Peacebringer for PvP build needed
Take the melee attacks. Slot three Acc/Dmg HOs and as many procs as you can.
Take the S/L shield, the two heals, Hasten and Light Form. Slot them up.
Get recharge bonuses where you can fit them, +max HP bonuses where you can't.
Ad lib from there.
Go PvP.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Actually in a melee duel build, the two melees would be good.. but in zone its a waste of time and attack chain..
You will never get anyone standing long enough to hit them with 2 melee hits.. and even if you did Radiant strike is so toned down now that its not even worth it in pvp.. and Incandesant strike does dmg on the lvl of pre i13 radiant strike..
Just get IS and focus on range single target dmg, hp, then rechrge...
Your bread and butter is going to be bolt, and eye.. 6 slot both 3 dmg procs in each (2 in bolt and one achilles proc.. also its good to put the apocalypse proc in bolt)
All my attacks are 6 slotted, all my range attacks have 3 dmg procs in them..
I went with vigor for the increase heal!!
Reactive for debuff and more dmg proc
Assualt for more dmg (and droped muscualture)
So now i have better end, great acc + def debuff, better dmg, and fast rechrge..
Pick up rebirth for your destiny
Get all your shields and light form
its better to 5 slot light form with end mods and build for hp, than for resitiance.. by the time you get all your shields, tough, 2 res proc, light form is just giving you a inch of resitance sloted.. its better you take what it gives you and get a lil more out of your hp...
im sitting at 1560 hp outsidet of Essence boost.. the higher the hp the more AS you can take..
In the end you will be playing like a invuln/regen blaster..
Lastly and this is the most important, if your on freedom server JOIN E.G.A.D. sg and meet me in RV to kick some butt!!!
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
its better to 5 slot light form with end mods and build for hp, than for resitiance.. by the time you get all your shields, tough, 2 res proc, light form is just giving you a inch of resitance sloted.. its better you take what it gives you and get a lil more out of your hp...
|
So, do you have any evidence to show that Light Form doesn't ignore endmod enhancement?
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
I know you've read this thread and you even posted in this thread, although you didn't seem to get the point that Light Form ignores endmod enhancement.
So, do you have any evidence to show that Light Form doesn't ignore endmod enhancement? |
Just reread the forum link, plus the link from Redlyn and it still doesnt clarify if the set bonuses are not counted.. im fine and dandy with the end mods not working.. eh .. but the set bonuses is the main part.... so if you can confirm or have a answer please inform!!!
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
If you can slot it, the bonuses count. But if you want to be sure look at your set bonuses in your combat attributes. It will tell you there.
Be warned, however, if you're slotting a performance shifter proc - it will only check once for the chance to fire upon the activation of the power, vise every ten seconds in stamina or a toggle power.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
I can't think of any set bonuses from end mod that would be worth wasting the slots, myself. I know there is a max HP boost at 3 slots on performance shifter, but at that point you're gimping your resistance and/or wasting slots that could be better put elsewhere.
This is pvp HP bonuses are to pvp as defence bonuses are to pve
5 slotting it with 3 perf shifters and 2 efficacy adapters is viable
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
YES combat attibutes confirm it works...
Also what black assasisn said
The bonus from the resistance is minor in pvp compated to the extra stack of hp you get from 5 slotting ther performance shifters and 2 efficiancy addapters.
But my question is if the end mod doesnt work does the recharge in the set work?
Ex: a end/rechrge performance shifter = 0 end mod, but do you get the plus recharge?
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
Easy way to find out is to mouse over the power in the Enhancement Management screen -a popup should appear telling you the aspects of the power that are enhanced.
I don't know why it wouldn't enhance the recharge if it allows the sets. It's just flagged to ignore any Endmod enhancement, not the enhancements themselves. The semantic difference is meaningless with enhancements that only offer endmod, but dual aspect enhancements and greater should allow every aspect they affect except endmod to be enhanced.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Ah, right. I suppose DR would render that extra resistance meaningless anyways. Ugh, pvp.
The recharge aspect of the enhancement should work.
yah DR is annoying.. but what can you do.. we are at the devs mercy..!!..
But if any and all of you guys are on Freedom and or in E.G.A.D. after one of our trial event nights we should have a sg night in RV..
