Fire/Energy Blapper Build help
* I kinda got messed up at the end with Mid's and it wouldn't let me slot up the PFF and Force of Nature as much as I wanted.
My question to you is how much time do you spend in melee range? Why? This helps determine what type of defense to go for.
I've got a Fire/Energy/Mu Blaster that plays predominately at range (hover blaster) but can still mix it up in melee when I need to. He is softcapped to Ranged DEF and when I need to be in melee range in get in and get out.
My Electric/Electric/Mace Blaster plays predominately in melee range and as a result I built him keeping S/L Defense in mind (he abuses the Short Circuit/Power Sink combo).
It is possible to build a blaster with a high amount of s/l and ranged defense but it is typically easier to go for one or the other.
@Deadboy
My question to you is how much time do you spend in melee range? Why? This helps determine what type of defense to go for.
I've got a Fire/Energy/Mu Blaster that plays predominately at range (hover blaster) but can still mix it up in melee when I need to. He is softcapped to Ranged DEF and when I need to be in melee range in get in and get out. My Electric/Electric/Mace Blaster plays predominately in melee range and as a result I built him keeping S/L Defense in mind (he abuses the Short Circuit/Power Sink combo). It is possible to build a blaster with a high amount of s/l and ranged defense but it is typically easier to go for one or the other. |
I revised my build a bit to give it 10% more global recharge and 18% more global acc. I don't see myself needing energy punch, so I switched it out for Super Speed.
With this build I was trying to maximize +Recharge and I ended up with PermaHasten with Hasten taking 116.9seconds to recharge giving ~3seconds of overlap since duration is 120seconds.
I'm thinking the DPS should be pretty great overall with Fireball coming back up ever 4.8seconds and Fire Blast recharging faster than it takes to cast it.
As far as Survival goes, I've got:
S/L Def 20.1%
Ranged Def 22.6%
S/L Res 47.6%
Should this be enough??
What is the Soft Cap for Def? for a blaster?
I figure with as much +Rech as I have, I'll have Force of Nature available to me ~45% of the time. Plus if things got really hairy I could pop PFF. So I think I should be good to go most of the time with survivability.
I guess I'd probably want more Def if I was going to try to be using this toon to farm, but that's not really my goal, I've got 3 other good farm toons. With this guy the idea is to be a good all around blaster which part-times as a scrap when he feels like it.
Also, I've got 12pts of KB protection... is that enough to not have to worry about KB in PVE? I didn't want to have to take Acrobatics if I could avoid it.
Any help is appreciated. Please let me know if you see any place that I could improve on it.
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire/Nrg Blapper v2: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Flares
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (36) HamiO:Nucleolus Exposure
- (A) Blaster's Wrath - Accuracy/Damage
- (9) Blaster's Wrath - Damage/Recharge
- (9) Blaster's Wrath - Accuracy/Damage/Recharge
- (15) Blaster's Wrath - Accuracy/Damage/Endurance
- (25) Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
- (27) Blaster's Wrath - Recharge/Chance for Fire Damage
- (A) Luck of the Gambler - Recharge Speed
- (5) Kismet - Accuracy +6%
- (5) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (7) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (7) Adjusted Targeting - Recharge
- (11) Adjusted Targeting - To Hit Buff
- (21) Adjusted Targeting - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (13) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - Recharge
- (34) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Hecatomb - Damage
- (17) Hecatomb - Damage/Recharge
- (17) Hecatomb - Accuracy/Damage/Recharge
- (31) Hecatomb - Accuracy/Recharge
- (31) Hecatomb - Damage/Endurance
- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (25) Apocalypse - Accuracy/Recharge
- (27) Apocalypse - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Sting of the Manticore - Accuracy/Damage
- (45) Sting of the Manticore - Damage/Endurance
- (45) Sting of the Manticore - Accuracy/Interrupt/Range
- (46) Sting of the Manticore - Damage/Interrupt/Recharge
- (46) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (33) Reactive Armor - Endurance
- (34) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) HamiO:Nucleolus Exposure
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Endurance
- (A) Titanium Coating - Endurance/Recharge
- (50) Titanium Coating - Resistance/Endurance/Recharge
- (50) Titanium Coating - Resistance/Recharge
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (40) Miracle - +Recovery
- (46) Healing IO
- (A) Jumping IO
- (A) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod/Accuracy
Level 50: Spiritual Total Core Revamp
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After evaluating this build I think I wanna go with more Ranged Def but I don't think I'll have any choice but to sacrifice some of my +Recharge.
