Originally Posted by Johnny_Butane
Actually, if I remember my high school physics correctly, boiling water actually freezes faster because it's in a state to give off it's energy more readily than if it was at room temperature.
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Change Fire to Heat Damage
Its called the mpemba effect, and its not a high school physics effect: at the present time the physics behind the effect is still actually unknown.
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Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
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Its called the mpemba effect, and its not a high school physics effect: at the present time the physics behind the effect is still actually unknown.
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I don't think having an obviously-heat-based power like Steam Spray deal the obviously-heat-based damage type is a situation that actually needs to be corrected, certainly not by changing every fire power in existence.
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I mean, I don't really care one way or the other, but Developer time could definitely be better spent on something other than tracking down a bajillion bits of random code and changing four letters (f-i-r-e) into four different letters (h-e-a-t) for what amounts to not a damned bit of difference.
I mean, I don't really care one way or the other, but Developer time could definitely be better spent on something other than tracking down a bajillion bits of random code and changing four letters (f-i-r-e) into four different letters (h-e-a-t) for what amounts to not a damned bit of difference.
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I wouldnt really care either way. It would sort of make sense, considering that the game doesnt have ice damage, it has cold damage. Its not really a big enough deal though
Considering the nature of thermal energy, maybe we can rename it "microscopic smashing damage"?
It doesn't matter one bit to me.
Its purely cosmetic and has no bearing on gameplay.
Other damage types are equally vague eg Sonic, Electricity, Energy Blast and Radiation are all lumped under "Energy" damage.
I'd much rather the devs not spend time on this fix.
I wouldnt really care either way. It would sort of make sense, considering that the game doesnt have ice damage, it has cold damage. Its not really a big enough deal though
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I think the reason 'heat' isn't a type is because heat itself is caused by friction which doesn't pertain to what's actually causing it. Other things can (technically) cause heat without friction but they all amount to the same thing:
Electricity is atomic friction of electrons.
Air can cause enough resistance to create heat from molecules.
Smashing something hard enough compresses molecules resulting in heat.
Cold is basically the lack of heat, dispersing heat over a space to lower the temperature.
Cutting things will cause heat since you're basically just forcing a wedge through solid material resulting in heat.
Bullets require combustion to propel them, resulting in heat.
Light is just another form of radiation which extend to the radiation, energy and beam rifle sets which basically set atomic particles into motion to cause friction and heat.
So basically, a lot of things respond to or cause heat. But perhaps not everything causes specifically heat-focused reactions. In CoX, perhaps it'd make somewhat sense to rename 'fire' damage to 'heat' damage but I think it rather undermines the premise of the set itself:
Water is versatile and a conductor of heat. It's not so much that water 'causes fire', but that it causes effects *similar* to fire. It can leave things blanched and scorched just like fire, except with less smoke and charring. Apparently, no other power can cause similarly devastating effects despite being able to create heat themselves.
So I can kind of agree either way (for renaming and not for renaming), but frankly, I like the types the way they are and feel we can just continue with them since going the other way would require redefining the other sets:
Fire = Fire damage + charring (DoT)
Ice = Cold + Smashing or Cold + Lethal damage
Water = Cold + Smashing
Steam = Fire or Fire + Smashing
Just like the energy types are differentiated by their combination of types and effects, the same can be said for the elemental type powers...which kind of makes me wonder what other kind of damage types we can get by combining more types. Hellfire is basically Fire + Toxic....
I'd rather them spend the effort elsewhere. You saw history rewrite itself when they employed the "find and replace" method with Positron -> Statesman and to a lesser extent with Sister Psyche -> Penelope Yin. We don't need Positron being Ms. Liberty's grandfather or whatever it was.
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I'm pretty sure that this would make my (and others) "fire" toons rather perturbed as it would be like hitting the mute button on each attack so to speak. Fire just seems more menacing that Heat. What sounds more deadly, burning your hand in the Fire or scaulding your hand in the Heat?
I'm pretty sure that this would make my (and others) "fire" toons rather perturbed as it would be like hitting the mute button on each attack so to speak. Fire just seems more menacing that Heat. What sounds more deadly, burning your hand in the Fire or scaulding your hand in the Heat?
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I'm Mister Green Christmas, I'm Mister Sun.
I'm Mister Heat Blister, I'm Mister Hundred and One.
They call me Heat Miser, whatever I touch
Starts to melt in my clutch.
I'm too much.
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I'm pretty sure that this would make my (and others) "fire" toons rather perturbed as it would be like hitting the mute button on each attack so to speak. Fire just seems more menacing that Heat. What sounds more deadly, burning your hand in the Fire or scaulding your hand in the Heat?
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It's an entirely meta change. It doesn't change your Fire Blaster to a Heat Blaster. Your powers and powersets are virtually untouched.
You're still burning your foes exactly the same as always.
Which, conversely, is exactly why I don't see the need to change it in the first place. It's an entirely superfluous alteration that has trivial effect at best on game play or enjoyment. Seriously, if you can suspend disbelief enough to let you "arrest" a purse snatcher with a battle axe, you can suspend disbelief enough to accept that hot water does fire damage.
I don't get how it really makes a difference.
It's an entirely meta change. It doesn't change your Fire Blaster to a Heat Blaster. Your powers and powersets are virtually untouched. You're still burning your foes exactly the same as always. Which, conversely, is exactly why I don't see the need to change it in the first place. It's an entirely superfluous alteration that has trivial effect at best on game play or enjoyment. Seriously, if you can suspend disbelief enough to let you "arrest" a purse snatcher with a battle axe, you can suspend disbelief enough to accept that hot water does fire damage. |
Who the hell cares what the damage was called that you did to them. They're dead, errrr knocked the bunk out.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Where's option 3: It's semantics, who cares? Not worth the trouble.
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