Warshade: How to fit tri-form?
If you come down to a decision of what form to gimp in slots, gimp the dwarf. Human form is loads more survivable, dwarf is actually pretty redundant at the endgame.
Useful for exemping, though.
If you need build help, feel free to post it.
Check out my warshade guide, in my signature.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Congratulations in advance on reaching level 50.
Are you planning on just one build for all phases of the game???
Regarding your problems allow me to offer quick solutions...
1. If you feel that Triform precludes effective use of toggles, and I tend to agree, then ignore Orbiting Death and Inky aspect. Don't even bother getting them. Banish them from your build and don't look back...I haven't.
2. Decide upon what you really want to do. Focus! Get a plan together and go with it. Sure, you can "frankenslot" and get some nice enhancement values but a really nice build is going to look beyond just enhancement values. Think about IO bonuses and utility. Do you enjoy playing on teams, soloing or do you do a bit of both?
You could skip Nova and be Biform but, if you do, you'll be losing alot of AOE damage potential (at any level of the game mind you) in the process. Perhaps you'd find it beneficial to focus upon Nova for AOEs (leave the Nova ST attacks with few, if any, additional slots) and focus upon your human form ST attacks (which would be nice for stronger single targets).
If Orbiting Death means alot to you, sure, you can keep it, but as I've said many times before, whenever you choose for something you choose against something else. Make the right choice. And in a matter such as this, I'm even comfortable with saying, "Make the right choice for you."
Perhaps, as Stone mentioned, you should post your build so that we can better help you.
Oh, and one more thing, in addition to reading Dech's Shade guide read Stone's build guide. Both are part of the Kheldian canon.
I hit 50 this weekend, and I read Dechs's MFing Warshade guide for the fourth or fifth time.
This build is roughly 1B influence, about as much as I can afford right now. Right now most of the build is filled in with SOs, so I don't have many of the set bonuses, but it plays "OK". I'm really in need of more global recharge to keep Eclipse running. I'll be using my Alpha for extra recharge, but I'll probably go with Barrier for my Destiny once I get that unlocked.
Regarding Inky Aspect: It's been helpful as an active filler defense while Eclipse is running out. It buys me a few seconds for another Stygian Circle.
Stone Daemon suggested sacrificing slots in my Dwarf form. From my previous build, I've moved 6 slots from Dwarf to Nova and to my main attacks. Also, I'd previously been 6-slotting my human Mire, but I've moved slots from there into muled defense powers so I can 2-slots LotGs.
I'm looking forward to fitting all the pieces together to see how it plays.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Hero Profile:
Level 1: Ebon Eye
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (36) Decimation - Accuracy/Endurance/Recharge
- (36) Decimation - Accuracy/Damage/Recharge
- (36) Thunderstrike - Damage/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
- (A) Aegis - Psionic/Status Resistance
- (A) Recharge Reduction IO
- (5) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Superior Kheldian's Grace - Accuracy/Damage
- (9) Superior Kheldian's Grace - Damage/Recharge
- (9) Superior Kheldian's Grace - Accuracy/Damage/Recharge
- (37) Superior Kheldian's Grace - Damage/Endurance/Recharge
- (37) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
- (37) Superior Kheldian's Grace - Recharge/Form Empowerment
- (A) Accuracy IO
- (A) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (48) Scirocco's Dervish - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (A) Basilisk's Gaze - Accuracy/Recharge
- (33) Basilisk's Gaze - Recharge/Hold
- (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (34) Basilisk's Gaze - Accuracy/Hold
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal/Endurance/Recharge
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Chance of Damage(Energy)
- (A) Ragnarok - Damage
- (40) Ragnarok - Damage/Recharge
- (40) Ragnarok - Accuracy/Damage/Recharge
- (40) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (A) Recharge Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (42) Expedient Reinforcement - Accuracy/Damage/Recharge
- (42) Expedient Reinforcement - Accuracy/Damage
- (42) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Accuracy IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (45) Resist Damage IO
- (45) Titanium Coating - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Endurance/Recharge
- (11) Decimation - Accuracy/Damage/Recharge
- (21) Decimation - Damage/Endurance
- (A) Devastation - Accuracy/Damage
- (5) Devastation - Damage/Recharge
- (7) Devastation - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (A) Accuracy IO
- (A) Touch of the Nictus - Accuracy/Healing
- (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (31) Touch of the Nictus - Accuracy/Endurance/Recharge
- (31) Touch of the Nictus - Heal
- (A) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Accuracy/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (23) Mako's Bite - Damage/Endurance
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (25) Mako's Bite - Damage/Recharge
- (A) Endurance Reduction IO
- (A) HamiO:Nucleolus Exposure
- (21) Damage Increase IO
- (23) Damage Increase IO
------------
Lady Deacon, 50 ill/ff
Cinder Imp, 50 fa/wm
and many more!
