Advice Requester - Ela/FM Build
First thing i noticed is that proc in fly i would switch it to winters gift slow res instead of the KB proc since u already have 15+ kb prot. secound i am not sure i would of gone with the stealth IO in SS im not a big fan of it. Your Taunt Aura will negate the stealth if u have it on in the first place. I would switch out your fire sword circle from oblits to some erads, and scirorro's. I did some other stuff, yes your def drops a bit but u have more reg in it and more HP which will help u in the long run.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 4: Combustion -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Acc/Rchg(15), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Dmg/EndRdx(17)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 8: Fly -- Winter-ResSlow(A)
Level 10: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(13)
Level 12: Lightning Field -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-%Dam(29), Armgdn-Dmg/EndRdx(29), FotG-ResDeb%(31), SMotTanker-Rchg/Res%(31)
Level 14: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx(34), Dct'dW-EndRdx/Rchg(34)
Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Acc/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Dam%(50)
Level 18: Lightning Reflexes -- Flight-I(A)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- HO:Ribo(A), HO:Ribo(50)
Level 26: Power Sink -- Mocking-Acc/Rchg(A), Mocking-Taunt(37), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(48)
Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(34)
Level 35: Incinerate -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(36), SMotTanker-Acc/Dmg/Rchg(36), SMotTanker-Dmg/EndRdx/Rchg(36), SMotTanker-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45)
Level 47: Weave -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Super Speed -- EndRdx-I(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37), Numna-Heal(43)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(11)
Level 50: Resilient Core Paragon
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@Rylas
Kill 'em all. Let XP sort 'em out.
@Rylas
Kill 'em all. Let XP sort 'em out.
The list of things that 4 KB doesn't protect from isn't that long. It's pretty short, really. Some more active players are more than just taunt-bots. Using corners for good groupings and maybe even moving ahead before a spawn is dead once the team has it. For some play-styles, having the protection while moving around is quite helpful.
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This is an extremely expensive build, but this is how I would do it.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Armor
- (A) Impervium Armor - Psionic Resistance
- (11) Impervium Armor - Resistance/Endurance
- (11) Impervium Armor - Resistance/Endurance/Recharge
- (13) Impervium Armor - Resistance
- (A) Superior Might of the Tanker - Accuracy/Damage
- (19) Superior Might of the Tanker - Damage/Recharge
- (21) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (27) Superior Might of the Tanker - Damage/Endurance/Recharge
- (34) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (34) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (A) Impervium Armor - Psionic Resistance
- (3) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Endurance/Recharge
- (9) Impervium Armor - Resistance
- (A) Fury of the Gladiator - Accuracy/Damage
- (13) Fury of the Gladiator - Damage/Endurance/Recharge
- (15) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (15) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (17) Fury of the Gladiator - Chance for Res Debuff
- (A) Impervium Armor - Psionic Resistance
- (7) Impervium Armor - Resistance/Endurance
- (7) Impervium Armor - Resistance/Endurance/Recharge
- (9) Impervium Armor - Resistance
- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Knockback Protection
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (37) Impervium Armor - Psionic Resistance
- (40) Aegis - Psionic/Status Resistance
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Regenerative Tissue - +Regeneration
- (34) Regenerative Tissue - Heal/Endurance
- (37) Regenerative Tissue - Endurance/Recharge
- (40) Regenerative Tissue - Heal/Recharge
- (43) Regenerative Tissue - Heal/Endurance/Recharge
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Run Speed IO
- (A) Rectified Reticle - To Hit Buff
- (21) Rectified Reticle - To Hit Buff/Recharge
- (A) Armageddon - Chance for Fire Damage
- (23) Armageddon - Damage/Endurance
- (23) Armageddon - Accuracy/Damage/Recharge
- (25) Scirocco's Dervish - Chance of Damage(Lethal)
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance
- (27) Scirocco's Dervish - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Perfect Zinger - Chance for Psi Damage
- (43) Perfect Zinger - Accuracy/Recharge
- (46) Perfect Zinger - Taunt/Recharge/Range
- (46) Perfect Zinger - Taunt/Recharge
- (A) Fury of the Gladiator - Accuracy/Damage
- (29) Fury of the Gladiator - Damage/Endurance/Recharge
- (29) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (31) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (31) Fury of the Gladiator - Damage/Recharge
- (A) Accuracy IO
- (A) Impervium Armor - Psionic Resistance
- (33) Impervium Armor - Resistance/Endurance
- (33) Impervium Armor - Resistance/Endurance/Recharge
- (33) Impervium Armor - Resistance
- (A) Gladiator's Strike - Accuracy/Damage
- (36) Gladiator's Strike - Damage/Recharge
- (36) Gladiator's Strike - Damage/Endurance/Recharge
- (36) Gladiator's Strike - Accuracy/Endurance/Recharge
- (37) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Gladiator's Strike - Accuracy/Damage
- (39) Gladiator's Strike - Damage/Recharge
- (39) Gladiator's Strike - Damage/Endurance/Recharge
- (39) Gladiator's Strike - Accuracy/Endurance/Recharge
- (40) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Gravitational Anchor - Chance for Hold
- (42) Gravitational Anchor - Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Recharge
- (43) Gravitational Anchor - Immobilize/Endurance
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Shield Wall - +Res (Teleportation), +3% Res (All)
- (48) Shield Wall - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Defense/Endurance
- (A) Accuracy IO
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Jumping IO
- (A) Recharge Reduction IO
Level 4: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Hi guys - Came back to the game after quite a long absence to find a lot has changed. I decided to roll up a new tank to see all the new stuff instead of respeccing all my existing characters into the new inherent fitness powers and to see the new arcs and what not on the way up. Had a couple questions for the build here:
1. Power order, not sure if this is ok or not
2. Defense - on this one I capped S/L, i had an earlier one that had around 33 to melee but it seems like typed def is in vogue lately, just looking for confirmation
3.Anything glaringly wrong? I kind of hated wasting slots on brawl but then again I don't see any other powers that are really starved for them
4. Alpha, yeah so I have no clue how the incarnate system works in actual game play, I threw resilient on just to see how high I could get resistances here.
5.MotT proc - not sure where this is best placed for maximum stackage
Hm, well reading that it sounds like I'm asking for quite a lot heh, anyway, anything that jumps out at you would be appreciated.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), ResDam-I(43)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 4: Combustion -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), Sciroc-Acc/Dmg(15), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Dmg/EndRdx(17)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 8: Fly -- Zephyr-ResKB(A)
Level 10: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(13)
Level 12: Lightning Field -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(27), Erad-%Dam(29), Armgdn-Dmg/EndRdx(29), FotG-ResDeb%(31), SMotTanker-Rchg/Res%(31)
Level 14: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx(34), Dct'dW-EndRdx/Rchg(34)
Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Acc/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Dam%(50)
Level 18: Lightning Reflexes -- Flight-I(A)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- HO:Ribo(A), HO:Ribo(50)
Level 26: Power Sink -- Mocking-Acc/Rchg(A), Mocking-Taunt(37), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(48)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(34)
Level 35: Incinerate -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(36), SMotTanker-Acc/Dmg/Rchg(36), SMotTanker-Dmg/EndRdx/Rchg(36), SMotTanker-Acc/Dmg/EndRdx/Rchg(37), Hectmb-Dam%(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Super Speed -- Clrty-Stlth(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(11)
Level 50: Resilient Core Paragon
------------
-Hesh
38 FF/Sonic Def
35 Ill/Storm
35 DM/Regen
1 pan of fresh brownies/gallon of milk