Riot Control (Natural/Tech Set)
Not a bad set of ideas. Though I wouldn't mind seeing the Glue Mortar the PPD has in the set somewhere, it would make it stand out a little bit more.
Controller/Dominator - Riot Control (All shot from a Rifle)
1. Bola Grenade – Ranged (Single Target), Foe Immobilize 2. Tear Gas – Ranged (Single Target), Foe Hold 3. Wide Area Web Grenade – Ranged (Targeted AoE), Foe Immobilize 5. Sleep Grenade - Ranged (Targeted AoE), Sleep 4. Smoke Grenade - Ranged (Targeted AoE), Foe -Perception, -To-Hit 6. Flash Bang- (PBAoE), Foe Stun 7. Pepper Spray - Ranged (Cone), Choke (Hold) 8. Riot Foam – Ranged (Location AoE), -Fly, -Jump, -SPD 9. Summon Robot – Summon Backup Robot |
As for Dominator secondaries, I'm still holding out hope for a swahbuckling secondary where you get a Sword in one hand and a Pistol in the other .
Oh yeah, I think giving Dominators Venom Grenade in their secondary is probably pushing it.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Agree completely that we need Control and Assault sets that use guns/launchers of some sort. Many of the sets we have could be easily justified as "tech" if you do them from a "power armor" perspective, but I just want to be able to have some Controllers and Dominators in my "Soldiers With Big Guns" groups.
FWIW, my takle on it was Munitions Control and Assault
MUNITIONS CONTROL
1) Net Grenade (immob)
2) Taser (hold)
3) Wide Area Net Grenade (aoe immob)
4) Smoke Grenade (aoe -to hit, -perception)
5) Caltrops (like normal caltrops, but with a 80' range, deployed by launcher)
6) Sleep Gas Grenade (aoe sleep)
7) Flash Bang (aoe stun, -perception)
8) Choking Gas Grenade (aoe hold, + toxic dot)
9) Gun Drone
MUNITIONS ASSAULT
1) Micromunitions (similar to Burst in performance)
2) Pummel (as arachnos soldier)
3) Rocket (similar to Slug)
4) Bayonet (as arachnos soldier)
5) Targeting Drone (as Blaster Devices)
6) Flechettes (similar to Buckshot, but with a lethal dot and some -def)
7) Frag Grenade (as arachnos soldier)
8) Excessive Force (knockdown, stun, extreme damage over time, and aoe fear) [this is the one power in the list that's not really a ripoff of an existing power, your character knocks down the target and pummels and kicks them mercilessly, like a "when protests go wrong" video. Duration similar to Sands of Mu (except the damage doesn't end long before the animation does). If possible, it should simultaneously spawn an untouchable NPC holding a camera nearby]
9) Guided Missile (extreme damage sniper attack [smashing/lethal, and minor fire dot], with additional minor aoe smashing + knockdown)
any powers that would normally be thrown grenades would instead be launched from the grenade/missile launcher weapon the character gets. Both Munitions and Assault would use the same weapons options (like archery/trick arrow) so if you choose both you don't have redraw from primary to secondary or vice versa. Aside from any new weapon options the devs might want to give us for this, it would include existing grenade and missile launchers used by the 5th Column (and others) some assault rifle options (like the vanguard gun) and the D.U.S.T. cannon, because that thing just looks cool (I'd love to see it shrunk down and given as a pistol option as well, but that's another thread).
Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.
http://xx-starhammer-xx.deviantart.com/
Let me stop you all here for a moment: You ARE aware Hold and Immo and other such powers for Controller/Dominators NEED to do damage, right? The Single Targets and the AoE Immo at bare minimum.
This is the only way Controllers deal damage outside of pets. And is their main source of damage until APPs. As much as your thematic Net Grenade/Taser/Bola Grenade/Tear Gas will work?
They need to be powers that would logically do damage. Unless you want a razor net, a deadly taser, a deadly bola, or deadly tear gas.
Or, not deadly, I guess, in terms of 'arresting'.
But do keep in mind: These powers need to deal damage, or they're just garbage.
PS: Also, I'd sooner have Throwing Weapons over Another Gun Set. Seriously, we have five of them now. (AR, BR, DP, Thugs, and SoA).
