IroncladPhalanx

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  1. Quote:
    Originally Posted by Doomguide View Post
    Yes if you are asking if the LotG +7.5% recharge in GI should buff your global recharge then yes provided your current level is within 3 of the LotG IO ... hence why I tend to always slot level 25 on the special LoTG as I will then have the global bonus when exemplar down to as low as level 22.

    http://paragonwiki.com/wiki/Set_Enha...pecial_Effects

    The game always uses the highest value of defense you have. So if the attack is typed Smash/Ranged the game will use the highest of the your 2 values either your Smashing defense or your Ranged defense. So yes Smashing defense will apply vs both Ranged and Melee attacks (and AoE for the matter) if it is your best defense value and the attack is typed Smashing_Attack. For example, my blasters Bone Smasher power is typed Melee_Attack, Smashing_Attack and Energy_Attack. The game will check and see which of those 3 defense values is greatest on her target and apply that defense to see if the blow lands.

    Doomguide
    Good info, thx again Doomguide... what do you think of the tweaks I made to your build? It's pretty similiar in alot of ways, but I swapped out Tactics for Assault for the 10.5% dmg buff. I also "frankenslotted" FireBlast, FireBall, and Blaze since that's the chain I'll be using most of the time.
    I only wished I could fit in Boost Range somehow, but there's no place to fit it in really without sacrificing something that would be more important.
  2. Hey Doomguide, awesome build!! I tweaked yours just a bit and here's what I came up with below.

    I just wished that I could squeeze in Boost Range somehow... I thought about swapping it out with Power Boost, but wow, I didn't realize how awesome Power Boost could be for your Defence, I could see using that right before initiating an attack to hopefully avoid most of the alpha strike.

    Question, if you have a certian type of defence, i.e. Smashing/Leathal does that defend against those types of dmg regardless of whether it's coming in from range or from melee?


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Soulfire Lily_v7: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Fire Blast
    • (A) Apocalypse - Chance of Damage(Negative)
    • (3) Apocalypse - Damage/Endurance
    • (5) Apocalypse - Accuracy/Recharge
    • (21) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Damage/Recharge
    • (48) HamiO:Centriole Exposure
    Level 1: Power Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Fire Ball
    • (A) Blaster's Wrath - Accuracy/Damage
    • (3) Blaster's Wrath - Damage/Recharge
    • (7) Blaster's Wrath - Accuracy/Damage/Recharge
    • (17) Blaster's Wrath - Accuracy/Damage/Endurance
    • (27) Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (31) Blaster's Wrath - Recharge/Chance for Fire Damage
    Level 4: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (13) Rectified Reticle - To Hit Buff/Recharge
    Level 6: Flares
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge
    Level 8: Energy Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Bone Smasher
    • (A) Hecatomb - Chance of Damage(Negative)
    • (11) Hecatomb - Damage/Endurance
    • (11) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Accuracy/Damage/Recharge
    • (43) Hecatomb - Damage/Recharge
    Level 12: Aim
    • (A) Rectified Reticle - To Hit Buff
    • (13) Rectified Reticle - To Hit Buff/Recharge
    Level 14: Super Speed
    • (A) Celerity - +Stealth
    • (15) Winter's Gift - Slow Resistance (20%)
    Level 16: Conserve Power
    • (A) Recharge Reduction IO
    Level 18: Blaze
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Accuracy/Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Recharge
    • (25) Thunderstrike - Damage/Endurance/Recharge
    • (29) Thunderstrike - Damage/Endurance
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (40) Steadfast Protection - Resistance/+Def 3%
    • (40) Steadfast Protection - Knockback Protection
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    Level 32: Blazing Bolt
    • (A) Sting of the Manticore - Damage/Endurance/Recharge
    • (33) Sting of the Manticore - Accuracy/Damage
    • (33) Sting of the Manticore - Damage/Endurance
    • (33) Sting of the Manticore - Damage/Interrupt/Recharge
    • (34) Sting of the Manticore - Accuracy/Interrupt/Range
    Level 35: Power Boost
    • (A) Recharge Reduction IO
    Level 38: Total Focus
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    Level 41: Charged Armor
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (42) Gladiator's Armor - End/Resist
    • (42) Gladiator's Armor - Resistance/Rech/End
    • (48) Gladiator's Armor - Resistance
    Level 44: Electrifying Fences
    • (A) Enfeebled Operation - Accuracy/Immobilize
    • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (45) Enfeebled Operation - Accuracy/Recharge
    • (46) Enfeebled Operation - Endurance/Immobilize
    • (48) Enfeebled Operation - Accuracy/Endurance
    • (50) Enfeebled Operation - Immobilize/Range
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Vengeance
    • (A) Rectified Reticle - To Hit Buff
    • (50) Rectified Reticle - To Hit Buff/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Defiance
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Endurance Modification IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - Chance for +End
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Call to Justice
    Level 50: Agility Core Paragon
    Level 50: Pyronic Radial Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Melee Radial Embodiment
    Level 50: Ageless Radial Epiphany
    ------------



