Looking for a secondary for Illusion...


Airhammer

 

Posted

I think Rad and Dark are both good sets for what the OP is trying to do. I just want to throw in my hat with a couple of things that haven't been brought up yet:


Lore pets. They're pretty much rewritten the rules on what it means to solo an AV. Outside of bragging rights and doing it the old, hard way, Illusion Control's edge has significantly diminished versus where it was a few years ago in terms of most AVs. Even if you don't choose to actually solo, having your Lore pets not die often means a huge DPS contribution in trials and elsewhere.

Anyway, Lore pets do very good damage for 5 minutes at a clip, but they can die, so any set that can heal or protect them has an advantage that is somewhat difficult to define, in some circumstances even Power Boosted Force Field (shocker, I know).

Cold, Time, and Dark all offer +Defense, Rad does not. Cold has no particularly great way to heal a Lore pet, but can put some +HP on one. Time and Rad have reliable PBAoE heals, Dark heals for more but has to roll accuracy to use it. -ToHit is heavily resisted and is almost a non-factor for any set except possibly Trick Arrow (which is hands down the worst set at supporting any pet).


Radius of Debuffs. Unrelated to AVs,Radiation and Dark's -ToHit toggles are very different from each other. One often missed difference is the radius. Dark has a 25ft radius, Radiation has 15. The difference is very noticeable in gameplay.


+Recharge for self. Only a few powers anywhere in the game outside of Hasten offer +Recharge to the caster. Radiation has one, Time has a ridiculously powerful one that shames all others, no other buff set does [EDIT:except Kinetics]. While Recharge has limits of usefulness after you acquire sufficient amounts, this "bonus" recharge can make it easier to set up the build in the first place, especially if you plan to do a lot of exemplaring.


-Recharge. Cold Domination offers a huge bonus to Recharge resistance. While I'm not really sure you'd normally get hit by -Recharge debuffs anyway, remember that the assumption of "perma Phantoms" is that you never get hit. If Cold Doms get hit they weather it better than other Illusionists. (This is usually more of a factor for other Controllers, particularly those in search of mezz protection from perma Indom Will).


 

Posted

Quote:
Originally Posted by Lucky666 View Post
This ok you get double tar patch, an aoe stun/rez/massive -regen click, a pet that sets up containment and arguably one of the best heals in the game. Oh and with perma PA levels of recharge it's stupid easy to perma fade(which is the only +def power in the whole game to also give def debuff protection).
Looking at MIDS, with a Perma PA build, fade still has downtime of 30 seconds... not sure what you're on about here.

3x sleet with proc is far superior to 2x Tar Patch. Plus you haven't factored in the extra -30% RES from Heat Loss yet. HT is great stuff..equivalent regen of LR and Benumb, and can rez/stun too. Fluffy and the Heal are great too. Servant's ability to set up containment doesn't really matter since Ill/Dark doesn't really have any AoE powers. Granted, you can fix that with Epic pools though, depending on what you want to do.

Looking at this again I might even put Dark above Rad.. but not above Cold, if only for the fact that -ToHit isn't as good as +DEF for AVs.

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Quote:
Originally Posted by ketch View Post
True, and it does offer more -damage than EF.
This is the reason to take DN. Not the -ToHit. The -DMG is 30% and quite good.

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Quote:
Originally Posted by Master_Templar View Post
Looking at MIDS, with a Perma PA build, fade still has downtime of 30 seconds... not sure what you're on about here.
MIDS is wrong concerning Fade and Soul Absorption. In a patch that came out shortly after Dark Affinity's release the Devs changed both of these powers, and MIDS has yet to follow suit I guess. I know this because my Ill/Dark has perma-PA, perma-Fade, and nearly perma-SA. The base defense number for Fade is basically cut in half from what you see in MIDS now, but it can be made perma.

On a side note /Cold may give recharge resistance, but /Dark gives fear protection.


 

Posted

Quote:
Originally Posted by Master_Templar View Post
Looking at MIDS, with a Perma PA build, fade still has downtime of 30 seconds... not sure what you're on about here.

3x sleet with proc is far superior to 2x Tar Patch. Plus you haven't factored in the extra -30% RES from Heat Loss yet. HT is great stuff..equivalent regen of LR and Benumb, and can rez/stun too. Fluffy and the Heal are great too. Servant's ability to set up containment doesn't really matter since Ill/Dark doesn't really have any AoE powers. Granted, you can fix that with Epic pools though, depending on what you want to do.

Looking at this again I might even put Dark above Rad.. but not above Cold, if only for the fact that -ToHit isn't as good as +DEF for AVs.

MT




I didn't put any slots in fade except for the lotg and and it is only 7 seconds off I'm not sure what type of build your looking at.

edit different mids version slightly just a mix up


 

Posted

Quote:
Originally Posted by Fugacity View Post
MIDS is wrong concerning Fade and Soul Absorption. In a patch that came out shortly after Dark Affinity's release the Devs changed both of these powers, and MIDS has yet to follow suit I guess. I know this because my Ill/Dark has perma-PA, perma-Fade, and nearly perma-SA. The base defense number for Fade is basically cut in half from what you see in MIDS now, but it can be made perma.

On a side note /Cold may give recharge resistance, but /Dark gives fear protection.
They did update it my version has the correct value for fade so I guess we all know where the confusion came from now