble in late game though. A good amount of -def, and its a lot of energy damage.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
I got my def values for s/l/n/e/f/c all back to def cap but now I have to decide if a little less recharge, dmg, and accuracy is worth it. I can be at 45% s/l and 42% to all else with a bit better recharge, dmg and accuracy...I might go that route in the end.
Bio-Armor is sounding like it's going to be far better than most secondaries.
It does look really good on paper.
But from my experience, it falls a little short. Jack of all Trades, master of none dealio. For IOing, start with such low S/L defense that you really have to cram a lot of bonuses in, which leaves little room for +rech bonuses, which the set desperately needs to keep the 3 click powers going. With no slow or defense debuff resistance, your two main sources of mitigation can be completely neutered if you are not careful late game.
I'ts got virtually the same amount of def/res as Will Power. But when you IO a WP, you can just focus on Defense and HP bonuses. With Bio Armor, it needs Defense, HP and Recharge. I'm sure a lot of you have tried to soft cap a WP scrap/brute/stalker. While it is possible, you have to spend almost all your slots getting the S/L defense up high enough, but WP does not benefit at all from +rech, so the +rech can be neglected. However, Bio Armor also needs almost perma Hasten levels of recharge to make the clicks work great.
:/ Just too much to fight for in IOing for Bio Armor.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Some good insight, thank you.
Hi All,
First off- yes I have the latest Mids. Second- I do know that Mids will probably update once the set is finalized.
I am trying to figure out the Mids bug with bio armor on scrappers (maybe other ATs as well). I thought I had my mids build all worked out until a friend discovered that It was adding at least 2 of the adaptation states all the time (simultaneously)...even when you did not pick the power.
From what I could tell, damage for example was overstated by 27%ish even without offensive toggled. If you don't belive me compare to primary attacks dmg values with different secondary powers...even before you slot in adaptation powr. It appears that efficiency is granting endurance reduction without it toggled. Now for the big question, how much defense is it erroneously granting in combat attributes or are those numbers okay?
If I am missing something, please let me know.
Thanks.