This build confuses me. Why would you take Maneuvers? Why would you slot Ebon Eye like that? Why would you two-slot Stygian Return and slot Stygian Circle primarily for Healing, but only 5-slot Eclipse?
I guess what I'm really asking is: what is your playstyle like?
Edit: I'm assuming your inherent Fitness powers are actually slotted in-game, because leaving them empty would just be a heapin' helpin' of WTF. Also, another questions-- what problems do you run into most while playing?
I'm still developing a playstyle. I've been trying to integrate some of the ideas and suggestions I've seen across this forum (especially from Dechs's guide). Maneuvers, and the concealment pool, are mules for LotG. I'm 2-slotting Stygian Return because, frankly, I die a lot. :-D
And yeah, my Fitness powers are slotted. That was an oversight while building the hero in Mids.
My biggest problem so far is that I can't get into the flow of building up mires and then blasting in Nova. Or if I can get some good +dam built up, I often retreat to Dwarf to cope with the stuns. My damage is generally weak across the board.
I have a human/dwarf PB who I feel a lot more comfortable playing. When this general build is working smoothly (I'm still missing a lot of IO sets), it's amazing. But it seems tough to get it into gear.
Lady Deacon, 50 ill/ff
Cinder Imp, 50 fa/wm
and many more!
Regarding your build:
Gravity Well is gimped for damage. I understand you want to get that recharge bonus out of it, but you're doing yourself a disservice. The ATO set is better used on an AOE set--positrons blast has crappy recharge values. I personally dislike burnout, and I don't see what you're picking it up for on this build. Putting the numina proc in Stygian Circle isn't the best idea--it won't activate unless you use it constantly. You could use some SL defense, but I suppose that's a matter of personal preference. You can slot Eclipse better by frankenslotting it--and it can be done in 4 slots. You're going to want end reduction in Nebulous form. End Reduction in Inky Aspect is laughably unneccessary--you'd be better off with accuracy (though I don't see you using it if you're switching in and out of forms a lot). And dear lord, did you put Ragnarok on your stun cannon? I am disappoint.
There are a few other things, but this is a good starting point.
Here's my admittedly unasked-for assessment with solutions:
Keep the LOTG mules by all means, but one-slot them. Yes you get a whopping 10% regen bonus for each thing two-slotted, but geez-- you have two separate heals for that; if you can't mitigate damage with them then you're in over your head, whatever it is you're fighting. Put those extra slots to good use pretty much anywhere else. You said you die a lot, but also that your damage was low. High damage increases your survivability; extra recharge in a rez is solving the wrong problem. Ebon Eye and Dark Nova Bolt are not exactly high DMG powers, so I would leave them with the default slot and stick all those other slots in other places. Black Dwarf, for example, could use more +RES, and I'm betting you don't like to stay in Dwarf and attack because you're sucking wind most of the time; am I right? That's fixable. I had that same problem before I fixed it myself, in fact.
The slots in Shadow Blast would be put to much better use in Quasar. Yes, it is a crashing nuke, but so what? As Dechs will tell you, that's what Stygian Circle is for.
Oh, and another thing-- if you retreat to Dwarf, and I quote, "often" in order to deal with stuns, then that slot in Gravity Shield could probably use a different form of mitigation to better effect.
As for your playstyle-- are you running in concealed and firing off an Eclipse before the Mire? Do you TP in while in Dwarf, then soak the alpha while firing off a Dwarf Mire? If not, either of those will help you mire more.
Also, do you team a lot? I find teaming with control archetypes to be quite frustrating-- they immediately lock down everything before you can herd it, or they assume you're in trouble because you've gotten yourself surrounded on purpose and enemies are closing in. Don't even get me started about knockback. I've run off on teams to do my own thing because it was less frustrating. I wound up dying less because I could successfully fire off Eclipse and both Mires.
Anyway, I hope you found all that useful. If not, I hope someone else is able to provide you with helpful advice, because the Warshade is an awesome AT and you should have more fun playing one.
A month in and I've made some good progress on this toon. I consider this to be about 80% complete, but you'll notice there are no purples or PVP IOs. Hey, I'm not rich.
