Advice Requester - Ela/FM Build


Hesh

 

Posted

Hi guys - Came back to the game after quite a long absence to find a lot has changed. I decided to roll up a new tank to see all the new stuff instead of respeccing all my existing characters into the new inherent fitness powers and to see the new arcs and what not on the way up. Had a couple questions for the build here:

1. Power order, not sure if this is ok or not
2. Defense - on this one I capped S/L, i had an earlier one that had around 33 to melee but it seems like typed def is in vogue lately, just looking for confirmation
3.Anything glaringly wrong? I kind of hated wasting slots on brawl but then again I don't see any other powers that are really starved for them
4. Alpha, yeah so I have no clue how the incarnate system works in actual game play, I threw resilient on just to see how high I could get resistances here.
5.MotT proc - not sure where this is best placed for maximum stackage

Hm, well reading that it sounds like I'm asking for quite a lot heh, anyway, anything that jumps out at you would be appreciated.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), ResDam-I(43)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 4: Combustion -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), Sciroc-Acc/Dmg(15), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Dmg/EndRdx(17)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 8: Fly -- Zephyr-ResKB(A)
Level 10: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(13)
Level 12: Lightning Field -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(27), Erad-%Dam(29), Armgdn-Dmg/EndRdx(29), FotG-ResDeb%(31), SMotTanker-Rchg/Res%(31)
Level 14: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx(34), Dct'dW-EndRdx/Rchg(34)
Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Acc/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Dam%(50)
Level 18: Lightning Reflexes -- Flight-I(A)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- HO:Ribo(A), HO:Ribo(50)
Level 26: Power Sink -- Mocking-Acc/Rchg(A), Mocking-Taunt(37), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(48)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(34)
Level 35: Incinerate -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(36), SMotTanker-Acc/Dmg/Rchg(36), SMotTanker-Dmg/EndRdx/Rchg(36), SMotTanker-Acc/Dmg/EndRdx/Rchg(37), Hectmb-Dam%(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Super Speed -- Clrty-Stlth(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(11)
Level 50: Resilient Core Paragon
------------



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-Hesh

38 FF/Sonic Def
35 Ill/Storm
35 DM/Regen
1 pan of fresh brownies/gallon of milk

 

Posted

First thing i noticed is that proc in fly i would switch it to winters gift slow res instead of the KB proc since u already have 15+ kb prot. secound i am not sure i would of gone with the stealth IO in SS im not a big fan of it. Your Taunt Aura will negate the stealth if u have it on in the first place. I would switch out your fire sword circle from oblits to some erads, and scirorro's. I did some other stuff, yes your def drops a bit but u have more reg in it and more HP which will help u in the long run.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 4: Combustion -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Acc/Rchg(15), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Dmg/EndRdx(17)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 8: Fly -- Winter-ResSlow(A)
Level 10: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(13)
Level 12: Lightning Field -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-%Dam(29), Armgdn-Dmg/EndRdx(29), FotG-ResDeb%(31), SMotTanker-Rchg/Res%(31)
Level 14: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx(34), Dct'dW-EndRdx/Rchg(34)
Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Acc/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Dam%(50)
Level 18: Lightning Reflexes -- Flight-I(A)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- HO:Ribo(A), HO:Ribo(50)
Level 26: Power Sink -- Mocking-Acc/Rchg(A), Mocking-Taunt(37), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(48)
Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(34)
Level 35: Incinerate -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(36), SMotTanker-Acc/Dmg/Rchg(36), SMotTanker-Dmg/EndRdx/Rchg(36), SMotTanker-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45)
Level 47: Weave -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Super Speed -- EndRdx-I(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37), Numna-Heal(43)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(11)
Level 50: Resilient Core Paragon
------------



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Posted

Quote:
Originally Posted by LSK View Post
First thing i noticed is that proc in fly i would switch it to winters gift slow res instead of the KB proc since u already have 15+ kb prot.
I would only follow this advice if you take the extra slot you put in Charged Armor and placed a KB IO in there. When jumping around and trying to control the crowd, it's a major PITA if someone hits you with a KB power while you're vulnerable to it.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
I would only follow this advice if you take the extra slot you put in Charged Armor and placed a KB IO in there. When jumping around and trying to control the crowd, it's a major PITA if someone hits you with a KB power while you're vulnerable to it.
Why would u be jumping around to control the crowed? That is what taunt is for. And 4 KB prot if u do aint going to help much on lot of stuff at higher lvl.


