SSA #2 Episode 2


Agent White

 

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Originally Posted by Kractis_Sky View Post
Any chance we would be able to keep/steal the Antikythera Device at our bases (reward for completing the arch) for safe keeping/trophy from the spoils of war? That would be a neat conclusion - different from the temp powers from SSA1.*
For red side I'd rather keep having my own war ship from part 1. But I know darn well I'm gonna get screwed out of that before the story's over.


_________
@Inquisitor

 

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Originally Posted by Mr_Morbid View Post
For red side I'd rather keep having my own war ship from part 1. But I know darn well I'm gonna get screwed out of that before the story's over.
This.

I think my exact words on finishing Part 1 were on the order of "Kestrel's *really* going to hate having to give up her new toy". Because we all know good and well there's no way they'll let us keep it.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

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There's always the possibility the ship is destroyed, rather than stolen from you. It would remove it from your possession without it being an obvious power-grab betrayal twist.

Although honestly the betrayal twist wouldn't be unexpected because no-one is really loyal to anyone redside.


 

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Originally Posted by Anti_Proton View Post
And yet here we are at issue 23 24 and none of that has happened. It's like they throw out these neat new mechanics, but never expand on their use.
They could also have killed off Statesman years ago - but they waited for the right story moment.


@Golden Girl

City of Heroes comics and artwork

 

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Actually, it does.
Actually it doesn't.

As I keep saying, gluing feathers on a rat doesn't make it a swan. This stuff:

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The Midnighters, Resistance and loyalists all have exclusive areas that can only be accessed by people who've joined them, the Vanguard give out special merits and perks to members, temp powers can summon allies, zone mobs can con non-hostile, scanners, newspapers and contacts can all give repeatable missions, and contacts and NPCs can recognize player achievements and status
...is feathers. The player having command of an organization would change the game completely. Instead of running missions he'd be assigning them. He wouldn't be out farming mobs to get invention salvage; he's got people to do that for him. And so on. It would change the game from an RPG to some kind of RTS. A tabletop GM can accommodate a change like this; a MMO doesn't have a chance. This is the kind of thing you have to design for from the start.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"