Pros and cons of blaster epic pools


Adeon Hawkwood

 

Posted

I recently got my energy/ice blaster to level 35 and can't decide what to take for an epic/ancillary pool. I'm not especially interested in doing the hero-villain-hero route to get any of the patron pools, so I'm just looking at the epics for now.

My playstyle is to leverage ice patch, stay mostly at range and mop up with a few melee attacks as needed. Any suggestions on which epic pool might be a good fit?

Thanks for any advice!


 

Posted

If you can manage the End cost then Cold Mastery might be a good option. Snow Storm has a high endurance cost but the speed debuffs will help keep enemies in the ice patch and out of melee range.

Fire Mastery can similarly use Bonfire to knockback enemies when they get close.


 

Posted

Bonefire on your feet or a little bit ahead can wreck anyone trying to get close.



 

Posted

Bonfire is an extremely potent control, especially if you use the new knockback to knockdown enhancement to keep them inside it. Fire mastery also contains rise of the phoenix, which is extremely useful on characters that can die immediately if things go bad like blasters.


 

Posted

Quote:
Originally Posted by Creole Ned View Post
I recently got my energy/ice blaster to level 35 and can't decide what to take for an epic/ancillary pool. I'm not especially interested in doing the hero-villain-hero route to get any of the patron pools, so I'm just looking at the epics for now.

My playstyle is to leverage ice patch, stay mostly at range and mop up with a few melee attacks as needed. Any suggestions on which epic pool might be a good fit?

Thanks for any advice!
Besides Bonfire and Snow Storm which have already been mentioned, there's also LRM in Munitions. Its a sniper ranged AoE attack. If you like attacking from range, this might be an interesting opener option. It hits pretty hard (slightly less than a normal snipe) with a wider radius than Explosive blast and strikes up to 16 targets. In fact, it deals slightly more than half the average damage of Nova, but with no crash.

The only downside is its recharge is long: 240s. That means even fully slotted you're only going to be using it maybe once every two minutes. But on the other hand, slotted and with BU stacked on it LRM will kill even minions outright.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Besides Bonfire and Snow Storm which have already been mentioned, there's also LRM in Munitions. Its a sniper ranged AoE attack. If you like attacking from range, this might be an interesting opener option. It hits pretty hard (slightly less than a normal snipe) with a wider radius than Explosive blast and strikes up to 16 targets. In fact, it deals slightly more than half the average damage of Nova, but with no crash.

The only downside is its recharge is long: 240s. That means even fully slotted you're only going to be using it maybe once every two minutes. But on the other hand, slotted and with BU stacked on it LRM will kill even minions outright.
The other downside to the munitions pool as a whole is that the lethal/smashing shield is an Auto power and thus -severely- reduced in strength. I think it starts at 7.5 resistance to both? Low enough to the point it just doesn't make enough of a difference in survivability, versus the toggle armors.