Any love for RotP on Incarnate missions?
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I don't know either, but the same delay happens with auto powers, such as stamina and health and swift, when you detoggle walk.
I honestly have no idea why that delay in level shifts going back into effect even exists. Most of the time it's simply an annoyance, but with Rise it negates a significant part of what makes Rise a unique self-rez.
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It gets longer every patch and with lag.
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Ironblade: Actually, I've been arguing that you're making 'factual' statements in the absence of actual knowledge. |
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If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must be level 41 and have Fire Blast or Fire Ball before selecting this power. Recharge: Very Long |
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Rise of the Phoenix will actually leave you invulnerable for a brief time |
I guess that is "not a fact".

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I reserve the right to post whenever and wherever I want within the allowed areas.
orly? You said the same thing in another thread. So you posted that you were done arguing, then went to a different thread and posted another wall of text argument. Okey doke.....
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I don't care what you think, especially considering you are just being argumentative.
I think I'll just report you for being argumentative next time you try to ignore the facts of the powers' text and detailed info and obvious intended usage and factual usage in the game.
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But that I'm aware of, the damage in RotP is like the Damage in Bonfire, it CAN'T miss. The damage is seemingly auto-hit.
One part of OP's post that hasn't been touched on is the damage portion of Rise, which has been essentially neutered due to the lag between rezzing and the game recognizing a character's level shifts. My fire tank has Rise slotted for damage and recharge, and she uses it as a weapon frequently. Against Incarnate-level enemies she's going to see a large reduction in accuracy and damage, because the level shifts won't reactivate until a few seconds after Rise's blast occurs.
I honestly have no idea why that delay in level shifts going back into effect even exists. Most of the time it's simply an annoyance, but with Rise it negates a significant part of what makes Rise a unique self-rez. |
Also, 0.25 seconds is an INCREDIBLY small window to get killed in. Exactly what are you fighting that:
A) Doesn't get knocked away or stunned by RotP's effect (I assume the AVs of a trial)
And
B) Is nailing you -exactly- during that quarter of a second window before Untouchable kicks in
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The original poster was talking incarnate trials where the level shifts do not activate until several seconds into a resurrect.
Also, 0.25 seconds is an INCREDIBLY small window to get killed in. Exactly what are you fighting that:
A) Doesn't get knocked away or stunned by RotP's effect (I assume the AVs of a trial) And B) Is nailing you -exactly- during that quarter of a second window before Untouchable kicks in |
I think it's a pretty big issue for such a big chunk of content that they are pushing.
One part of OP's post that hasn't been touched on is the damage portion of Rise, which has been essentially neutered due to the lag between rezzing and the game recognizing a character's level shifts. My fire tank has Rise slotted for damage and recharge, and she uses it as a weapon frequently. Against Incarnate-level enemies she's going to see a large reduction in accuracy and damage, because the level shifts won't reactivate until a few seconds after Rise's blast occurs.
I honestly have no idea why that delay in level shifts going back into effect even exists. Most of the time it's simply an annoyance, but with Rise it negates a significant part of what makes Rise a unique self-rez.