Any suggestions for my blaster?


ClawsandEffect

 

Posted

Okay, recently rebuilt my fire/fire/flame blaster.

I'd had him frankenslotted and his damage output was, frankly, phenomenal.

Unfortunately, it was so phenomenal he was ripping aggro off even decent tanks and getting killed in nearly every encounter during DA content. Mainly because he was built for pure, max damage blasting. Pretty much no defense.

As such, I went into a rebuild phase with him. Dropped a B on him (plus spent some hoarded PP's on SBIO) and am MUCH happier with the results now as a high defense hover-blaster. But, I figured I'd post up here and let people tear into the build and make suggestions for optimization.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Blastion: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Ring of Fire -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg:50(7), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(11)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(15)
Level 4: Combustion -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(17), Erad-Acc/Dmg/EndRdx/Rchg:30(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19)
Level 8: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rchg:50(21), Posi-Dmg/Rng:50(23), Posi-Acc/Dmg/EndRdx:50(23)
Level 10: Fire Sword Circle -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(25), Erad-Acc/Dmg/EndRdx/Rchg:30(25), M'Strk-Acc/Dmg/EndRdx:50(27)
Level 12: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(31)
Level 14: Fly -- Winter-ResSlow:10(A)
Level 16: Build Up -- HO:Membr(A), HO:Membr(31)
Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(33), Thundr-Dmg/Rchg:50(33), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx/Rchg:50(34)
Level 20: Blazing Aura -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(36), M'Strk-Acc/Dmg/EndRdx:50(36), M'Strk-Dmg/EndRdx/Rchg:50(36)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 24: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39), Posi-Acc/Dmg/EndRdx:50(39)
Level 26: Blazing Bolt -- SBlastersW-Acc/Dmg:50(A), SBlastersW-Dmg/Rchg:50(40), SBlastersW-Acc/Dmg/Rchg:50(40), SBlastersW-Acc/Dmg/EndRdx:50(40), SBlastersW-Acc/Dmg/EndRdx/Rchg:50(42), SBlastersW-Rchg/Dmg%:50(42)
Level 28: Consume -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(43), P'Shift-EndMod/Rchg:50(43)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(45)
Level 32: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45)
Level 35: Burn -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(46), Erad-Acc/Dmg/EndRdx/Rchg:30(46)
Level 38: Hot Feet -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(46), Erad-Acc/Dmg/EndRdx/Rchg:30(48)
Level 41: Bonfire -- RechRdx-I:50(A)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(48)
Level 47: Rise of the Phoenix -- RgnTis-Regen+:26(A)
Level 49: Inferno -- M'Strk-Acc/Dmg/EndRdx:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(48), Mrcl-Rcvry+:40(50)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(50), EndMod-I:50(50)
Level 1: Defiance
Level 4: Ninja Run
Level 50: Cardiac Total Core Revamp
------------



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Note: All the Thunderstrikes are SBIO. As are the two Numinas in Health.
Everything else is standard IO.

So. Any suggestions for improving this build?

Also, not noted here. The Alpha is a Cardiac Total Core Revamp. So Endurance isn't really an issue unless I decide to jump into melee range.



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Posted

switch blzing bolt IOs with blaze. Also get a -KB proc in there somwhere


 

Posted

Quote:
Originally Posted by Dz131 View Post
switch blzing bolt IOs with blaze.
Why, specifically? All that's really affected is Accuracy and Recharge. And neither significantly reduces the recharge times of the two powers

Blaze:
TS/ATIO: 3.57/3.15

Blazing Bold:
TS/ATIO: 4.28/3.85

And with all the Thunderstrikes and Posi Blasts, I'm sitting on +48% Acc before IO enhancement.

Damage in both cases are capped and End isn't an issue.


Quote:
Also get a -KB proc in there somwhere
I had thought about that and decided to go with the Slow Resist instead.