Even if you dont have a pvp build.. just playing around will be fun.. and a team of kheld is really fun to go around zones with.
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
I actually love Zone pvp'ing on my Triform Peacebringer - even though my build is exclusively PVE. Nova with a +perception IO and 4 Dam/Range Hami's in each attack is enough to let me at least enjoy myself. Instant Form Shifting makes it even sweeter. Every now and then I'll even get a kill, and that's all I really need out of pvp.
Of course, the big disclaimer there is that I play on Liberty.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
I've been thinking for a long time that I should make my Peacebringer a tricked out PVP build, but then I'd have to move him back to Freedom and I wouldn't be able to join in on Kheldian Fridays anymore.
You will be losing out on much of your effectiveness if you go human only, between the higher ranged damage output of nova (and ranged damage is king in PvP) and the extra self-heal in dwarf.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
You will be losing out on much of your effectiveness if you go human only, between the higher ranged damage output of nova (and ranged damage is king in PvP) and the extra self-heal in dwarf.
|
I find it alot more effective to just invest in full human form.. and play like a scrapper... with blast.. but wether your pvp or pve every kheld will be different..
just come with what you like...
On another note i see on the pvp 5v5 tournament comming up.. it would be kool to get a all kheldian team up in the mix!!!
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
IN SOME examples yes!! espiecially after the new quick animation change.. but it all about preference.. i personally dont like toggle loss and when i was dual and triform i only used dwarf to escape with..
I find it alot more effective to just invest in full human form.. and play like a scrapper... with blast... |
Nova is great ranged damage but I'm uncomfortable with the fact that all that awesomeness can be erased by one smart guy with a webnade. Dwarf is cool for the extra heal and teleport but ss/sj (and fly as a bonus) provide more than enough mobility in pvp. I know there is no such thing is too much survivability but I've never had the slots to spare to use this option effectively without gimping another area of my build.
The biggest issue for me was the slot crunch that comes with triform. When I make a build I really like to maximize my bonuses and the number of slots in my powers. I could never come up with a triform build that satisfied me. Dividing slots between forms will always leave you vulnerable in one of them and most triforms leave their human form gimped.
Lack of toggles between shifts or a gimped human form is another issue. Triforms become a soft target the moment they shift to use build up, conserve power, essence boost, or reform essence with no toggles up and those moments are guaranteed to come. When I see an enemy triform kheld running around I always take advantage of those moments. The recent form shift time and light form changes make triform a little more viable but they don't change my issues with multiple forms in pvp.
I'm not saying its impossible to make extra forms work because I have seen a few PB's succeed with triform builds. I'm just saying the potential strengths don't outweigh the weaknesses for me.
@Dawun
Old School
Renegades
I always preferred this Blapper playstyle. I've used an all-human build since PB's were introduced and despite all the changes to this class, I still find it to be most effective in pvp.
Nova is great ranged damage but I'm uncomfortable with the fact that all that awesomeness can be erased by one smart guy with a webnade. Dwarf is cool for the extra heal and teleport but ss/sj (and fly as a bonus) provide more than enough mobility in pvp. I know there is no such thing is too much survivability but I've never had the slots to spare to use this option effectively without gimping another area of my build. The biggest issue for me was the slot crunch that comes with triform. When I make a build I really like to maximize my bonuses and the number of slots in my powers. I could never come up with a triform build that satisfied me. Dividing slots between forms will always leave you vulnerable in one of them and most triforms leave their human form gimped. Lack of toggles between shifts or a gimped human form is another issue. Triforms become a soft target the moment they shift to use build up, conserve power, essence boost, or reform essence with no toggles up and those moments are guaranteed to come. When I see an enemy triform kheld running around I always take advantage of those moments. The recent form shift time and light form changes make triform a little more viable but they don't change my issues with multiple forms in pvp. I'm not saying its impossible to make extra forms work because I have seen a few PB's succeed with triform builds. I'm just saying the potential strengths don't outweigh the weaknesses for me. |
When fighting enemy khelds and they are in nova blasting away just dmg spike them and they will immediately go human heal dull pain then dwarf. And then they are stuck. They can survive for awhile but then they will be doin the famouse dwarf hop trying to get away.. whilst not even producing much dmg to its opponents. Then it can either tp or drop to phase for escape..
