Defense sets and hybrid.


Arcanaville

 

Posted

I have a couple of toons that I feel are nearly unkillable. Of course, sometimes the RNG happens and they die, but what can you do? So I am thinking of unlocking hybrid slot on them and goin for the melee tree. Is the added regen and resistance really noticable?


 

Posted

It's only noticeable if you've already got something to build upon or you are very close to capping and Hybrid would bridge the gap.


 

Posted

Quote:
Originally Posted by Forevermore View Post
I have a couple of toons that I feel are nearly unkillable. Of course, sometimes the RNG happens and they die, but what can you do? So I am thinking of unlocking hybrid slot on them and goin for the melee tree. Is the added regen and resistance really noticable?
Yes. The regeneration buff goes up fast with tier: its starts off tiny, but on the Core side its about 30% at tier 2, about +120% at tier 3 (with partial core) and +241% for tier 4 core, plus a small amount more per target. At tier 4, the resistance buff is about +16% with an additional +1% per target up to 10.

For reference: normally my MA/SR has about 21% smash/lethal resistance and 34 h/s regeneration. Slotting Melee Core Embodiment and jumping into a full spawn, it jumps to 46% s/l resistance and 74 h/s regeneration. I think that's noticeable.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

I'm quite fond of Core. Sadly, as nice as Radial can be, I don't want to rely on having to have 3+ foes around to make the +defense worth having. So I've been going Core to shore up characters with moderate resists and high (but not always capped) defense. The increased regen is a boon between hits and the DR takes the edge off when they do hit. And I get a lot of that benefit even if I'm remote from foes - with Radial, I get nothing in that case.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I'm quite fond of Core. Sadly, as nice as Radial can be, I don't want to rely on having to have 3+ foes around to make the +defense worth having. So I've been going Core to shore up characters with moderate resists and high (but not always capped) defense. The increased regen is a boon between hits and the DR takes the edge off when they do hit. And I get a lot of that benefit even if I'm remote from foes - with Radial, I get nothing in that case.
Radial makes the most sense for resistance-based melee archetypes. When there's nothing around, its unlikely you need that much of a buff anyway. As you get more surrounding you, the buff goes up. Its also good for some Dominators depending on playstyle.

Core seems to be better for nearly everything else.

Coupling Radial Hybrid with Rebirth Destiny is just plain crazy levels of survivability. I'm probably stronger than many raid bosses are in other MMOs.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

Great, now the only question is which toon do I dust off. My Wm/Sr scrapper, Claws/Sr, or Fm/Inv brute. Ah, decisions, decisions.


Also, has anyone tried using it with a regen toon?


 

Posted

I am hereby stupified.

Just looked at this on my /Inv brute.

With 1 foe in range of invincibility and melee core my def is:
49% s/l
44% e/n
32% f/c

Res is:
87.6 S/L
41.8 e/n
46.7 f/c
42.9 Tox
20 Psy

Reg 526% Thats roughly 38 hp/s w/o DP. With DP it goes to 56 hp/s

Now, if I get surrounded by mobs, which I frequently do, the numbers get better.

Def
S/L 60.8
E/N 55.8
f/c 44.5

Res
S/L 96% (Capped at 90)
E/N 50.7%
F/C 55.6%
Tox 51.9%
Psi 29%

Regen 659% 47.35 Hp/s, with DP that turns into 70 Hp/s

Plus I have rebirth on top of that.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Radial makes the most sense for resistance-based melee archetypes. When there's nothing around, its unlikely you need that much of a buff anyway. As you get more surrounding you, the buff goes up. Its also good for some Dominators depending on playstyle.

Core seems to be better for nearly everything else.

Coupling Radial Hybrid with Rebirth Destiny is just plain crazy levels of survivability. I'm probably stronger than many raid bosses are in other MMOs.
I just spent some time in Mids and found what I thought to be pretty interesting. While we don't have toggle IH back, we do have it almost full time now.

Between IH with 190s recharge, the wonderful new melee hybrid, and rebirth destiny. I am tempted to roll up my first regen toon since that one guy worked on the Dev team.


 

Posted

Quote:
Originally Posted by Forevermore View Post
I have a couple of toons that I feel are nearly unkillable. Of course, sometimes the RNG happens and they die, but what can you do? So I am thinking of unlocking hybrid slot on them and goin for the melee tree. Is the added regen and resistance really noticable?
Just unlocked my Hybrid last night on my Inv/SS tank and dropped in a T4 Melee Core (got some lucky drops).

In a crowd of 10? Incarnate-capped defense, capped S/L resist, and most of my other resists in the 60's while rocking 600+% regen?

OH HELL YEAH!



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Posted

I don't really have any problems with large numbers of enemies on my SS/Fire brute (Footstomp recharge is under 6 seconds) so I wanted to get the buffs front loaded. I think that's the core choice?

I ended up moving to assault to try that and I might, if it continues to underwhelm, try out support to see if the constant -10% endurance cost is worth it, and the toggle 12% defence seems better than everything else anyway.


 

Posted

Quote:
Originally Posted by BunnyAnomaly View Post
I ended up moving to assault to try that and I might, if it continues to underwhelm, try out support to see if the constant -10% endurance cost is worth it, and the toggle 12% defence seems better than everything else anyway.
Important!

Support Core is only 12% defense for pets! It is 6% defense for players. Support Radial is 8% defense for all.

This is a problem with the real numbers info display for Support Core.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Important!

Support Core is only 12% defense for pets! It is 6% defense for players. Support Radial is 8% defense for all.

This is a problem with the real numbers info display for Support Core.
Oh excellent! The various wikis had the information in a fairly poor form at the time I was searching and that is very very helpful I am still thinking of going with the support simply because the passive effect on a SS/Fire (end reduction) is better than a damage buff.


 

Posted

Quote:
Originally Posted by Forevermore View Post
I just spent some time in Mids and found what I thought to be pretty interesting. While we don't have toggle IH back, we do have it almost full time now.

Between IH with 190s recharge, the wonderful new melee hybrid, and rebirth destiny. I am tempted to roll up my first regen toon since that one guy worked on the Dev team.
Yes, Regen is becoming absolutely ridiculous...I am using Melee Core on my Claws/Regen Scrapper currently...it is an amazing thing to have the boosted resists and regen on top of running Integration + DP/IH/Rebirth...pick your flavor.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Regen is getting to the point where the +HP Rebirth might be more useful.

Oh yeah we're often already at the HP cap too nm. :P

To the /Regen/ lovers, try it on a Brute! You can double stack Dull Pain and actually get more HP from it! The bonus Res cap is definitely noticeable, as you can MoG about 1/3 of the time with a good build. Or, you'll get to the point with Incarnate stuff, you'll only need to use it in a pinch.



26% resist all in a crowd, 17.07% on a single target is pretty freakin' amazing. I'm planning on building this slot for most of my characters.

Then again, I'm not having any trouble surviving in the latest Trial, so I might just do the damage one. More damage? Okay!


-Proud leader of Captain Planet's Magical Friends

 

Posted

Quote:
Originally Posted by planet_J View Post
Yes, Regen is becoming absolutely ridiculous...I am using Melee Core on my Claws/Regen Scrapper currently...it is an amazing thing to have the boosted resists and regen on top of running Integration + DP/IH/Rebirth...pick your flavor.
Are we returning to the days of a regen tanking Hami? I'd honestly be interested in seeing one tank Lord Recluse.