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  3. Hey Thanks for the ideas Deadboy!
    I took your build and tweaked it a bit giving it more +Recharge (61.25%), swapping out Fly for Concealment since I don't fly well in the game, plus with Concealment you can load up on Luck of the Gamblers +global recharge.

    But can anyone confirm that Mid's is right when it adds the +Rech buff to your player when you slot it in Grant Invis?

    Let me know what you guys think of this:

    Hero Plan by Mids' Hero Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire-Nrg Ranged Def: Level 50 Technology Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (9) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Mako's Bite - Accuracy/Damage
    • (11) Mako's Bite - Damage/Endurance
    • (11) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (15) Mako's Bite - Chance of Damage(Lethal)
    Level 2: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (15) Thunderstrike - Damage/Endurance
    • (17) Thunderstrike - Damage/Recharge
    • (17) Thunderstrike - Accuracy/Damage/Recharge
    • (19) Thunderstrike - Accuracy/Damage/Endurance
    • (19) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Fire Ball
    • (A) Superior Blaster's Wrath - Accuracy/Damage
    • (21) Superior Blaster's Wrath - Damage/Recharge
    • (21) Superior Blaster's Wrath - Accuracy/Damage/Recharge
    • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance
    • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
    Level 6: Super Speed
    • (A) Celerity - +Stealth
    • (25) Celerity - Endurance
    Level 8: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Damage/Range
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    Level 10: Build Up
    • (A) Adjusted Targeting - Recharge
    • (31) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (33) Adjusted Targeting - Endurance/Recharge
    • (37) Adjusted Targeting - To Hit Buff
    Level 12: Aim
    • (A) Adjusted Targeting - Recharge
    • (31) Adjusted Targeting - Endurance/Recharge
    • (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (37) Adjusted Targeting - To Hit Buff/Recharge
    • (48) Adjusted Targeting - To Hit Buff
    Level 14: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (34) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Recharge Speed
    Level 16: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 18: Blaze
    • (A) Thunderstrike - Accuracy/Damage
    • (34) Thunderstrike - Damage/Endurance
    • (34) Thunderstrike - Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Kick
    • (A) Empty
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (39) Reactive Armor - Endurance
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (50) Reactive Armor - Resistance/Endurance
    Level 26: Bone Smasher
    • (A) Mako's Bite - Accuracy/Damage
    • (39) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Damage/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 28: Weave
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    Level 30: Conserve Power
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 32: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 35: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    • (48) Reactive Armor - Resistance
    Level 38: Total Focus
    • (A) Mako's Bite - Accuracy/Damage
    • (45) Mako's Bite - Damage/Endurance
    • (45) Mako's Bite - Damage/Recharge
    • (45) Mako's Bite - Accuracy/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Mako's Bite - Chance of Damage(Lethal)
    Level 41: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Boost Range
    • (A) Recharge Reduction IO
    Level 47: Phase Shift
    • (A) Recharge Reduction IO
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Flight Speed IO
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Jumping IO
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod
    • (5) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod/Accuracy
    ------------



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  4. hey thanks Mortilance! I'll give it a try!
  5. Quote:
    Originally Posted by SkylineGTR View Post
    Just a quick tip, trade the Dam IOs from the purples with the Procs instead. That extra Dam isn't doing much.
    So switch out for example the Apocolype-Damage IO for the proc in the same set?
  6. After evaluating this build I think I wanna go with more Ranged Def but I don't think I'll have any choice but to sacrifice some of my +Recharge.