 

Posted

Quote:
Originally Posted by LSK View Post
Why would u be jumping around to control the crowed? That is what taunt is for. And 4 KB prot if u do aint going to help much on lot of stuff at higher lvl.
The list of things that 4 KB doesn't protect from isn't that long. It's pretty short, really. Some more active players are more than just taunt-bots. Using corners for good groupings and maybe even moving ahead before a spawn is dead once the team has it. For some play-styles, having the protection while moving around is quite helpful.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
The list of things that 4 KB doesn't protect from isn't that long. It's pretty short, really. Some more active players are more than just taunt-bots. Using corners for good groupings and maybe even moving ahead before a spawn is dead once the team has it. For some play-styles, having the protection while moving around is quite helpful.
true to a point but in those situations they shouldnt be moving around to much when facing the foes that do have bigger KB. The OP can either put the KB prot in ss, or fly, and have the winters gift in the other since they have both. This way they do not need to add an extra to charged armor.


 

Posted

This is an extremely expensive build, but this is how I would do it.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Impervium Armor - Psionic Resistance
  • (11) Impervium Armor - Resistance/Endurance
  • (11) Impervium Armor - Resistance/Endurance/Recharge
  • (13) Impervium Armor - Resistance
Level 1: Scorch
  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (19) Superior Might of the Tanker - Damage/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (27) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (34) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 2: Conductive Shield
  • (A) Impervium Armor - Psionic Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Endurance/Recharge
  • (9) Impervium Armor - Resistance
Level 4: Combustion
  • (A) Fury of the Gladiator - Accuracy/Damage
  • (13) Fury of the Gladiator - Damage/Endurance/Recharge
  • (15) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (15) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (17) Fury of the Gladiator - Chance for Res Debuff
Level 6: Static Shield
  • (A) Impervium Armor - Psionic Resistance
  • (7) Impervium Armor - Resistance/Endurance
  • (7) Impervium Armor - Resistance/Endurance/Recharge
  • (9) Impervium Armor - Resistance
Level 8: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Steadfast Protection - Knockback Protection
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Impervium Armor - Psionic Resistance
  • (40) Aegis - Psionic/Status Resistance
Level 10: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
Level 12: Energize
  • (A) Regenerative Tissue - +Regeneration
  • (34) Regenerative Tissue - Heal/Endurance
  • (37) Regenerative Tissue - Endurance/Recharge
  • (40) Regenerative Tissue - Heal/Recharge
  • (43) Regenerative Tissue - Heal/Endurance/Recharge
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Lightning Reflexes
  • (A) Run Speed IO
Level 20: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge
Level 22: Lightning Field
  • (A) Armageddon - Chance for Fire Damage
  • (23) Armageddon - Damage/Endurance
  • (23) Armageddon - Accuracy/Damage/Recharge
  • (25) Scirocco's Dervish - Chance of Damage(Lethal)
  • (25) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (27) Scirocco's Dervish - Damage/Endurance
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Power Sink
  • (A) Perfect Zinger - Chance for Psi Damage
  • (43) Perfect Zinger - Accuracy/Recharge
  • (46) Perfect Zinger - Taunt/Recharge/Range
  • (46) Perfect Zinger - Taunt/Recharge
Level 28: Fire Sword Circle
  • (A) Fury of the Gladiator - Accuracy/Damage
  • (29) Fury of the Gladiator - Damage/Endurance/Recharge
  • (29) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (31) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (31) Fury of the Gladiator - Damage/Recharge
Level 30: Boxing
  • (A) Accuracy IO
Level 32: Tough
  • (A) Impervium Armor - Psionic Resistance
  • (33) Impervium Armor - Resistance/Endurance
  • (33) Impervium Armor - Resistance/Endurance/Recharge
  • (33) Impervium Armor - Resistance
Level 35: Incinerate
  • (A) Gladiator's Strike - Accuracy/Damage
  • (36) Gladiator's Strike - Damage/Recharge
  • (36) Gladiator's Strike - Damage/Endurance/Recharge
  • (36) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (37) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 38: Greater Fire Sword
  • (A) Gladiator's Strike - Accuracy/Damage
  • (39) Gladiator's Strike - Damage/Recharge
  • (39) Gladiator's Strike - Damage/Endurance/Recharge
  • (39) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (40) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 41: Electrifying Fences
  • (A) Gravitational Anchor - Chance for Hold
  • (42) Gravitational Anchor - Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Recharge
  • (43) Gravitational Anchor - Immobilize/Endurance
Level 44: Ball Lightning
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (48) Shield Wall - Defense/Endurance
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Defense/Endurance
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Gauntlet
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Jumping IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO
Level 4: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 4: Hurdle
  • (A) Jumping IO
Level 4: Stamina
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
Level 50: Cardiac Partial Core Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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