SSA #2 Episode 2
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This.
For red side I'd rather keep having my own war ship from part 1. But I know darn well I'm gonna get screwed out of that before the story's over.
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I think my exact words on finishing Part 1 were on the order of "Kestrel's *really* going to hate having to give up her new toy". Because we all know good and well there's no way they'll let us keep it.
@Brightfires - @Talisander
That chick what plays the bird-things...
There's always the possibility the ship is destroyed, rather than stolen from you. It would remove it from your possession without it being an obvious power-grab betrayal twist.
Although honestly the betrayal twist wouldn't be unexpected because no-one is really loyal to anyone redside.
They could also have killed off Statesman years ago - but they waited for the right story moment.
@Golden Girl
City of Heroes comics and artwork
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Actually it doesn't.Actually, it does. |
As I keep saying, gluing feathers on a rat doesn't make it a swan. This stuff:
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The Midnighters, Resistance and loyalists all have exclusive areas that can only be accessed by people who've joined them, the Vanguard give out special merits and perks to members, temp powers can summon allies, zone mobs can con non-hostile, scanners, newspapers and contacts can all give repeatable missions, and contacts and NPCs can recognize player achievements and status |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
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@Inquisitor