Also it looks like Mace Mastery > Scorpion Armor is a better choice for defence, but how to I get it as a hero? Do I have to go villian? If so, how do I do that and how then do I come back to blueside after I have the armor I want?
Some guidance would be very appreciated.
Just a quick tip, trade the Dam IOs from the purples with the Procs instead. That extra Dam isn't doing much.
So switch out for example the Apocolype-Damage IO for the proc in the same set?
|
Here's my own plans (not yet built) for renovating my old Fire/Energy blapper. Generally she'd open at range with her Fire attacks moving in to finish survivors with her Energy melee attacks. Still working on whether or not to try to squeeze Blazing Bolt back in (in light of the snipe changes coming up). Her live build (mostly SO's and Legacy Fitness ... showing her age *grin*) has Blazing Bolt so I will likely initially use her second build and see how the snipe changes feel.
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Soulfire Lily_FireBlastEnergyManipulation (v1.00.i23 Incarnate): Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(3), SBlastersW-Acc/Dmg/Rchg(5), SBlastersW-Acc/Dmg/EndRdx(21), SBlastersW-Acc/Dmg/EndRdx/Rchg(45), SBlastersW-Rchg/Dmg%(46)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 2: Fire Ball -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(3), JavVoll-Dam/End/Rech(7), JavVoll-Acc/End/Rech(31), JavVoll-Acc/Dmg/End/Rech(43)
Level 4: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 6: Flares -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 8: Rain of Fire -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(29), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 14: Super Speed -- Clrty-Stlth(A), Winter-ResSlow(15)
Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(17)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(27)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResKB(40)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Inferno -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Shield -- GA-ResDam(A), GA-End/Res(45), GA-3defTpProc(45)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), EndRdx-I(48)
Level 49: Vengeance -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50), LkGmblr-Rchg+(50)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-End%(36)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Call to Justice
Level 50: Agility Core Paragon
Level 50: Pyronic Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Melee Radial Embodiment
Level 50: Ageless Radial Epiphany
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Bah ... make sure you check to see what I left still toggled on etc. when looking at my build in Mids. Lots of various things to keep me busy clicking between attacks.
As for the kb question ... 12 is probably plenty 99% of the time and with the more defense you get the more it heads to overkill territory (or YMMV). Generally folks will shoot for either 4 or 12 as having *cough* 7 (like mine just happen to pick up) or 8 is usually either 'too much' or not enough depending on one's foes. With a solid defense build 4 is likely what I'd shoot for.
Doomguide
Here is a softcapped to Ranged DEF sample build that I use on live (on my blaster Crossfire), hopefully that you can get ideas from - it does not have a lot of recharge (personally I go for about 30% global recharge after softcapping). Many of the power selections were made for concept.
I am in the air for 95% of the time from range but I do jump into melee every now again (if I really feel like close quarters on a blaster I just hop on my Electric)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Deadboy
Hey Thanks for the ideas Deadboy!
I took your build and tweaked it a bit giving it more +Recharge (61.25%), swapping out Fly for Concealment since I don't fly well in the game, plus with Concealment you can load up on Luck of the Gamblers +global recharge.
But can anyone confirm that Mid's is right when it adds the +Rech buff to your player when you slot it in Grant Invis?
