invisible attacking NPC, meant to leave instead
I had her remain visible, but untargetable, and attack me recently.
Given how few reports of this are here, it makes me wonder how many people make praetorians.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
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I currently have 3 characters there all going through every Responsibility, Warden and Power story arc, after leveling at least 6 other abandoned or remade characters up to this point.
Given how few reports of this are here, it makes me wonder how many people make praetorians.
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I've been going through it a lot, so I notice things.
Also, I have seen VERY few others in Praetoria. Usually, there is nobody else there, but, occasionally, there will be 2-5 others running around.
After I do IVy's arc, she doesn't appear in the zone to introduce the next contact until I relog.
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This seems to be how the game handles characters teleporting away upon defeat. They don't actually teleport away, they just do the teleport animation, turn invisible, and are supposed to no longer attack you. This was especially obvious to me recently when I ran The Magic Man on my Stalker. After defeating one of the boss' duplicates, I ran off to re-Hide before the next duplicate showed up. Got back into position for an Assassin's Strike, and noticed a to-hit debuff had been placed on an invisible entity right where I had defeated the first duplicate.1) Why does she stay at all? Shouldn't the game forcefully remove her? You could fix that. |
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2) Use whatever code the game does to remove defeated NPCs after a certain amount of time, if it really removes them when they disappear. That would make her disappear completely. |
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3) Make her "con" as an ally. Obviously, she attacks because she is an enemy. |
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
NPC: Belladona Vetrano
Mission: "Take down Cockatrice"
Contact: Praetor Sinclair, Imperial City
Wiki page(odd that the link says Chimera): http://wiki.cohtitan.com/wiki/Chimer...o:_In_Due_Time
Picture of incident: http://img100.imageshack.us/img100/4...lladonabad.jpg
I was using Time's Juncture at the time, which has a huge radius to draw aggro, and Belladona Vetrano did her "teleport away" at the ambush point in the mission, as she is supposed to.
She stayed after she went invisible and was supposed to have left. She then attacked me.
Solution ideas:
1) Why does she stay at all? Shouldn't the game forcefully remove her? You could fix that.
2) Use whatever code the game does to remove defeated NPCs after a certain amount of time, if it really removes them when they disappear. That would make her disappear completely.
3) Make her "con" as an ally. Obviously, she attacks because she is an enemy.