    Also it looks like Mace Mastery > Scorpion Armor is a better choice for defence, but how to I get it as a hero? Do I have to go villian? If so, how do I do that and how then do I come back to blueside after I have the armor I want?

    Some guidance would be very appreciated.
  7. Quote:
    Originally Posted by deadboy_champion View Post
    My question to you is how much time do you spend in melee range? Why? This helps determine what type of defense to go for.

    I've got a Fire/Energy/Mu Blaster that plays predominately at range (hover blaster) but can still mix it up in melee when I need to. He is softcapped to Ranged DEF and when I need to be in melee range in get in and get out.

    My Electric/Electric/Mace Blaster plays predominately in melee range and as a result I built him keeping S/L Defense in mind (he abuses the Short Circuit/Power Sink combo).

    It is possible to build a blaster with a high amount of s/l and ranged defense but it is typically easier to go for one or the other.
    I guess I'd say I'll probably be mostly at range, but I want to be able to bounce in and out of melee if I feel like it without getting destroyed.

    I revised my build a bit to give it 10% more global recharge and 18% more global acc. I don't see myself needing energy punch, so I switched it out for Super Speed.

    With this build I was trying to maximize +Recharge and I ended up with PermaHasten with Hasten taking 116.9seconds to recharge giving ~3seconds of overlap since duration is 120seconds.

    I'm thinking the DPS should be pretty great overall with Fireball coming back up ever 4.8seconds and Fire Blast recharging faster than it takes to cast it.

    As far as Survival goes, I've got:
    S/L Def 20.1%
    Ranged Def 22.6%
    S/L Res 47.6%

    Should this be enough??
    What is the Soft Cap for Def? for a blaster?

    I figure with as much +Rech as I have, I'll have Force of Nature available to me ~45% of the time. Plus if things got really hairy I could pop PFF. So I think I should be good to go most of the time with survivability.

    I guess I'd probably want more Def if I was going to try to be using this toon to farm, but that's not really my goal, I've got 3 other good farm toons. With this guy the idea is to be a good all around blaster which part-times as a scrap when he feels like it.

    Also, I've got 12pts of KB protection... is that enough to not have to worry about KB in PVE? I didn't want to have to take Acrobatics if I could avoid it.

    Any help is appreciated. Please let me know if you see any place that I could improve on it.

    Hero Plan by Mids' Hero Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire/Nrg Blapper v2: Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Thunderstrike - Accuracy/Damage
    • (23) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    • (36) HamiO:Nucleolus Exposure
    Level 2: Fire Blast
    • (A) Blaster's Wrath - Accuracy/Damage
    • (9) Blaster's Wrath - Damage/Recharge
    • (9) Blaster's Wrath - Accuracy/Damage/Recharge
    • (15) Blaster's Wrath - Accuracy/Damage/Endurance
    • (25) Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (27) Blaster's Wrath - Recharge/Chance for Fire Damage
    Level 4: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Kismet - Accuracy +6%
    • (5) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 6: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (7) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (7) Adjusted Targeting - Recharge
    • (11) Adjusted Targeting - To Hit Buff
    • (21) Adjusted Targeting - Endurance/Recharge
    Level 8: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 12: Aim
    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (13) Adjusted Targeting - To Hit Buff/Recharge
    • (13) Adjusted Targeting - Recharge
    • (34) Adjusted Targeting - To Hit Buff
    • (45) Adjusted Targeting - Endurance/Recharge
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Bone Smasher
    • (A) Hecatomb - Damage
    • (17) Hecatomb - Damage/Recharge
    • (17) Hecatomb - Accuracy/Damage/Recharge
    • (31) Hecatomb - Accuracy/Recharge
    • (31) Hecatomb - Damage/Endurance
    Level 18: Blaze
    • (A) Apocalypse - Damage
    • (19) Apocalypse - Damage/Recharge
    • (19) Apocalypse - Accuracy/Damage/Recharge
    • (25) Apocalypse - Accuracy/Recharge
    • (27) Apocalypse - Damage/Endurance
    Level 20: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    Level 22: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Conserve Power
    • (A) Recharge Reduction IO
    Level 26: Blazing Bolt
    • (A) Sting of the Manticore - Accuracy/Damage
    • (45) Sting of the Manticore - Damage/Endurance
    • (45) Sting of the Manticore - Accuracy/Interrupt/Range
    • (46) Sting of the Manticore - Damage/Interrupt/Recharge
    • (46) Sting of the Manticore - Damage/Endurance/Recharge
    Level 28: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance
    • (33) Reactive Armor - Endurance
    • (34) Steadfast Protection - Resistance/+Def 3%
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 38: Total Focus
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (40) HamiO:Nucleolus Exposure
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    • (48) Reactive Armor - Resistance
    • (48) Reactive Armor - Endurance
    Level 49: Force of Nature
    • (A) Titanium Coating - Endurance/Recharge
    • (50) Titanium Coating - Resistance/Endurance/Recharge
    • (50) Titanium Coating - Resistance/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (40) Miracle - +Recovery
    • (46) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod
    • (42) Performance Shifter - EndMod/Accuracy/Recharge
    • (43) Performance Shifter - Chance for +End
    • (43) Performance Shifter - EndMod/Accuracy
    Level 50: Pyronic Radial Final Judgement
    Level 50: Spiritual Total Core Revamp
    ------------