Let me know what you guys think of this:
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire-Nrg Ranged Def: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Flares
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Chance of Damage(Lethal)
- (A) Thunderstrike - Accuracy/Damage
- (15) Thunderstrike - Damage/Endurance
- (17) Thunderstrike - Damage/Recharge
- (17) Thunderstrike - Accuracy/Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Endurance
- (19) Thunderstrike - Damage/Endurance/Recharge
- (A) Superior Blaster's Wrath - Accuracy/Damage
- (21) Superior Blaster's Wrath - Damage/Recharge
- (21) Superior Blaster's Wrath - Accuracy/Damage/Recharge
- (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance
- (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
- (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
- (A) Celerity - +Stealth
- (25) Celerity - Endurance
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (29) Positron's Blast - Accuracy/Damage/Endurance
- (A) Adjusted Targeting - Recharge
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (33) Adjusted Targeting - Endurance/Recharge
- (37) Adjusted Targeting - To Hit Buff
- (A) Adjusted Targeting - Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (48) Adjusted Targeting - To Hit Buff
- (A) Kismet - Accuracy +6%
- (34) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Thunderstrike - Accuracy/Damage
- (34) Thunderstrike - Damage/Endurance
- (34) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Reactive Armor - Endurance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance/Endurance
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
- (A) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Damage/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Swift
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
- (5) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - EndMod/Accuracy
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;661;1322;HEX;| |78DA65935B6FD26018C75B5A86308E3BB1B913D06DB031D888DEAB13309ACD2CCE7| |84B70EBBA2AB6951523977E054D3451079BDE7BE3E9BB18BF82872F60EAD33E7FD8| |9236C0EFE5FF3EE7BEEFCEF36AF4D3AD17D7043176B3D53C3E6E6CD1AFADB623F7D| |5FD23C36C995A57A067BCAEB7D5D2DDB696B9D73434F52053550F43A4CFC0BCC172| |D935E310CA6067AF635966DB2ED70CB5AD751B3B4D43B73AADA6AD9B8610D935CD5| |679CF52D583A8B7DC569B966E6829EFCF6DE3997EAC3FD45BBADD8D794A5DD78E6C| |DA4FD72C7DBF3CC8B0D3A1A8EEAA3B4D252DD3F7BA30789CA07042A8C842A007F69| |923A7CC4B67E007E6938BBE87AC4534F08819D5C147CCF863E60D82085F1179E3C8| |9B44DE24F28E21EF18F26E1124F84A6F254F9B7807BE674E9D803DE6749FA9D0BB0| |87A891D31180EF05E88592535C471E5D067CE75F90BF89539F70DFCCE340961F884| |3F729C853E78CACC9C31977ACC1A598FC26774E0039B8CEB3341B688B1019F292A2| |CC6750762FF08F3B2904D8ADE5E659299269B04C715133F11EF07B34E6A0A334B61| |DE59CC3B8B792B98B782792B98778CE28EB3AF308E5C01D226A14D3AF408122969A| |E504ABB0BAA704521E6895966658169B91702D5CCE0E4ACE0E4E47172F23839799C| |9C559C1C99F2CC729EE06C84AB591D05A3CCB518180713CCA7EEE030A1F922C75B0| |2731477117B8BD036407774394C3F871E4AE86923C7ECE046B9752DA3A775F4B48E| |9ED6D153093D95D05382721730CD02266CD3BF22B422EA48925D195A195A9CB44D6| |89BF09D938737933EEEDBC9CA830BE7386BBEDD4D9F52F129577CCA559FB2ED5376| |E5E13D17444F092787B7D7F915A1355725480AF7F3E75C13A507DCCFC81D9EF1EF8| |BF605B6FF7BAE49D21B3EEDF24BF015B3F29AF91F0E8EE69B| |-------------------------------------------------------------------|
Hey Doomguide, awesome build!! I tweaked yours just a bit and here's what I came up with below.
I just wished that I could squeeze in Boost Range somehow... I thought about swapping it out with Power Boost, but wow, I didn't realize how awesome Power Boost could be for your Defence, I could see using that right before initiating an attack to hopefully avoid most of the alpha strike.
Question, if you have a certian type of defence, i.e. Smashing/Leathal does that defend against those types of dmg regardless of whether it's coming in from range or from melee?
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Soulfire Lily_v7: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Apocalypse - Chance of Damage(Negative)
- (3) Apocalypse - Damage/Endurance
- (5) Apocalypse - Accuracy/Recharge
- (21) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Damage/Recharge
- (48) HamiO:Centriole Exposure
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (A) Blaster's Wrath - Accuracy/Damage
- (3) Blaster's Wrath - Damage/Recharge
- (7) Blaster's Wrath - Accuracy/Damage/Recharge
- (17) Blaster's Wrath - Accuracy/Damage/Endurance
- (27) Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
- (31) Blaster's Wrath - Recharge/Chance for Fire Damage
- (A) Rectified Reticle - To Hit Buff