I'll continue to think on it.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Why, specifically? All that's really affected is Accuracy and Recharge. And neither significantly reduces the recharge times of the two powers

Blaze:
TS/ATIO: 3.57/3.15

Blazing Bold:
TS/ATIO: 4.28/3.85
The small difference in Blaze recharge is the difference between a gapless Blaze, Ring, Blast chain and one with a gap.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Ew

Level 41: Bonfire -- RechRdx-I:50(A)
Level 49: Inferno -- M'Strk-Acc/Dmg/EndRdx:50(A)

I would reduce Aim to 2 slots
Replace Bonfire with Char with 4 slots (slot with basilisk gaze)
Change inferno with assault.


Just my .02 inf


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by newchemicals View Post
Ew

Level 41: Bonfire -- RechRdx-I:50(A)
Level 49: Inferno -- M'Strk-Acc/Dmg/EndRdx:50(A)

I would reduce Aim to 2 slots
Replace Bonfire with Char with 4 slots (slot with basilisk gaze)
Change inferno with assault.


Just my .02 inf
Assault might be a good idea...MOAR DAKKA!

Bonfire is there mainly as a "Get the **** away from me" power. And I don't really have the slots to do anything with it like you suggested (without compromising my defense).

The same goes for Aim. It's slotted that way for the defense boost.



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Posted

So, are you pretty much hovering and fighting from range with this, then? If that's the case, burn is not that useful as a power choice (as you have to be on the ground to use it), blazing aura with its 8 ft radius probably doesn't do enough damage to justify its end use. If more survivability at range is your goal, I'd drop these (and maybe CJ) for the fighting pool, and get some more slots into your epic armor.

Also, the regen tissue in RotP will only activate when you use the power. As to blaze vs. blazing bolt for the ATO set, blaze will give you more opportunities to benefit from the dmg proc. Hot feet looks underslotted to me. The 3rd lotg (the d/e) in CJ and hover don't benefit you much as they're both fairly inexpensive powers endurance-wise, and there are better ways to boost HP with those slots. Hasten can get by on 2 slots if you're willing to throw a few boosters in. If you're going to take Inferno, I'd slot it at least for dmg, if not also recharge. You can skimp on acc in that power since it's likely to be preceded by aim and build-up. If you find you don't use it much, I'd replace it with an lotg mule (like stealth, which would incidentally give you 'full stealth' combined with the IO in sprint). Or maybe assault, if you don't want to give up CJ.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
The small difference in Blaze recharge is the difference between a gapless Blaze, Ring, Blast chain and one with a gap.
Point taken.



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Posted

I agree...if your plan is Hover-Blasting then Bonfire, Hot Feet, Combustion and Blazing Aura are not going to do much but burn End. I would remove them, add slots to your Armor and self-Rez (if you die a lot, die near the enemy then explode to get them back tee hee!). I would also get Flares back as your other 'Oh crap I'm Mezzed!' power.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
The same goes for Aim. It's slotted that way for the defense boost.
Tohit?

I quite liked ya build, it made me spark up mine to see what I went for. What you've done is dropped in some offense with some attacks in order to maintain high defense. I get that, I didn't do that myself, I settled for being offensive and with the need for a luck to softcap but I team and teams bring all kinds of things that may put me in the position of simply being about full on damage.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

In my case with my Fire/fire/fire blaser I often team with a sonic defender, so I only worry about damage and the sonic shields make me a tank and sonic dispersion makes my scary AoE monster into an AoE god.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by New Dawn View Post
Tohit?

I quite liked ya build, it made me spark up mine to see what I went for. What you've done is dropped in some offense with some attacks in order to maintain high defense. I get that, I didn't do that myself, I settled for being offensive and with the need for a luck to softcap but I team and teams bring all kinds of things that may put me in the position of simply being about full on damage.

yeah. like I said, I was doing so much damage I was ripping aggro. It kinda sucks when half a group un-glomps from the tank, comes over and make you kiss carpet and thank them for the opportunity...

