Interrupt reduction IO set?
I can always get behind another reason to take a snipe...
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Wouldn't an Interrupt Reduction set be like having an Endurance Reduction set, or an Accuracy set?
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Wouldn't an Interrupt Reduction set be like having an Endurance Reduction set, or an Accuracy set?
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Anyway you slice it, I like the idea.
Wouldn't an Interrupt Reduction set be like having an Endurance Reduction set, or an Accuracy set?
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It's called "more flexibility." Especially for frankenslotting.
interesting idea, but if it were possible they could add a proc like effect which would bypass the interrupt time for the power and have it activate immediately
the idea of that came to me since they are doing the kb->kd unique IO in the overwhleming force set we will get during the blockbuster event
we could always have something similar for interrupt powers since that would be majorly useful but only limited to 1 power
Its a cool idea.
But, unless you have a snipe purely as a mule, you'd want to slot it for damage. And the same with the Medicine powers, you probably want to slot them for healing if you take them.
Maybe have some small 3-piece sets with OK bonuses? (Like Blessing of the Zephyr or the low level knockback ones?)
e.g.
Int
Acc/Int
Acc/Int/End
2 pieces: +2% Recovery
3 pieces: +1.125% Health
That way you can fill up with generic IOs for damage or healing.
Or I guess have six piece sets as well and the player chooses whether they're using the power as a mule or useable power. We already have this, like say slotting Gale with Positrons Blast for the Accuracy and Recharge bonus.
Its a cool idea.
But, unless you have a snipe purely as a mule, you'd want to slot it for damage. And the same with the Medicine powers, you probably want to slot them for healing if you take them. Maybe have some small 3-piece sets with OK bonuses? (Like Blessing of the Zephyr or the low level knockback ones?) e.g. Int Acc/Int Acc/Int/End 2 pieces: +2% Recovery 3 pieces: +1.125% Health That way you can fill up with generic IOs for damage or healing. Or I guess have six piece sets as well and the player chooses whether they're using the power as a mule or useable power. We already have this, like say slotting Gale with Positrons Blast for the Accuracy and Recharge bonus. |
Call it a kinda-sorta suggestion, but another discussion got me thinking about this a bit. One thing there are zero sets for is Interrupt Reduction. Admittedly we don't need MUCH, but what could be done for sets?
Powers that could use it:
Teleport - TP Foe
Teleport - Recall Friend
Medicine - Aid Other
Medicine - Aid Self
Medicine - Stimulant
... not sure if the rez does.
All Snipes (Blaster, Defender, Corruptor, Stalker PPP)
... which, while not a HUGE list, still opens up the possibilities to a few potential sets.
Since these tend to be secondary or want to be slotted for other things, 2-3 sets would probably be needed with a little variety to them, and at not more than 3-4 pieces each. The pieces should (IMHO) be individually useful as well.
For instance:
Interrupt Reduction
End/Recharge
Interrupt/Range
... would be somewhat useful in all of those powers.
Some, of course, need accuracy:
Interrupt/Acc
Acc/Recharge
Interrupt/END
... perhaps. (Yes, I know, I do keep adding range.)
What would you want to see in a set?
Would you want to see something specific to a group of powers (Interrupt/Heal, Interrupt/Damage) in an "interrupt reduction" set or see them pushed to the other category (Snipe or Heal) for instance?
(Note, I'm not heavily invested in this. Mostly playing with the idea and throwing it out there for others to mess with too.)