- (13) Rectified Reticle - To Hit Buff/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (11) Hecatomb - Damage/Endurance
- (11) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Damage/Recharge
- (A) Rectified Reticle - To Hit Buff
- (13) Rectified Reticle - To Hit Buff/Recharge
- (A) Celerity - +Stealth
- (15) Winter's Gift - Slow Resistance (20%)
- (A) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Accuracy/Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Damage/Endurance/Recharge
- (29) Thunderstrike - Damage/Endurance
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/Endurance
- (40) Steadfast Protection - Resistance/+Def 3%
- (40) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Sting of the Manticore - Damage/Endurance/Recharge
- (33) Sting of the Manticore - Accuracy/Damage
- (33) Sting of the Manticore - Damage/Endurance
- (33) Sting of the Manticore - Damage/Interrupt/Recharge
- (34) Sting of the Manticore - Accuracy/Interrupt/Range
- (A) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (42) Gladiator's Armor - End/Resist
- (42) Gladiator's Armor - Resistance/Rech/End
- (48) Gladiator's Armor - Resistance
- (A) Enfeebled Operation - Accuracy/Immobilize
- (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (45) Enfeebled Operation - Accuracy/Recharge
- (46) Enfeebled Operation - Endurance/Immobilize
- (48) Enfeebled Operation - Accuracy/Endurance
- (50) Enfeebled Operation - Immobilize/Range
- (A) Endurance Reduction IO
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Reduction IO
- (A) Endurance Modification IO
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - Chance for +End
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Call to Justice
Level 50: Agility Core Paragon
Level 50: Pyronic Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Melee Radial Embodiment
Level 50: Ageless Radial Epiphany
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1611;740;1480;HEX;| |78DA65945B6F125110C7CFB28B756969A150A0F7026DA1D02EA04D7C54AB6DA3290| |905AD4F8660BBD24D7059B918FBE837D0D65B62BD7E001F7DF143787BF0537879F6| |0587FD0F85944DE0373B33E7CCFCE770C83EBC3AF471F3D14521B9AF544AF57A718| |DBE1B7ACD992D958D5D418FA7506D56EE1A357D6ECBA81C141F5C1820E738A715F3| |25B3ACEF691B14C7D2682752685A56B5D6D0D64DBD563E28664BA661352BA586513| |5BDD7CC7DBDA69B0DAD63B872D56A452B58BABEE7B6CD0DA3BCDF30CCF288FDB6A5| |97F6F45A7DDFB0863AEF160583EB96B1AB750A669B54A46D1D84A8C3147D2E8BCED| |3728A8C43888C221C695049817E0D5C5E0153AB94AEC8E25E77AD2C7284882A946D| |70380F4E14C03582C475A4BC8C3A05F0CC0DD073139CD801676E81555A2563AD24B| |FA21E7CAA183A062F91D7C9FB3A5F0BECF7063CFB165C7A07AEBC677E004DC200F7| |3F60F74F6BB6C1A93C982880164145AEA226DB7350852BC15C021371660C735AA7E| |C41EE7BF054DF512AEC961073ABC81F9E84DEFBE41D414C8C24D1EB06C1CB3ABDAC| |7394F58CB2CE10EB0CB1BE299E43846AF9B896CFDE4F157EA644B1319EC118CF20C| |03398E719C4780632E506B18F231820635A15B12033445415E1A59C71CE191F93EC| |FA510FD30706286792F54D728E42BE695E37DDF6855431E397EC1E673CE0264567F| |90C667F40DBDC17E657E67730FC0DACB75BE75A119E6593B0C09A1758F3226B5E64| |CD8BACB93DF438D6CBF173389FA50C330DA652A044B9493EA3E433E85A7ECA7C0CA| |E3C01538760E6081C25FD1AF7A985D1A79F7C69ECE748DBBF1FCA3F66DA33A23356| |4EDFC1FEF39B672D61A573095BAD44775DFBB5D512E93E4FA6CF73BECFB3DAE7D9E| |AF5B0929C7272FB8534079FEA39B9D5AD5F2E8AB37A6905F13F5D9F245D272346FF| |103B98D6EFDEFC38F2FF767DB2F41C372A7CC83C02A32FC09CCBEECEAE7DBBC72EF| |5D8777AEC4F9EAEFD2F405BB01DF593CD13FDE9EBFA3F47DAB66CDB2F7BFCFF01EB| |0EF3AF| |-------------------------------------------------------------------|
Hey Thanks for the ideas Deadboy! I took your build and tweaked it a bit giving it more +Recharge (61.25%), swapping out Fly for Concealment since I don't fly well in the game, plus with Concealment you can load up on Luck of the Gamblers +global recharge. But can anyone confirm that Mid's is right when it adds the +Rech buff to your player when you slot it in Grant Invis? Question, if you have a certian type of defence, i.e. Smashing/Leathal does that defend against those types of dmg regardless of whether it's coming in from range or from melee? |
http://paragonwiki.com/wiki/Set_Enha...pecial_Effects
The game always uses the highest value of defense you have. So if the attack is typed Smash/Ranged the game will use the highest of the your 2 values either your Smashing defense or your Ranged defense. So yes Smashing defense will apply vs both Ranged and Melee attacks (and AoE for the matter) if it is your best defense value and the attack is typed Smashing_Attack. For example, my blasters Bone Smasher power is typed Melee_Attack, Smashing_Attack and Energy_Attack. The game will check and see which of those 3 defense values is greatest on her target and apply that defense to see if the blow lands.
