Tanker Changes Coming


Abyssus

 

Posted

Quote:
Originally Posted by Leo_G View Post
Seeking a buff that is equivalent or quantitatively rational to what Supes gets from that speech would help Tankers on so rare an occasion, it's a wonder why bring the example up in the first place. To use *it* as justification for your stance is foolish.
Except the sentiment that Tankers "hold back" was the very thought behind Fury when it was designed for them in the first place. So, like it or not, the devs at least acknowledged at one time that it was something fitting their concept.

How would I actually express the 'world of cardboard speech' as a mechanic for Tankers?

Well, I think it should be focused on unloading damage to a single target. As I said before, I don't think Tankers cutting down droves of mooks or being AoE machines is fitting for them conceptually. That should be Brute and Scrapper territory.

The ability also wouldn't work well on Minions and Lieutenants. It's meant for the hard targets, like Bosses and up.

So, how about this: a 150s fixed recharge click that for 5 seconds puts a "Marked for Defeat" on any Boss or above that you Bruise. The target will stay "Marked" for 150s or until it's defeated. Any Tankers, including yourself, who attack a "Marked" target will [Doublehit] it for bonus damage.



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Posted

Quote:
Originally Posted by Sylph_Knight View Post
You know what - if they really wanted to fix Tankers then they'd quit breaking Gauntlet (or quit having Gauntlet break everything else for that matter) in test and then releasing those same patches with it still broken on live servers before repairs are made. Gauntlet got broke again in I23 and I have yet to see if they actually fixed it this time before releasing the issue. It was adversely harming proc rates again last we checked on test.

If Fury were ever breaking things like that, you'd see heads roll.
Gauntlet even more broken? Gee, shock.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

How exactly is gauntlet broken?


 

Posted

Quote:
Originally Posted by Severe View Post
How exactly is gauntlet broken?
While I'm not sure how it's "broken" in relation to procs; I believe, as per my signature, Gauntlet is somehow inserting itself into tanks' to-hit rolls. As someone who plays all the ATs, I have yet to see the same to-hit roll anomalies on any other AT.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
While I'm not sure how it's "broken" in relation to procs; I believe, as per my signature, Gauntlet is somehow inserting itself into tanks' to-hit rolls. As someone who plays all the ATs, I have yet to see the same to-hit roll anomalies on any other AT.
Gauntlet was causing the new "PPM procs" to count Tanker ST attacks as AoE attacks, driving down their proc rate and punishing them for not really being AoE. This was supposed to have been fixed (and was fixed on Live for a while) but Sylph claims it's back. I've not done any testing to confirm or deny this.

Gauntlet making Tanker ST attacks count as AoE is also driving down [Doublehit] values for Tankers using Hybrid Assault Radial when the values are supposed to be uniform across all ATs.


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