Warshade Weapons! (Just trust me on this)


BrandX

 

Posted

UPDATE: Due to the direction the thread is taking, most of my OP is obsolete. New suggestion: More "Nictus-y" weapons. Discuss.

Okay, when I play my Warshade, I am in awe at how well done the class is. I love everything about the class, except for the PvP-ness, but that can't be fixed.

I do have a suggestion, though.

Being a Warshade seems like a curse on the character. It looks like your character is possessed by something purple and fluffy and not very nice. The ability to have an optional one handed weapon as the source of the purple would be very cool.

Picture it: A character in robes, with no visible powers and a slight build. He pulls out a fancy sword... which cause his eyes to glow purple. He can shoot stuff from the sword, and hold it aloft to drain power or heal. To shift, he holds the sword tightly and purple fluff explodes as he shapeshifts in the characteristic Warshade way. Picture firing bolts of purple from a cursed sword, or from a tech sword, rather than hands. It would work well for Peacebringers, too, and could explain the Natural origin in a different way. Game lore-wise, just make it so the Nictus or Kheld is trapped in a cyst-like thing in the weapon or something.

I think the optional (This is important. It is an alternate power animation, that, when selected, unlocks the one-handed costume part*) addition of something like that would make pretty much any Warshade player happy. The only issue I can see is lore-wise and the additional time of pulling out a weapon when shifting. To fix the shifting issue, just make it so that if the shapeshift toggle is dropped, the character would automatically be holding the weapon. Honestly, I don't know what to do lore-wise rather than the previously mentioned "Cyst in weapon herp derp" crud. I'm not very happy with the lore fix so far. Perhaps one of you could suggest something, and I'll update the OP.

The secondary, Umbral Aura, could still come from the weapon. Shields would look the same, just have a different cast animation (perhaps an intricate weapon-waving thing). Shadow Step would be a thrust of the weapon through the portal, Shadow Slip would be a focused look at the weapon with a bigger portal to jump through. Starless Step would also be a "look at the weapon as it glows purple" thing. If anyone has any powers that they thing wouldn't work with this, please let me know.

As for weapons, it should be a separate costume set, and really needs to have both arcane and tech and plain choices. Color tintable is a must. It needs to be diverse, or this doesn't really work.

If anyone has any questions or suggestions, please let me know. I will update the OP with any fantastic ones.

Sorry about the wall of text.

*Alternatively, have it as an alternate primary and secondary, but that might confuse newer players. I'm trying to avoid that.


@Rien

I am Lord Omi. Now and forever. They can take our City, but they can't take me.

 

Posted

Please read the lore on why you don't have a "one handed weapon." PBs and WS are epic ATs - there are story reasons for them being the way they are. You *are* "posessed by something purple and fluffy and not very nice" - it's called a Nictus. One that's decided to voluntarily join instead of forcing itself on you (thus being a warshade,) but the point's still there.

What you're looking for, in a way, are Quantum weapons (one's available as a temp power villainside.) And those don't have you shift.


 

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Quote:
Originally Posted by Memphis_Bill View Post
Please read the lore on why you don't have a "one handed weapon." PBs and WS are epic ATs - there are story reasons for them being the way they are. You *are* "posessed by something purple and fluffy and not very nice" - it's called a Nictus. One that's decided to voluntarily join instead of forcing itself on you (thus being a warshade,) but the point's still there.

What you're looking for, in a way, are Quantum weapons (one's available as a temp power villainside.) And those don't have you shift.
Uhm, no. I was looking for a way to have the 'Shade powers come from a Nictus shard inside of a weapon. I have no idea where you got the Quantum part. I suggest you re-read my post.

To clear something up, yes, I know your character is possessed by something purple and fluffy and not very nice. I also know that there are things where the purple and fluffy and not very nice things can live. They're called Cysts, they are difficult to kill, and they have Nictus inside of them. This is a suggestion about having a different way of channeling the possession, though.

Also, what does the fact that they are HEATs have anything to do with it? I guess I don't know where you got most of your post's argument from.


@Rien

I am Lord Omi. Now and forever. They can take our City, but they can't take me.

 

Posted

Quote:
Originally Posted by GreatRock View Post
Uhm, no. I was looking for a way to have the 'Shade powers come from a Nictus shard inside of a weapon. I have no idea where you got the Quantum part. I suggest you re-read my post.


To clear something up, yes, I know your character is possessed by something purple and fluffy and not very nice. I also know that there are things where the purple and fluffy and not very nice things can live. They're called Cysts, they are difficult to kill, and they have Nictus inside of them. This is a suggestion about having a different way of channeling the possession, though.