PSS: SoA and Traps characters already do what these power sets do, really. Sure, they aren't pure 'Control Sets', but you can already make your 'Natural/Tech' control-esque character.
The niche is filled already, is all.
This is a brilliant idea. I honestly never though I would hear a "natural" Dom idea that I would think is cool. But your name/idea sold me. Obviously the set would need some tweaks but thats nothing to hold against you. Not like you design power sets for a living.
Good job.
Let me stop you all here for a moment: You ARE aware Hold and Immo and other such powers for Controller/Dominators NEED to do damage, right? The Single Targets and the AoE Immo at bare minimum.
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PS: Also, I'd sooner have Throwing Weapons over Another Gun Set. Seriously, we have five of them now. (AR, BR, DP, Thugs, and SoA).
PSS: SoA and Traps characters already do what these power sets do, really. Sure, they aren't pure 'Control Sets', but you can already make your 'Natural/Tech' control-esque character. The niche is filled already, is all. |
As for your other arguments, the fact that we already have 5 other "guns" sets works in favor of this idea, since most of the animations, power effects, weapon costume pieces, and even power functions already exist within the game. Instead of building new from scratch, they can copy/paste a significant percentage of the art resources, then get to tweaking the numbers and balancing.
Never been overly fond of Traps, and it fails to fill the need for a Controller or Dominator who can be themed with "guns" like Blasters, Defenders, Corruptors, and to a lesser extent, SoA are capable of. As for SoA, yeah, they do *some* of this very well, but not enough to actually fill the Control role when it's really needed. They have a great immob and an ok hold, and decent damage, but they are not Controllers or Dominators. Also, as VEATs, they are locked into redside at least till level 20, and tied to their own storyline. While not insurmountable, this is inappropriate for many characters RP or conceptual purposes.
Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.
http://xx-starhammer-xx.deviantart.com/
We do not have any natural or tech control powers and I think this could help... This is just a suggestion.
Controller/Dominator - Riot Control (All shot from a Rifle)
1. Bola Grenade Ranged (Single Target), Foe Immobilize
2. Tear Gas Ranged (Single Target), Foe Hold
3. Wide Area Web Grenade Ranged (Targeted AoE), Foe Immobilize
5. Sleep Grenade - Ranged (Targeted AoE), Sleep
4. Smoke Grenade - Ranged (Targeted AoE), Foe -Perception, -To-Hit
6. Flash Bang- (PBAoE), Foe Stun
7. Pepper Spray - Ranged (Cone), Choke (Hold)
8. Riot Foam Ranged (Location AoE), -Fly, -Jump, -SPD
9. Summon Robot Summon Backup Robot
Dominator - Riot Assault (All shot from a Rifle)
1. Burst - Ranged (Single Target) -Def
2. Pummel - Melee, High DMG (Single Target) Stun
3. Slug - Ranged (Single Target) KD
4. Heavy Burst - Ranged (Cone) -Def
5. Swap Ammo
6. Venom Grenade - Ranged (Targeted AOE) -Res
7. Bayonet - Melee, Superior DMG (Single Target)
8. Sniper Rifle - Sniper, Extreme DMG (Single Target)
9. Hollow Point - Ranged High DMG (Single Target +DOT like blaze for bleed damage) range 50 ft
or
Pistol Assault
1. Pistols - Ranged, Minor DMG(Lethal/Special)
2. Pistol Whip Melee, Moderate DMG(Smash), Foe Stun (Backhand with gun in hand)
3. Dual Wield - Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special
4. Empty Clips - Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special
5. Swap Ammo - Change Secondary Damage/Effects
6. Foot Sweep - PBAoE, Moderate DMG(Smash), Foe Knockdown (Same animation ad Dragons tail)
7. Double Barrel - Melee High DMG(Smash), Foe -Recharge, -SPD, Knockback (Same animation as Ripper except with guns)
8. Piercing Rounds - Narrow Ranged, High DMG(Lethal/Special), Foes -Res(All)/Special
9. Executioner's Shot - Close, High DMG(Lethal/Special), Foe Knockback/Special
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build