Some notes:
* Dark Nova Bolt has 3x range/dmg Hami-Os. This gives me a range of 154' which is slightly more than an unslotted snipe. I'm using it like a rapid-fire snipe. I love it!
* Why Burnout? It can be amazing! In a huge group of purples, the Eclipse-Mire-Mire-Unchain-Quasar-[pop a blue]-Stygian-Burnout-Mire-Mire-Unchain trick is, while rare, jaw-dropping. Burnout is also handy for recovering quickly after a defeat. I left it with its default slot though.
* Performance shifter proc is still in Stygian. From what I've read, Stamina basically needs to be capped before it really makes a difference anyway, and I only have Stamina two-slotted. (thinking about-one slotting it though, and the same with health).
* Inky Aspect is proving to provide decent mitigation, enough so that I prefer it over swapping out for another mule power for LoTG, but I'm still kicking it around.
My biggest concern right now is building more global recharge. Eclipse still has a small window of downtime even with my T4 Ageless Destiny.
My second priority is increasing my defenses. I'm tempted to 6-slot all my PBAoEs so I can increase my ranged defense via Oblits. I don't feel the need to cap anything (given this builds high res and great healing), but I'd be happy if I could get one of the positionals up into the high 20s low 30s.
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Hero Profile:
Level 1: Ebon Eye -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx(3)
Level 1: Absorption -- Aegis-Psi/Status(A)
Level 2: Gravity Shield -- S'fstPrt-ResDam/Def+(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Dark Nova -- EndRdx-I(A)
Level 8: Shadow Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(9), Entrpc-Dmg/Rchg(9), Entrpc-Dmg/EndRdx/Rchg(11), Entrpc-Heal%(11), Thundr-Acc/Dmg/Rchg(13)
Level 10: Super Speed -- EndRdx-I(A)
Level 12: Sunless Mire -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Dmg(15)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 18: Gravity Well -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 20: Black Dwarf -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23)
Level 22: Stygian Circle -- P'Shift-End%(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod(25), P'Shift-EndMod/Acc/Rchg(27)
Level 24: Nebulous Form -- RechRdx-I(A)
Level 26: Gravitic Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Dam%(31), Rope-Stun/Rng(31)
Level 28: Unchain Essence -- Dmg-I(A), Dmg-I(31), RechRdx-I(33), RechRdx-I(33)
Level 30: Burnout -- RechRdx-I(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Stygian Return -- RechRdx-I(A), RechRdx-I(36)
Level 38: Eclipse -- RechRdx-I(A), Aegis-ResDam/Rchg(39), TtmC'tng-ResDam/Rchg(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx/Rchg(40)
Level 41: Quasar -- Oblit-Dmg(A), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 44: Invisibility -- LkGmblr-Rchg+(A)
Level 47: Inky Aspect -- Acc-I(A)
Level 49: Starless Step -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- EndRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- RechRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
Level 6: Dark Nova Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(17), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36)
Level 6: Dark Nova Bolt -- HO:Centri(A), HO:Centri(5), HO:Centri(7)
Level 6: Dark Nova Detonation -- OvForce-Acc/Dmg(A), OvForce-End/Rech(43), OvForce-Acc/Dmg/End(43), OvForce-Dmg/End/Rech(43), OvForce-Acc/Dmg/End/Rech(45), OvForce-Dam/KB(45)
Level 6: Dark Nova Emanation -- SKheldiansG-Acc/Dmg(A), SKheldiansG-Dmg/Rchg(37), SKheldiansG-Acc/Dmg/Rchg(37), SKheldiansG-Dmg/EndRdx/Rchg(37), SKheldiansG-Acc/Dmg/EndRdx/Rchg(40), SKheldiansG-Rchg/FormBuff(40)
Level 20: Black Dwarf Antagonize -- Taunt-I(A)
Level 20: Black Dwarf Drain -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(46), Heal-I(48), Heal-I(48)
Level 20: Black Dwarf Mire -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Dmg(46)
Level 20: Black Dwarf Smite -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(48), Mako-Dmg/EndRdx(50), Mako-Dam%(50)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Strike -- Mako-Acc/Dmg(A), Dmg-I(50)
Level 50: Spiritual Radial Paragon
Level 50: Void Core Final Judgement
Level 50: Degenerative Partial Radial Conversion
Level 50: Polar Lights Partial Radial Improved Ally
Level 50: Ageless Radial Epiphany
Lady Deacon, 50 ill/ff
Cinder Imp, 50 fa/wm
and many more!