So what we have from that scenario is it used up most of its heals got away but no gain.. that would work good on a team. But solo you can get caught up and still have to revert back to human form, with lil to no slotting.
Now if they had toggle suppresion I would be the first to say human dwarf builds would be the best for pvp. A true tank/mage.. my toon personnally would have 4 heals 2 in the 30s range.. would be very hard to kill. But until then it just more convienient to put your chips in good human slotting and just blapping it out. But that's my opinion of course.
What's goin on dawun haven't seen you in a min!!?
Y
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
I threw this together real quick on my lunch break. I havent PvPed in a while on my PB, but this is what I would do if I did.
Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Quick Build: Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Hero Profile: Level 1: Glinting Eye
- (A) Gladiator's Javelin - Damage/Endurance/Recharge
- (17) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (19) Gladiator's Javelin - Accuracy/Damage
- (19) Gladiator's Javelin - Damage/Recharge
- (21) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (23) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Steadfast Protection - Knockback Protection
- (A) Apocalypse - Damage/Endurance
- (9) Apocalypse - Damage
- (9) Apocalypse - Damage/Recharge
- (13) Apocalypse - Accuracy/Damage/Recharge
- (13) Apocalypse - Accuracy/Recharge
- (17) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Gladiator's Armor - Resistance
- (5) Gladiator's Armor - Recharge/Endurance
- (5) Gladiator's Armor - Resistance/Rech/End
- (42) Gladiator's Armor - End/Resist
- (A) Superior Kheldian's Grace - Accuracy/Damage
- (7) Superior Kheldian's Grace - Recharge/Form Empowerment
- (37) Superior Kheldian's Grace - Accuracy/Damage/Recharge
- (39) Superior Kheldian's Grace - Damage/Endurance/Recharge
- (39) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
- (42) Gladiator's Strike - Chance for Smashing Damage
- (A) Panacea - Heal
- (29) Panacea - Heal/Endurance
- (33) Panacea - Endurance/Recharge
- (34) Panacea - Hea/Recharge
- (34) Panacea - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (40) Adjusted Targeting - Recharge
- (40) Adjusted Targeting - To Hit Buff/Recharge
- (A) Gladiator's Armor - Recharge/Resist
- (15) Gladiator's Armor - Recharge/Endurance
- (15) Gladiator's Armor - Resistance
- (43) Gladiator's Armor - End/Resist
- (A) HamiO:Ribosome Exposure
- (A) Hecatomb - Chance of Damage(Negative)
- (34) Hecatomb - Damage/Endurance
- (36) Hecatomb - Damage/Recharge
- (36) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Accuracy/Recharge
- (37) Unbreakable Constraint - Chance for Smashing Damage
- (A) HamiO:Microfilament Exposure
- (21) Winter's Gift - Slow Resistance (20%)
- (A) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Heal
- (27) Doctored Wounds - Endurance/Recharge
- (27) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Karma - Knockback Protection
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) HamiO:Microfilament Exposure
- (A) Knockback Distance IO
- (A) HamiO:Nucleolus Exposure
- (31) HamiO:Nucleolus Exposure
- (31) Gladiator's Javelin - Chance of Damage(Toxic)
- (31) Shield Breaker - Chance for Lethal Damage
- (33) Apocalypse - Chance of Damage(Negative)
- (33) Touch of Lady Grey - Chance for Negative Damage
- (A) Soulbound Allegiance - Damage
- (46) Soulbound Allegiance - Damage/Endurance
- (48) Soulbound Allegiance - Damage/Recharge
- (48) Soulbound Allegiance - Accuracy/Damage/Recharge
- (48) Soulbound Allegiance - Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Titanium Coating - Resistance/Recharge
- (43) Aegis - Resistance/Recharge
- (43) Gladiator's Armor - Recharge/Resist
- (A) Luck of the Gambler - Recharge Speed
- (42) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (45) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (46) Adjusted Targeting - Endurance/Recharge