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  8. * I kinda got messed up at the end with Mid's and it wouldn't let me slot up the PFF and Force of Nature as much as I wanted.
  9. Hello all,
    After a long break from the game, I'm back and I'm dusting off my favorite blaster, my Fire/Nrg.

    Looking to respec him into a build that is similiar to what I used to have for him before I messed him up trying to make him into a PvP toon.

    I've scrapped the idea of PvP for the most part and just want to have this character as an overall PvE fun toon to play.

    I was trying to get alot of recharge as well as defense and resistance.

    Also I wasn't sure which incarnates I should go after since I'm not too familiar with them. Some help there would be appreciated as well.

    Can anyone help me out with any guidance/improvements to what I have here?

    Hero Plan by Mids' Hero Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire/Nrg Blapper: Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Thunderstrike - Accuracy/Damage
    • (23) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    • (36) HamiO:Nucleolus Exposure
    Level 2: Fire Blast
    • (A) Blaster's Wrath - Accuracy/Damage
    • (9) Blaster's Wrath - Damage/Recharge
    • (9) Blaster's Wrath - Accuracy/Damage/Recharge
    • (15) Blaster's Wrath - Accuracy/Damage/Endurance
    • (25) Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (27) Blaster's Wrath - Recharge/Chance for Fire Damage
    Level 4: Energy Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Recharge
    • (11) Kinetic Combat - Damage/Endurance/Recharge
    • (34) HamiO:Nucleolus Exposure
    Level 6: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (7) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (7) Adjusted Targeting - Recharge
    Level 8: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance
    • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (45) Kismet - Accuracy +6%
    Level 12: Aim
    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (13) Adjusted Targeting - To Hit Buff/Recharge
    • (13) Adjusted Targeting - Recharge
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Bone Smasher
    • (A) Hecatomb - Damage
    • (17) Hecatomb - Damage/Recharge
    • (17) Hecatomb - Accuracy/Damage/Recharge
    • (31) Hecatomb - Accuracy/Recharge
    • (31) Hecatomb - Damage/Endurance
    Level 18: Blaze
    • (A) Apocalypse - Damage
    • (19) Apocalypse - Damage/Recharge
    • (19) Apocalypse - Accuracy/Damage/Recharge
    • (25) Apocalypse - Accuracy/Recharge
    • (27) Apocalypse - Damage/Endurance
    Level 20: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    Level 22: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Conserve Power
    • (A) Recharge Reduction IO
    Level 26: Blazing Bolt
    • (A) Sting of the Manticore - Accuracy/Damage
    • (45) Sting of the Manticore - Damage/Endurance
    • (45) Sting of the Manticore - Accuracy/Interrupt/Range
    • (46) Sting of the Manticore - Damage/Interrupt/Recharge
    • (46) Sting of the Manticore - Damage/Endurance/Recharge
    Level 28: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance
    • (33) Reactive Armor - Endurance
    • (34) Steadfast Protection - Resistance/+Def 3%
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 38: Total Focus
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (40) HamiO:Nucleolus Exposure
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    • (48) Reactive Armor - Resistance
    • (48) Reactive Armor - Endurance
    Level 49: Force of Nature
    • (A) Titanium Coating - Endurance/Recharge
    • (50) Titanium Coating - Resistance/Endurance/Recharge
    • (50) Titanium Coating - Resistance/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (40) Miracle - +Recovery
    • (46) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod
    • (42) Performance Shifter - EndMod/Accuracy/Recharge
    • (43) Performance Shifter - Chance for +End
    • (43) Performance Shifter - EndMod/Accuracy
    ------------



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  10. Does anyone have a good PB PvP build for Peacebringers?
    I'm looking for Human Form only, zone PvP, no budget.

