Since this is the "Fix All" Issue....
"Fix all" was a joke. Stop getting your hopes up.
1 - Server synchronization issues. If too many people try to 'teleport' (which is what using the door is) to the same point at once someone inevitably ends up falling to respawn and falls through the map (even solo if the server hiccups you can do this. Happens fairly frequently in the Founders Fall safeguard leaving the bank).
2 - Agreed
3 - Synchronization.
4 - Synchronization
5 - Players in non pvp zones, sure, but it would be dumb to be able to walk through mobs. Also exploitable to an extent - you could stand inside the mob and it wouldn't be able to target you because of the way the game works (enemies target from the borders of their hit box - so do players).
6 - Don't use travel powers in combat? Three out of four methods have non-suppressing alternatives (combat jumping, hover, and sprint). Hell, sprint's even given to you for free.
7 - Design decision. Annoying, but understandable. Still, I'd love to see tankers get a special 'unresistable' resistance added to their inherent. Even 25% would be appreciated.
8 - Been requested a million times. They'd have to redesign the way the game handles sounds and then design a way to interface with that. Not impossible, but not likely.
9 - They thought of doing that, but people (justifiably) wanted to be able to switch abilities in trials and mission maps. Hence, global timer instead of map specific limitations.
10 - Grabbing their crotch always works (its the center of their hit box). Paragon City's hiring policies could do with a review... (but agreed)
1
Just a few QOL items I wish they would address:
1. Clicking Doors - clicking doors is problematic during trials, someone beats you to the punch, you can't click. You have to wait several seconds. Someone else outclicks you again. You wait again. Just let me click the door - period. Why should there be a timeout period? 2. Clicking Vendors/NPCS - some require you to have the hand icon, some dont. Make it consistent please. I'd rather not have to position the cursor to get the hand icon. 3. Remove the limit on the number of sold items when you click "Get All Influence" at WWs. 4. There is always a several second pause after entering or exiting a mission, where I cant move. Would be very nice to be able to move immediately. Especially when you have people zoning in next to you and shoving you into a corner. 5. Remove collision detection with npcs and MM pets. 6. Remove travel suppression in PVE. Might have its use in PVP, but it's gotten me killed plenty of times in iTrials. 7. Stop with all the unresistable attacks in iTrials. I'd like my tank to actually function as a Tank. Yes, Marauder should be able to hit for a lot of points with his special attack - but not for 99% of my hitpoints as a tank - and not 1 shot kills with my other toons. 8. Provide the ability to turn off specific sounds in settings. You can start off with - Demon Pets, Wolf Pets, and Psychic Shockwave to name a few. 9. Remove the incarnate component build timeout. You just exited a mission and FINALLY got that rare component to upgrade to T3. Sorry, that component was used recently - you have to wait for it to recharge. I can understand not wanting people to flip abillities INSIDE the trial, but outside? There's no point to it. Let me upgrade immediately if i want to. 10. Trial zones require you to click on the guard to enter the zone. Just let me walk into the zone, it's hard finding that "sweet spot" on their shield to click. |
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
1 - Server synchronization issues. If too many people try to 'teleport' (which is what using the door is) to the same point at once someone inevitably ends up falling to respawn and falls through the map (even solo if the server hiccups you can do this. Happens fairly frequently in the Founders Fall safeguard leaving the bank). 2 - Agreed 3 - Synchronization. 4 - Synchronization 5 - Players in non pvp zones, sure, but it would be dumb to be able to walk through mobs. Also exploitable to an extent - you could stand inside the mob and it wouldn't be able to target you because of the way the game works (enemies target from the borders of their hit box - so do players). 6 - Don't use travel powers in combat? Three out of four methods have non-suppressing alternatives (combat jumping, hover, and sprint). Hell, sprint's even given to you for free. 7 - Design decision. Annoying, but understandable. Still, I'd love to see tankers get a special 'unresistable' resistance added to their inherent. Even 25% would be appreciated. 8 - Been requested a million times. They'd have to redesign the way the game handles sounds and then design a way to interface with that. Not impossible, but not likely. 9 - They thought of doing that, but people (justifiably) wanted to be able to switch abilities in trials and mission maps. Hence, global timer instead of map specific limitations. 10 - Grabbing their crotch always works (its the center of their hit box). Paragon City's hiring policies could do with a review... (but agreed) |
6. Yes, I can use sprint. But thats not quite fast enough to get out of range of a special attack like Marauder's or Tyrant's electrical field. Problem with Marauder's attack is that you have to get out of the way BEFORE he begins his animation. I've literally been 50 yards away using SS, and still hit by his attack. Wouldnt be an issue if we didnt have travel suppression.
7. Yeah, I understand what they're trying to do - make trials more "difficult" to compete with games like WoW, but completely nullifying an archtype's
primary power set isnt the way to go about it.
