Adding the ability to play common NPCs in Mission Architect?
It sounds like a fun idea, but AE hasn't really seen any development since it was released so... I wouldn't hope for too much.
AE isn't really a priority (too bad, but I understand), but iirc Dr... Aeon (?) said stuff can (not will) be ported over eventually. For example when someone suggested to add the "in mission talk to boxes" he responded that it's possible, but it would take time. (that was during a Ustream months ago)
It would be pretty awesome, it *may* happen, but I'm afraid it wont be anytime soon.
That would be an interesting turn of events; especially if you could apply and change this between individual missions of an arc.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I somehow think the devs hate they made AE and don't wanna do anything with it except nerf it more.
I think it be a worthwhile addition to MA if the ability to play, and design missions for common NPCs was put in place. For example, I've always wanted to step into the shoes of a common Circle of Thorns follower, or even better write and design a story arc for them. It also be an entirely different way to play the game if you stepped into the role of a common thug, PPD cop, etc, etc. How do you measure success for the common NPC? Getting away with the crime while avoiding the hero, successfully running away and living, leading a street gang to beating down the hero or villain. The focus would shift from playing a character meant to progress toward greater power as he levels, toward playing a role with static abilities and potential and finding a way to overcome much more capable enemies. I'm not saying make a whole new expansion, or game out of it, it just be a pretty rich user experience to add to MA.