Also, what does the fact that they are HEATs have anything to do with it? I guess I don't know where you got most of your post's argument from.
Because they are *epic* ATs, they're tied to lore. There's very specific story reasons for the way they are the way they are. You seem not particularly familiar with or misunderstand why they are that way. That's what them being HEATs has to do with it.

Cysts are transport, not "places to live."

Where did I get the quantum part? Again, read the lore. Having your blasts and such come from the weapon is - ready for this? - describing a quantum gun, such as handed to the Void hunters and various Quantum members of some of the groups.

There's a link in my sig that will take you to the Kheld backstory. Read up on it, and you'll see why what you're saying doesn't make sense. Short form, there are three ways to get nictus "powers" or at least blasts:

1. Quantum weapon. Does nothing to the person who uses it, doesn't provide shields, etc.

2. N-fragments. Which have a tendancy to turn the people they're implanted into into Nictus at a fairly high rate.

3. Infestation by a Nictus - basically, the warshade as it is now.

Basically what I'm saying (and yes, I am kind of a stickler on the Kheld lore) is that what you're describing would not be a Nictus/Warshade, and that you have your ideas on the mechanics (lorewise) of them wrong. (Such as, nictus don't live in a cyst any more than people live in a door.)


Now that I'm done nitpicking, there are ways something can be created to give some of the capability without the "something's living in me" aspect of it, which would also allow a bit more exploration of the Kheldian war (and aftermath, and possibly what happens with current events.)

Now, if you wanted a weapons-based sort-of-nictus/warshade, there are ways of doing it to fit *into* the lore, expanding on the various experiments that brought out the Quantum weapons (which is, after all, several years old.) Turn them into a "Quantum soldier" - stronger than the (basically) throwaway members of the gangs given the weapons, but weaker than the Galaxies (should be,) Voids and full Nictus/Warshades. (Actually, probably at or around galaxy/void hunter levels, come to think of it - though those have the shards implanted, again.)

You'd lose the shifting. Without being bound to the being that provides it, you wouldn't have that capability, any more than standing next to a pianist gives you musical ability.

I could see blasts, shields (pushing the energy field out enough to provide some resistance - lorewise, after all, the Q-weapons are designed to take down Kheldians, so fniding a way to protect from incoming fire would make sense.) Not quite sure how a buff would work. I could see even summoning a temporary Nictus pet, similar to extracted essence but without the need for a corpse.

Hmmm.... possibly because I see this (originally) as assassin-ish gear (it's what the Q's are anyway,) I could even see a gun and blade mix, the blade being custom to the archetype and looking... crystal-y or shard-y, lethal and negative energy (since they removed "nictus" energy) damage, possibly even a ST attack with an AOE energy blast...


 

Posted

Or, if you want to roleplay being a warshade with weapons...

Roll a Broadsword/Dark Armor scrapper and unlock the Romulus Sword.


 

Posted

Have to agree with MB. What you're wanting doesn't go with the lore of Warshades.

I realize you want the WS abilities without the WS background, so you can channel the abilities another way, but unless they make Warshade Version 2.0 the Evolution, I just don't see it happening.

And BS/DA is likely not what you're looking for as suggested by another poster, since, as stated already, you want the abilities but in different animations.


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by BrandX View Post
And BS/DA is likely not what you're looking for as suggested by another poster, since, as stated already, you want the abilities but in different animations.
*shrugs* When one wants to ignore lore, one has to make do with what one can get.


 

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Originally Posted by Stone Daemon View Post
*shrugs* When one wants to ignore lore, one has to make do with what one can get.
Well yeah. I figure the OP wanted WS abilities but different concept.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Alright, then. So 'Shade weapons are not lore-friendly?

Please explain Romulus. That is all.

He clearly uses a sword and shield. The sword and shield in question are clearly purple and fluffy-ish. The shield is even unlockable. It is even explained how he got it; when he became Nictus his sword could channel the purple too.

Can we just avoid the question of lore? Because it is clearly in-game already, just not available to players.


@Rien

I am Lord Omi. Now and forever. They can take our City, but they can't take me.

 

Posted

Avoid lore..in a game of lore.
And you clearly don't understand why and how you beacome a heat and how rommie became how he did.. paragon wiki is our friend..pay her a visit.


 

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Originally Posted by GreatRock View Post
Please explain Romulus. That is all.
Well, when a roman warrior and a Nictus love each other very much...

He is not a warshade, by the way. He is an NPC arch-villain that has a couple fluffy pets and special weapons. He doesn't get access to all of the powers warshades do, and even then his powers are not "channeled through his weapons." Comparing them in meaningless.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
Well, when a roman warrior and a Nictus love each other very much...

