Let me get this straight - Friend or Foe


Biospark

 

Posted

Call me slow, but I just realized that some new tech has been added which could potentially fix the parity concerns that I(we) have been talking about for years. The new medicine power "Injection" will have dual effects, one effect when targeting an ally and another effect when targeting an enemy. Hmmmm...

So let me offer some food for thought. One of the biggest problems with some defender primaries is that some powers are useless solo. What If....

slow recharging Ally Buff powers like Frostwork, Fortitude, Adrenaline Boost, Forge, and Painbringer would debuff an enemy with a similar strength but opposite debuff. (Ex: Fortitude would lower Acc, Dmg and Def).

ally Rez powers could give a signature buff to the caster if targeting a defeated enemy.
Ex: Fortitude-like buff for Empathy, Forge-like buff for Thermal, etc...

Clarity type powers would have a short duration mezz effect. Confusion for Clear Mind, Domination for Clarity, Fear for Enforced Morale, etc...

Now for the special ones:

Disruption Field and Sonic Repulsion (same effect, just able to target friend OR foe)

Mutation : PBAoE mag 2 Stun
Fallout : Same Effect on enemy corpse and on friend

There is SOO Much that can be done with this.
The only powers that probably cannot get this kind of treatment are A) ally heals and B) Shield Buffs (Sonic Barrier, Ice Shield, Insulation Shield, etc...) Although in theory they could get a dual effect, the problem is the recharge on these powers is too short.

Hawk, Synapse, please tell me you already have done this.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Very interesting proposition.

Would single target debuffs get the same treatment?

For example, Benumb would work as a Power Boost when you cast it on a team mate?


 

Posted

I can totally agree with this, after all Howling Twilight has had dual effects essentially.... yes it can only target enemies, but the dual effect i am talking about is it can be used as a rez or just simply to disorient the baddies.... i figure this maybe was trying to be a hybrid for this new tech to come out....or i could be way off base....food for thought complete!


 

Posted

I am cautiously enthused by this line of thinking...

...though some balance issues to keep in mind...

...intriguing....


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
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Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

I like the similar but opposite idea. I wouldn't make the the off-setting debuffs nearly as strong as the ally buffs (on teams, the buff should be the clear way to use the power), but it would be great if 1/3 of some Defenders' primaries weren't useless solo.

I don't think a mez for Clarity/Clear Mind/Enforced Morale is the way to go, but perhaps a -Perception debuff?


Global name: @k26dp

 

Posted

It's definitely a good line of thinking, but please, for the love of god, don't buff cold.

If you guys want to buff empathy's solo power, there's a really simple and significant way of doing it. Absorb pain healing the caster and damaging the target while debuffing their received heals and regeneration.

Clarity, clear mind, and forge type powers are pretty obvious culprits for this type of treatment, too. I think Biospark's suggestion of a mez has promise.


 

Posted

Quote:
Originally Posted by Garent View Post
If you guys want to buff empathy's solo power, there's a really simple and significant way of doing it. Absorb pain healing the caster and damaging the target while debuffing their received heals and regeneration.
Some tricks to that, in terms of keeping differentiation with Pain Domination, though.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Thanks for the feedback folks. It certainly is an interesting idea and why I posted.

One of the balance factors with the single target buffs is that while other sets have debuffs, mostly they are AoE debuffs, so allowing one good ST debuff for a Buff set would not offset the parity of a primarily debuff set like Radiation, for instance.

And here is another thought. Since we are talking about making Sonic's Ally targeted Debuffs dual-action (enemy OR ally), who is to say that Radiation Infection or Darkest Night could not get the same treatment. I love radiation as a set, but the main reason I dont play one is that enemy targeted toggles really suck when you are on a team. Its hard to maintain your "support" tactics of choice when your anchors get wiped out 2 seconds after the long activation.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by RosaQuartz View Post
I like the similar but opposite idea. I wouldn't make the the off-setting debuffs nearly as strong as the ally buffs (on teams, the buff should be the clear way to use the power), but it would be great if 1/3 of some Defenders' primaries weren't useless solo.

I don't think a mez for Clarity/Clear Mind/Enforced Morale is the way to go, but perhaps a -Perception debuff?
I was thinking a sleep power would be cool too. Fairly limited in the fact that any AoE powers would negate the effect. This would make team use limited as well. The problem with the Clarity-style powers is much like heals and ally shields ; they recharge fairly fast. If the status effect was too good, defenders become too "controllery", while a minor effect makes it questionable to use while solo. This was why I suggested a short duration effect (un-enhanceable perhaps) so that repeated use of the power would at most hold one hard target or a couple minor targets. Repeated use would also then cut into your DPS.

Those are my reasonings anyway.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Primantiss View Post
Very interesting proposition.

Would single target debuffs get the same treatment?

For example, Benumb would work as a Power Boost when you cast it on a team mate?
Very interesting way to improve these type of powers ! Personally, powers like Infrigidate, Sonic Siphon, and Time Crawl are ones that have limited appeal because they effect only one target and cut into my DPS chain. If they were dual action powers, that would certainly make them much more appealing for corruptors, controllers, and masterminds ( who are forced to take these powers ).

Benumb (and Frostwork for that matter) are much harder to quantify for balance, but my opinion is this; "what is good for the goose is good for the gander"


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

I think this is a fantastic idea! Soloing is always such a pain for defenders. aside from our general low amount of dmg/dps and our lack of personal defenses. (usually-darkness, traps, sonic, etc)

This would be really helpful with soloing. I've had many different kinds of defenders over the years and I tend to solo for about 1/3 to half my career til 50. I always get annoyed that when I solo, I only have maybe, depending on the level, 3-6ish powers I can actually use. this would be tremendous!
p.s. yeah, I always use darks rez for debuff when soloing. helps me set up safer. always loved that power, even without the mass rez