Doomguide
Yes if you are asking if the LotG +7.5% recharge in GI should buff your global recharge then yes provided your current level is within 3 of the LotG IO ... hence why I tend to always slot level 25 on the special LoTG as I will then have the global bonus when exemplar down to as low as level 22.
http://paragonwiki.com/wiki/Set_Enha...pecial_Effects The game always uses the highest value of defense you have. So if the attack is typed Smash/Ranged the game will use the highest of the your 2 values either your Smashing defense or your Ranged defense. So yes Smashing defense will apply vs both Ranged and Melee attacks (and AoE for the matter) if it is your best defense value and the attack is typed Smashing_Attack. For example, my blasters Bone Smasher power is typed Melee_Attack, Smashing_Attack and Energy_Attack. The game will check and see which of those 3 defense values is greatest on her target and apply that defense to see if the blow lands. Doomguide |
I only wished I could fit in Boost Range somehow, but there's no place to fit it in really without sacrificing something that would be more important.
Hello all,
After a long break from the game, I'm back and I'm dusting off my favorite blaster, my Fire/Nrg.
Looking to respec him into a build that is similiar to what I used to have for him before I messed him up trying to make him into a PvP toon.
I've scrapped the idea of PvP for the most part and just want to have this character as an overall PvE fun toon to play.
I was trying to get alot of recharge as well as defense and resistance.
Also I wasn't sure which incarnates I should go after since I'm not too familiar with them. Some help there would be appreciated as well.
Can anyone help me out with any guidance/improvements to what I have here?
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire/Nrg Blapper: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Flares
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
Level 1: Power Thrust- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (36) HamiO:Nucleolus Exposure
Level 2: Fire Blast- (A) Blaster's Wrath - Accuracy/Damage
- (9) Blaster's Wrath - Damage/Recharge
- (9) Blaster's Wrath - Accuracy/Damage/Recharge
- (15) Blaster's Wrath - Accuracy/Damage/Endurance
- (25) Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
- (27) Blaster's Wrath - Recharge/Chance for Fire Damage
Level 4: Energy Punch- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (34) HamiO:Nucleolus Exposure
Level 6: Build Up- (A) Adjusted Targeting - To Hit Buff/Recharge
- (7) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (7) Adjusted Targeting - Recharge
Level 8: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense/Endurance
- (21) Blessing of the Zephyr - Knockback Reduction (4 points)
- (45) Kismet - Accuracy +6%
Level 12: Aim- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (13) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - Recharge
Level 14: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Bone Smasher- (A) Hecatomb - Damage
- (17) Hecatomb - Damage/Recharge
- (17) Hecatomb - Accuracy/Damage/Recharge
- (31) Hecatomb - Accuracy/Recharge
- (31) Hecatomb - Damage/Endurance
Level 18: Blaze- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (25) Apocalypse - Accuracy/Recharge
- (27) Apocalypse - Damage/Endurance
Level 20: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
Level 22: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 24: Conserve Power- (A) Recharge Reduction IO
Level 26: Blazing Bolt- (A) Sting of the Manticore - Accuracy/Damage
- (45) Sting of the Manticore - Damage/Endurance
- (45) Sting of the Manticore - Accuracy/Interrupt/Range
- (46) Sting of the Manticore - Damage/Interrupt/Recharge
- (46) Sting of the Manticore - Damage/Endurance/Recharge
Level 28: Hasten- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 30: Boxing- (A) Empty
Level 32: Tough- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (33) Reactive Armor - Endurance
- (34) Steadfast Protection - Resistance/+Def 3%
Level 35: Boost Range- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 38: Total Focus- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) HamiO:Nucleolus Exposure
Level 41: Weave- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Personal Force Field- (A) Luck of the Gambler - Recharge Speed
Level 47: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Endurance
Level 49: Force of Nature- (A) Titanium Coating - Endurance/Recharge
- (50) Titanium Coating - Resistance/Endurance/Recharge
- (50) Titanium Coating - Resistance/Recharge
Level 1: Brawl- (A) Empty
Level 1: DefianceLevel 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (40) Miracle - +Recovery
- (46) Healing IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod/Accuracy
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