He is not a warshade, by the way. He is an NPC arch-villain that has a couple fluffy pets and special weapons. He doesn't get access to all of the powers warshades do, and even then his powers are not "channeled through his weapons." Comparing them in meaningless.
I don't know if rommy's sword attacks deal negative energy damage but he is no less a warshade than statesmen and recluse are incarnates


 

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Quote:
Originally Posted by GreatRock View Post
Alright, then. So 'Shade weapons are not lore-friendly?

Please explain Romulus. That is all.

He clearly uses a sword and shield. The sword and shield in question are clearly purple and fluffy-ish. The shield is even unlockable. It is even explained how he got it; when he became Nictus his sword could channel the purple too.

Can we just avoid the question of lore? Because it is clearly in-game already, just not available to players.

Well, like you say, the Nictus empowerment allows him to also empower his weapon and shield.

Sounds good, but if this were to be implemented for PC's, it means new animations. Then people are going to be saying "My guy used an Assault Rifle before he was Nicti-fied, y u no Nictus Rifle?" and it decends from there.

Funnily enough, Reqiuem fused with a Nictus, but never actually uses Nictus powers in-game ...


I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...

 

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Originally Posted by TheShattered View Post
but never actually uses Nictus powers in-game ...
http://paragonwiki.com/wiki/Romulus_Augustus

Yes, yes he does. He has powers with the same name as the 'Shade counterparts, even the same icons and same color of purple. I don't understand why they are different.

Guys, this was just a suggestion, and I wanted feedback on everything _but_ the lore. I doubt any of this will be put in the game anyway. In an effort to turn this discussion into something productive, I would certainly support the proliferating of the "Rommie's sword" thing. Maybe add more weapons with the purple reskin. This thread started with the loose fragment of a suggestion, please try to not just deny it might be a good idea if worked on more. (Emphasis on "might.")


@Rien

I am Lord Omi. Now and forever. They can take our City, but they can't take me.

 

Posted

Quote:
Originally Posted by GreatRock View Post
http://paragonwiki.com/wiki/Romulus_Augustus

Yes, yes he does. He has powers with the same name as the 'Shade counterparts, even the same icons and same color of purple. I don't understand why they are different.
Yea, basically he cheats like a lot of special NPCs do he gets to be BS/WS. Like how Frostfire gets two control sets and the Dream Doctor gets to be ill/staff.


MA Arcs: Yarmouth 1509 and 58812

 

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Quote:
Originally Posted by Cheetatron View Post
I don't know if rommy's sword attacks deal negative energy damage
They don't.

Quote:
Originally Posted by Cheetatron View Post
but he is no less a warshade than statesmen and recluse are incarnates
He isn't, by the games definition, a warshade. Warshades are former nictus that left the dark path behind. The thing that merged with Romulus was no "former nictus." And as he only has a few of the powers available to a warshade (the rest being broadsword/shield powers)...it's like calling Galaxy Archons warshades.


Quote:
Originally Posted by GreatRock View Post
Guys, this was just a suggestion, and I wanted feedback on everything _but_ the lore. I doubt any of this will be put in the game anyway. In an effort to turn this discussion into something productive, I would certainly support the proliferating of the "Rommie's sword" thing.
We already have a sword:


 

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Quote:
Originally Posted by Stone Daemon View Post

We already have a sword:

Yes, we do. I was referring to the possibility of making more weapons "Nictus-y." Also, nice costume. :P


@Rien

I am Lord Omi. Now and forever. They can take our City, but they can't take me.

 

Posted

Quote:
Originally Posted by GreatRock View Post
Can we just avoid the question of lore?
That's like saying "Explain how the US became a nation, but don't bother telling me about british history, colonial history, native American history, the revolution or the people involved."

It's an Epic - IE, tied-to-lore - Archetype. Lore is part and parcel of what it is.

Quote:
Originally Posted by Cheetatron
I don't know if rommy's sword attacks deal negative energy damage but he is no less a warshade than statesmen and recluse are incarnates
He's not a warshade in the slightest. And the lore would tell you why.


For the OP, if you're looking just for the *look,* well, you're looking for more customizable weapon skins, period.


 

Posted

Quote:
Originally Posted by GreatRock View Post
Yes, we do. I was referring to the possibility of making more weapons "Nictus-y." Also, nice costume. :P
It's not my picture, I took it from google. I wouldn't be opposed to more Nictus weapons, but I don't really see the point either. The effect obscures the blade quite a bit, so different blades won't do much for you.