9. ??? Dont understand how switching abilities in a trial has anything to do with creating a higher tier ability outside of mission.
Another addition to the list:
11. Fix trial league merges. Most people dont like forming leagues, because:
A. It doesnt autofill teams from top to bottom as you invite people, you spend a lot of time moving people around.
B. It doesnt preserve team composition when you enter the trial, even with the "lock teams" feature.
C. It doesnt preserve the league leader position, even when the other people being merged are solo.
D. You have to beg and plead sometimes to get the star back. Some people apparently dont read chat or just ignore you.
New Logic:
A. If merging two or more leagues on trial start, preserve the league leader of the largest league. 99.9% of the time, it's going to be 1 legitimate league, plus a few solo players. If necessary, remove the ability for non solo players to queue, if the number of players in their team/league doesnt meet the trial criteria.
B. Remove the "lock team" button. Always preserve team composition from all leagues being merged.
.
.
Would be very, very nice if they could create an "open league" setting, where you specify the max players in your league, and allow people to invite theirselfs to your league until you hit max ...
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
9. ??? Dont understand how switching abilities in a trial has anything to do with creating a higher tier ability outside of mission.
|
In fact, I wouldn't be surprised if the game registers the user unslotting it as the first step to creating the higher tier while using a slotted ability. I'd be even less surprised if the reason it works this way is because someone in alpha or beta complained that you had to unslot the ability before being able to upgrade it.
Agree with the league forming stuff, though. It's a mess.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
6. Yes, I can use sprint. But thats not quite fast enough to get out of range of a special attack like Marauder's or Tyrant's electrical field. Problem with Marauder's attack is that you have to get out of the way BEFORE he begins his animation. I've literally been 50 yards away using SS, and still hit by his attack. Wouldnt be an issue if we didnt have travel suppression.
|
Sssoooooo it's certainly fast enough to get out of range of at least his special attack. You just have to be paying attention.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I just want to point out that I've actually never been hit by Marauder's special attack even though I don't run travel powers during that point of the trial. (I have a bind to quickly turn it on and off when he hops around.)
Sssoooooo it's certainly fast enough to get out of range of at least his special attack. You just have to be paying attention. |
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
I just want to point out that I've actually never been hit by Marauder's special attack even though I don't run travel powers during that point of the trial. (I have a bind to quickly turn it on and off when he hops around.)
Sssoooooo it's certainly fast enough to get out of range of at least his special attack. You just have to be paying attention. |
Well, it usually happens when I click one of my slow animation attacks just as I get the warning for his attack. Followed by the 2-3 seconds of travel suppression. If you've gotten out of the way 100% of the time, good for you - guess I don't have your luck or reflexes.
|
Keep this in mind. If an AV just used their big attack that gives you the big warning, you're guaranteed to be safe from that kind of attack for a set period of time. That period of time varies based on the AV, but I don't think any of them are shorter than, like, 30 seconds. During that time, use your big, slow activating stuff, since you'll be safe. After some time has passed, start using the quicker animating attacks and be ready to move once they trigger the massive attack again. Rinse, repeat.
They don't spam those massive attacks every 3 seconds, so it's all a matter of just being prepared and paying attention. Mostly paying attention. You can't expect to just run in blind and mash keys for 30 minutes.
Just a few QOL items I wish they would address:
1. Clicking Doors - clicking doors is problematic during trials, someone beats you to the punch, you can't click. You have to wait several seconds. Someone else outclicks you again. You wait again. Just let me click the door - period. Why should there be a timeout period?
2. Clicking Vendors/NPCS - some require you to have the hand icon, some dont. Make it consistent please. I'd rather not have to position the cursor to get the hand icon.
3. Remove the limit on the number of sold items when you click "Get All Influence" at WWs.
4. There is always a several second pause after entering or exiting a mission, where I cant move. Would be very nice to be able to move immediately. Especially when you have people zoning in next to you and shoving you into a corner.
5. Remove collision detection with npcs and MM pets.
6. Remove travel suppression in PVE. Might have its use in PVP, but it's gotten me killed plenty of times in iTrials.
7. Stop with all the unresistable attacks in iTrials. I'd like my tank to actually function as a Tank. Yes, Marauder should be able to hit for a lot of points with his special attack - but not for 99% of my hitpoints as a tank - and not 1 shot kills with my other toons.
8. Provide the ability to turn off specific sounds in settings. You can start off with - Demon Pets, Wolf Pets, and Psychic Shockwave to name a few.
9. Remove the incarnate component build timeout. You just exited a mission and FINALLY got that rare component to upgrade to T3. Sorry, that component was used recently - you have to wait for it to recharge. I can understand not wanting people to flip abillities INSIDE the trial, but outside?
There's no point to it. Let me upgrade immediately if i want to.
10. Trial zones require you to click on the guard to enter the zone. Just let me walk into the zone, it's hard finding that "sweet spot" on their shield to click.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )