Defense sets and hybrid.
It's only noticeable if you've already got something to build upon or you are very close to capping and Hybrid would bridge the gap.
I have a couple of toons that I feel are nearly unkillable. Of course, sometimes the RNG happens and they die, but what can you do? So I am thinking of unlocking hybrid slot on them and goin for the melee tree. Is the added regen and resistance really noticable?
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For reference: normally my MA/SR has about 21% smash/lethal resistance and 34 h/s regeneration. Slotting Melee Core Embodiment and jumping into a full spawn, it jumps to 46% s/l resistance and 74 h/s regeneration. I think that's noticeable.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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I'm quite fond of Core. Sadly, as nice as Radial can be, I don't want to rely on having to have 3+ foes around to make the +defense worth having. So I've been going Core to shore up characters with moderate resists and high (but not always capped) defense. The increased regen is a boon between hits and the DR takes the edge off when they do hit. And I get a lot of that benefit even if I'm remote from foes - with Radial, I get nothing in that case.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I'm quite fond of Core. Sadly, as nice as Radial can be, I don't want to rely on having to have 3+ foes around to make the +defense worth having. So I've been going Core to shore up characters with moderate resists and high (but not always capped) defense. The increased regen is a boon between hits and the DR takes the edge off when they do hit. And I get a lot of that benefit even if I'm remote from foes - with Radial, I get nothing in that case.
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Core seems to be better for nearly everything else.
Coupling Radial Hybrid with Rebirth Destiny is just plain crazy levels of survivability. I'm probably stronger than many raid bosses are in other MMOs.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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Great, now the only question is which toon do I dust off. My Wm/Sr scrapper, Claws/Sr, or Fm/Inv brute. Ah, decisions, decisions.
Also, has anyone tried using it with a regen toon?
I am hereby stupified.
Just looked at this on my /Inv brute.
With 1 foe in range of invincibility and melee core my def is:
49% s/l
44% e/n
32% f/c
Res is:
87.6 S/L
41.8 e/n
46.7 f/c
42.9 Tox
20 Psy
Reg 526% Thats roughly 38 hp/s w/o DP. With DP it goes to 56 hp/s
Now, if I get surrounded by mobs, which I frequently do, the numbers get better.
Def
S/L 60.8
E/N 55.8
f/c 44.5
Res
S/L 96% (Capped at 90)
E/N 50.7%
F/C 55.6%
Tox 51.9%
Psi 29%
Regen 659% 47.35 Hp/s, with DP that turns into 70 Hp/s
Plus I have rebirth on top of that.
Radial makes the most sense for resistance-based melee archetypes. When there's nothing around, its unlikely you need that much of a buff anyway. As you get more surrounding you, the buff goes up. Its also good for some Dominators depending on playstyle.
Core seems to be better for nearly everything else. Coupling Radial Hybrid with Rebirth Destiny is just plain crazy levels of survivability. I'm probably stronger than many raid bosses are in other MMOs. |
Between IH with 190s recharge, the wonderful new melee hybrid, and rebirth destiny. I am tempted to roll up my first regen toon since that one guy worked on the Dev team.
I have a couple of toons that I feel are nearly unkillable. Of course, sometimes the RNG happens and they die, but what can you do? So I am thinking of unlocking hybrid slot on them and goin for the melee tree. Is the added regen and resistance really noticable?
|
In a crowd of 10? Incarnate-capped defense, capped S/L resist, and most of my other resists in the 60's while rocking 600+% regen?
OH HELL YEAH!
I don't really have any problems with large numbers of enemies on my SS/Fire brute (Footstomp recharge is under 6 seconds) so I wanted to get the buffs front loaded. I think that's the core choice?
I ended up moving to assault to try that and I might, if it continues to underwhelm, try out support to see if the constant -10% endurance cost is worth it, and the toggle 12% defence seems better than everything else anyway.
I ended up moving to assault to try that and I might, if it continues to underwhelm, try out support to see if the constant -10% endurance cost is worth it, and the toggle 12% defence seems better than everything else anyway.
|
Support Core is only 12% defense for pets! It is 6% defense for players. Support Radial is 8% defense for all.
This is a problem with the real numbers info display for Support Core.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Important!
Support Core is only 12% defense for pets! It is 6% defense for players. Support Radial is 8% defense for all. This is a problem with the real numbers info display for Support Core. |

On an SD toon, Melee Core + Rebirth is dy-no-mite!
Trigger OWTS (when needed...like when Melee Core is down) and may you never be defeated again.
Repeat Offenders

I just spent some time in Mids and found what I thought to be pretty interesting. While we don't have toggle IH back, we do have it almost full time now.
Between IH with 190s recharge, the wonderful new melee hybrid, and rebirth destiny. I am tempted to roll up my first regen toon since that one guy worked on the Dev team. |
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Regen is getting to the point where the +HP Rebirth might be more useful.
Oh yeah we're often already at the HP cap too nm. :P
To the /Regen/ lovers, try it on a Brute! You can double stack Dull Pain and actually get more HP from it! The bonus Res cap is definitely noticeable, as you can MoG about 1/3 of the time with a good build. Or, you'll get to the point with Incarnate stuff, you'll only need to use it in a pinch.
26% resist all in a crowd, 17.07% on a single target is pretty freakin' amazing. I'm planning on building this slot for most of my characters.
Then again, I'm not having any trouble surviving in the latest Trial, so I might just do the damage one. More damage? Okay!
-Proud leader of Captain Planet's Magical Friends
I have a couple of toons that I feel are nearly unkillable. Of course, sometimes the RNG happens and they die, but what can you do? So I am thinking of unlocking hybrid slot on them and goin for the melee tree. Is the added regen and resistance really noticable?