Personally I prefer to only take human attacks that do something other than just damage, like Gravity Well. My damage is in my Nova form.
I can post my build later when I'm home and just give you an idea of what is extremely successful for me.
Paragon Studios, thanks for all you've done. You've made this a great game, and a great community. I see this as six years well-spent. NCSoft, I'm seriously disappointed in you. This is not how you get or keep customers.
Personally I prefer to only take human attacks that do something other than just damage, like Gravity Well. My damage is in my Nova form.
|
edit: there might be some new wonky 'hybrid' chain after instant form shifts but I'm not going to be looking into anything like that until we get toggle suppression.
Man, that build just bleeds endurance.
There is indeed a new wonky chain that includes form shifting, I just havent had the time or the inclination to do formal calcs for a while (I still haven't corrected the peacebringer numbers that are posted in another thread).
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Best ST damage is actually in human form. OD with either well>eye>blast>eye or well>blast>drain>blast are the best DPS available to Warshades. There's also another one that uses bolt instead of eye or drain but the recharge you need to run it isn't realistic for a well rounded build, according to me and Microcosm's last discussion about it.
edit: there might be some new wonky 'hybrid' chain after instant form shifts but I'm not going to be looking into anything like that until we get toggle suppression. |
My biggest concern right now is building more global recharge. Eclipse still has a small window of downtime even with my T4 Ageless Destiny.
My second priority is increasing my defenses. |
As for your recharge... well, for starters, you took the wrong Spiritual, but if you really, really need that extra 33% to your Jump as well as 20% to your To-Hit, then... I can't even make a snarky comment about that. Go with Spiritual Core Paragon.
Other than that, just by slotting more intelligently you could get 40% more recharge-- and that's with losing Shadow Blast. You would also solve your end problems without slotting so much endmod.
Drop Ageless and go for Barrier Destiny (the 120 second version) for your defense. It's perma, basically.
As for your recharge... well, for starters, you took the wrong Spiritual, but if you really, really need that extra 33% to your Jump as well as 20% to your To-Hit, then... I can't even make a snarky comment about that. Go with Spiritual Core Paragon. Other than that, just by slotting more intelligently you could get 40% more recharge-- and that's with losing Shadow Blast. You would also solve your end problems without slotting so much endmod. |
After playing with the build for a bit I was able to find some better slotting like you suggested and am now at 86% global recharge without spending a ton on enhancements (Decimation and rearranging to get the 5th spot on some of my oblits).
Like I said, a work in progress. I'll have to do another respec once I get my next reward.
Lady Deacon, 50 ill/ff
Cinder Imp, 50 fa/wm
and many more!
Ahh, good to know. Seemed like an odd choice for Spiritual on a WS. By the way you have a Nova attack completely unslotted, so you're likely missing a little recharge there.
Oh, one other thing-- I see you prefer Mako's sets. I 5-slot the two Dwarf melee attacks with Crushing Impacts-- not only is the dam/acc/rech/endredux the same as Mako's, CI gives 5% more recharge. That's an additional 10% recharge right there. 5-slot Drain w/ Doctored Wounds (temporarily) and that's 15%.
Also, don't overlook enhancement boosters! I'd post my build but this latest version of Mids seems to have stripped all my boosted enhancements, and I can't figure out how to re-boost them. I'm currently sitting at 191.25% recharge (that's with perma-Hasten and 5 purple sets + 1 uncatalyzed Kheldian's Grace).
Since my Warshade 5 slender bars from level 50, it's time to really start considering a more-or-less permanent build for end-game and other content.
I've been playing a tri-form from ~30 forward, and here are my problems:
1) Tri-form effectively precludes using toggles like Orbiting Death and Inky Aspect.
2) Slots are getting spread thin between human, dwarf, and nova attacks.
My nova and dwarf attacks are 4-slotted, and my human Shadow Bolt, Shadow Blast, Gravity Well and Gravitic Emanation are 5-slotted.
While Nova has higher base numbers, I feel like I'm cheating it by only 4-slotting the attacks, but I don't have very much anywhere else in my build.
My Dwarf slotting feels okay, but I just can't seem to balance Human and Nova forms. Maybe I should skip Nova altogether and 6-slot my human attacks? Then I could leave Orbiting Death running more often.
Lady Deacon, 50 ill/ff
Cinder Imp, 50 fa/wm
and many more!