- (46) Rectified Reticle - Increased Perception
- (A) Accuracy IO
- (A) Gladiator's Armor - Recharge/Endurance
- (50) Gladiator's Armor - Resistance
- (50) Gladiator's Armor - Resistance/Rech/End
- (50) Gladiator's Armor - End/Resist
- (A) Empty
- (A) HamiO:Microfilament Exposure
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (11) Blessing of the Zephyr - Knockback Reduction (4 points)
- (11) Karma - Knockback Protection
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - +Recovery
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (3) Efficacy Adaptor - EndMod/Recharge
- (3) Efficacy Adaptor - EndMod/Accuracy
- 32% DamageBuff(Smashing)
- 32% DamageBuff(Lethal)
- 32% DamageBuff(Fire)
- 32% DamageBuff(Cold)
- 32% DamageBuff(Energy)
- 32% DamageBuff(Negative)
- 32% DamageBuff(Toxic)
- 32% DamageBuff(Psionic)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 1.56% Defense(Ranged)
- 6.75% Max End
- 55% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 15% Enhancement(Range)
- 77.5% Enhancement(RechargeTime)
- 219.5 HP (20.5%) HitPoints
- Knockback (Mag -32)
- Knockup (Mag -32)
- MezResist(Confused) 25%
- MezResist(Held) 29.4%
- MezResist(Immobilized) 25%
- MezResist(Repel) 4000% (10% chance)
- MezResist(Sleep) 25%
- MezResist(Stunned) 25%
- MezResist(Terrorized) 27.2%
- 20% PerceptionRadius
- 18% (0.3 End/sec) Recovery
- 42% (1.87 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 12.1% Resistance(Smashing)
- 12.1% Resistance(Lethal)
- 11.78% Resistance(Fire)
- 11.78% Resistance(Cold)
- 12.41% Resistance(Energy)
- 12.41% Resistance(Negative)
- 12.73% Resistance(Toxic)
- 12.73% Resistance(Psionic)
- 2.5% (0.04 End/sec) Recovery
- 7.5% Enhancement(Range)
- 20.08 HP (1.87%) HitPoints
- Status Resistance 5%
- 2.5% DamageBuff(All)
- Knockback (Mag -4), Knockup (Mag -4)
- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 2.5% (0.04 End/sec) Recovery
- 2.25% Max End
- Knockback,Knockup protection (Mag 3)
- 15% Enhancement(Accuracy)
- 2.52% Resistance(Smashing,Lethal)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic), 13.5% DamageBuff(Smashing), 13.5% DamageBuff(Lethal), 13.5% DamageBuff(Fire), 13.5% DamageBuff(Cold), 13.5% DamageBuff(Energy), 13.5% DamageBuff(Negative), 13.5% DamageBuff(Toxic), 13.5% DamageBuff(Psionic), 107.1 HP (10%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.45 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 2.5% (0.04 End/sec) Recovery
- 2.25% Max End
- Knockback,Knockup protection (Mag 3)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 7.5% Enhancement(RechargeTime)
- Knockback (Mag -4), Knockup (Mag -4)
- Knockback (Mag -4), Knockup (Mag -4)
- 16% (0.71 HP/sec) Regeneration
- 32.13 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
- 7.5% Enhancement(RechargeTime)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 20% PerceptionRadius
- 2.5% (0.04 End/sec) Recovery
- 2.25% Max End
- Knockback,Knockup protection (Mag 3)
- 7.5% Enhancement(RechargeTime)
- Knockback (Mag -4), Knockup (Mag -4)
- Knockback (Mag -4), Knockup (Mag -4)
- 12.05 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
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+15% Enhancement(Range)
+77.5% Enhancement(RechargeTime)
+219.5 HP (20.5%) HitPoints (1504 before essence boost and 2141 after)
+Knockback 42.53%
+32% Damage buff
+Cap Jump Speed
+Cap Run Speed (with Sprint)
+2 Layers of perception
-7 Points away from Damage resist cap without Light Form
+33% damage buff from Musculature Radial Paragon Incarnate
+Chance for double damage with Assault Radial Embodiment Incarnate
Its not great, but it should work to get u started on some ideas on how to make your build.
lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker
New Toons
lvl 21 - StJ/WP Stalker
Does anyone have a good PB PvP build for Peacebringers?
I'm looking for Human Form only, zone PvP, no budget.
Any info on power selections, IOs, Incarnates, etc would be appreciated.
Also how you enjoy the experience of PvP with your PB.
Thanks in advance!