    Any info on power selections, IOs, Incarnates, etc would be appreciated.

    Also how you enjoy the experience of PvP with your PB.

    Thanks in advance!
  11. Quote:
    Originally Posted by <span style="color: GoldenRod; font-weight: bold;">Kyriani</span> View Post
    Human form PB's are very viable these days... especially if you build for perma lightform
    does anyone have a good Mid's build for a Human Form PB? one with perma lightform would be uber ...

    I'm looking for something that would be fun in zone PvP and also versitile enough for PvE. I've heard that this is doable, but I'm needing more info.
    I think that I could invest quite a bit into the build if it's really as fun and versitile as it sounds, considering making it my main....
  12. I was wanting to go just human form. I've got a couple Billion I could spend on it *IF I thought it was worthwhile.

    My idea was inspired by another couple forum posts that I've read on this and I've already got an old PB sitting at about lvl 30ish. So I was considering picking up where that left off with him.
    ============================
    Roll a PB

    Light Form, Dull Pain, Reconstruction, 3 fast range attacks to chain, 2 great melee attacks, and some other stuff.

    Easily the most versatile toon I've ever played,
    ============================
    The whole build revolves around damage output and dps and survival. RV pvp. Almost gank proof. Fly is so underrated these days its stupid.

    Luminous Blast: Glinting Eye, Glinting Blast, Proton Scatter, Luminous Detonation, Radiant Strike, Incandescent Strike, Inner Light, Dawn Strike, Photon Seekers, Gleaming Bolt
    Luminous Aura: Incandescence, Essence Boost, Shining Shield, Reform Essence, Light Form
    Speed: Hasten, Super Speed
    Leaping: Combat Jumping, Super Jump
    Concealment: Grant Invis, Invisibility, Phase Shift (Yes I have not respeced this toon in awhile so I still run that instead of the other luminou aura phase fly power)
    Leadership: Assault, Tactics
    ============================

    So this was where I got the idea and the direction I'd like to have a look at... but I'd like to see
    1) if anyone else has had experience with a PB in how it fares in zone PvP and how they like it
    2) if anyone has a similiar build they could share from Mids
  13. Quote:
    Originally Posted by Next_Spirit View Post
    Ok I logged my toon and heres my power selection:

    The whole build revolves around damage output and dps and survival. RV pvp. Almost gank proof. Fly is so underrated these days its stupid.

    Luminous Blast: Glinting Eye, Glinting Blast, Proton Scatter, Luminous Detonation, Radiant Strike, Incandescent Strike, Inner Light, Dawn Strike, Photon Seekers, Gleaming Bolt
    Luminous Aura: Incandescence, Essence Boost, Shining Shield, Reform Essence, Light Form
    Speed: Hasten, Super Speed
    Leaping: Combat Jumping, Super Jump
    Concealment: Grant Invis, Invisibility, Phase Shift (Yes I have not respeced this toon in awhile so I still run that instead of the other luminou aura phase fly power)
    Leadership: Assault, Tactics
    I'd love to see this build in Mid's

    Which Incarnates are you using?
  14. So what are the best Incarnates for /regen toons? Should you focus on adding in greater resistance or more regen?
  15. Hello all,
    I've heard that PeaceBringers can do well in PVP and that they can be very versitile, with some AOEs allowing for useful PVE as well. First of all is that the case? I'm not looking necessarily for something that's going to dominate in toe-to-toe melee like a scrap or brute, nor am I looking for a ganker, but rather something that will be versitile all around and a fun toon to play.

    Can anyone help me out with a good build from Mid's?

    Also which Incarnates would be recommended?
  16. for what reason do you think Fire/Kins are hated?

    I've got a lvl 21 right now, and I haven't noticed any haters, should I do a different toon?