Fix the Blaster's summoning powers


Adeon Hawkwood

 

Posted

I noticed that all of the Blaster's summoning powers (which aren't very many) are limited to time.

Examples:


Devices: Gun Drone: 1minute 30seconds


Electrical Blast: Voltaic Sentinel: 1minute 0seconds


Mace Mastery: Summon Spiderlings: 4minutes


All I'm asking for is remove the time limit from these summoning powers please.

But if there is a reason for why they are limited then lets try to work this out.


 

Posted

Well for Gun Drone and Voltaic Sentinel (I'll cover Spiderlings later) there are pros and cons to this. If the duration was increased then the recharge would almost certainly be increased as well. In a perfect world this isn't a big deal so long as the Duration:Recharge ratio remains the same but in real situations it means that if you lose the pet for some reason (such as the Gun Drone deciding it's a Scrapper or simply you dying causing them to despawn) then the time before you can resummon it increases.

Now I wouldn't mind seeing some changes to both of these powers but not a simple duration increase. First Gun Drone, I think that the current cast time and method is awesome, I have a key bound to Gun Drone so I press it and one second later I have a Drone. I wouldn't mind seeing the recharge reduced to 90 seconds so that it's permanent out of the box (with the understanding that I'd give up the ability to summon multiples for this) but I think 90 seconds is fine in terms of duration, heck a lot of the time I deliberately despawn it before the duration is up to stop it aggroing something anyway.

Similarly for Voltaic Sentinel it already has the same duration and recharge so there isn't a huge benefit. What I would like seeing is the cast time changed from 3 seconds to 1 second and have it simply summon next to you rather than needing to specify a location (same as Gun Drone is now). This would make it much easier to just hit a bind right before combat.

Finally Spiderlings. These are the way they are for a very good balance reason. The pets in all of the Patron power pools have 4 minute durations and 15 minute recharges to limit their uptime. You can (if you want) get them out permanently but it requires a quite high recharge build to do so.


 

Posted

Well I think his suggestion was removing a duration and just making them like Controller pets.

Voltaic, at the least, is the way it is because it's untargetable. Giving it a 'permanent' duration would.. not exactly be overpowering but it would basically just be a permanent damage increase because you'd just have this floating ball of damage following you around (though conversely, it'd be an even worse aggro magnet). To turn it into a 'normal' pet it'd have to become one that's targetable, has HP and related stats.

The other answer is just that Blasters aren't designed to be pet ATs. I kind of agree that I'd like to see them turned into normal pets but I don't think it fits within Design's guidelines for what blasters do or don't do, they're already very out of the ordinary powers for Blasters.


 

Posted

Quote:
Originally Posted by Agent White View Post
The other answer is just that Blasters aren't designed to be pet ATs.
This. Sorry OP.


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Posted

Quote:
Originally Posted by Aggelakis View Post
This. Sorry OP.
I'm afraid that is the reason, although it may not be a satisfactory one to the OP. Even among the pet classes, not all pets are permanent or perma-capable. Controller tier 9 pets are perma, but the phantom army, say, requires enormous recharge to make perma, and even at that trying to make them up perma has an unavoidable problem: the first set despawns as the second set spawns (making using them to hold aggro permanently almost impossible by themselves in the general case). Mastermind Gang War isn't perma or perma-capable even though Masterminds are a pet class. The fact is that some pets are intended to be up all the time or available all the time, but that's limited to Controller and Dominator tier 9 pets, mastermind standard pets, and only some others. The Blaster pets aren't included among those pets intended to be up all the time.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I'm afraid that is the reason, although it may not be a satisfactory one to the OP. Even among the pet classes, not all pets are permanent or perma-capable. Controller tier 9 pets are perma, but the phantom army, say, requires enormous recharge to make perma, and even at that trying to make them up perma has an unavoidable problem: the first set despawns as the second set spawns (making using them to hold aggro permanently almost impossible by themselves in the general case). Mastermind Gang War isn't perma or perma-capable even though Masterminds are a pet class. The fact is that some pets are intended to be up all the time or available all the time, but that's limited to Controller and Dominator tier 9 pets, mastermind standard pets, and only some others. The Blaster pets aren't included among those pets intended to be up all the time.
/this