My damage output has come down. Sure. But I am a lot safer now (I'm a big proponent of "safe") and can solo in DA at greater than x1 without ROTP'ing every mob.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
yeah. like I said, I was doing so much damage I was ripping aggro. It kinda sucks when half a group un-glomps from the tank, comes over and make you kiss carpet and thank them for the opportunity...
.
What I do is either allow more consolidation time or because the tanker isn't a good aggro magnet, lower my DPS through selective targeting and I hate having to lower my DPS.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I'd also take flares over fireblast. IIRC it's better dpa


 

Posted

Quote:
Originally Posted by Dz131 View Post
I'd also take flares over fireblast. IIRC it's better dpa
Yep. It is.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Yep. It is.
Are you sure? I thought they came out pretty even and I think Blast comes out a tiny amount ahead factoring in the average of the DOT. That said, I prefer Flares due to the shorter cast and low recharge.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Why buy Thunderstrikes from the store? They're easy enough to get in-game. And there's a, ahem, controversy going on right now about certain store-bought enhancements leading a number of players to boycott them.

Regenerative Tissue is a Proc120s. In Rise of the Phoenix it will only be active for the 2 minutes after using Rise of the Phoenix. If you're leaving it as a one-slot wonder, maybe a Mez/Dmg HO instead?

Agree with above poster on swapping Inferno out for Assault. Or Afterburner. Not because Inferno's an awful power (okay, maybe a little awful) but because Assault and Afterburner do better as one-slot wonders. One-slotted, Inferno is definitely awful.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Why buy Thunderstrikes from the store? They're easy enough to get in-game. And there's a, ahem, controversy going on right now about certain store-bought enhancements leading a number of players to boycott them.
Because I could. I'm sitting on a massive load of PP at the moment.
Moreover, because the Thunderstrikes exemp. So I basically keep my defense numbers down to level 27.

Quote:
Regenerative Tissue is a Proc120s. In Rise of the Phoenix it will only be active for the 2 minutes after using Rise of the Phoenix. If you're leaving it as a one-slot wonder, maybe a Mez/Dmg HO instead?
Yeah. that was a slotting mistake. Will fix it later on.
One of the reasons why I asked for people to look. I occasionally pull boners like this. Like accidentally tossing a Kismet 6% Acc unique into...PFF (facepalm).



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Posted

Quote:
Originally Posted by Dz131 View Post
I'd also take flares over fireblast. IIRC it's better dpa
I never skip either attack.

I like still having an attack chain while I'm mezzed.

Also, you realize the Regenerative Tissue unique only works for 2 minutes after you rez, right? (directed at Hyperstrike)

I went Mace Mastery for my Fire/Fire, and now I'm an absolute monster.

I can immobilize entire groups and jump in with Blazing Aura and Hot Feet running, and fire FSC and Combustion. I almost don't need my primary anymore


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

OK. In between crunching vids I looked over the build in much more detail. You mentioned being a ranged hover blaster and all your PBAoEs are woefully underslotted (except BA, arguably the worst performer of the bunch). Considering that, I went and made a significant alteration. If you prefer keeping the PBAoEs for funs, please ignore the rest.

The following build would be more survivable and is more inspiration friendly. There are mostly subtle shifts, but they add up pretty dramatically.

First the losses: Range defense dropped 0.6%, Nrg/Neg Def dropped ~7%, and net recovery dropped slightly. Consume takes 2 seconds longer to recharge and doesn't recover as much per enemy hit. Build Up lost 1 second of recharge and 1.6% of To-hit buff. The build no longer buffs team defense by 3.5%. And, of course, there are no longer any regular PBAoE damage powers.

The gains: 6% Sm/Le Def, 1.6% F/C/Psi/AoE Def, 3.9% Melee Def, 24.8% Sm/Le resistance, 6% Fire Res, 3% Cold Res, 37% regen (about 2.3 HP/sec if you have the accolades), +6% To-hit, +3% damage, +7.5% recharge, some +perception, and 4pts of KB protection. I also added the Posi Blast procs to your three TAoEs, they would work better than the enhancers I removed.

What do the gains mean? Sm/Le is still your most common threat, the higher resists will be noticeable (if you tier 4 your Alpha, you will pick up even more resists). 1 medium or 2 small purples (25% def or 26.25% def if vet) now caps you to everything except F/C/Psi whereas the other build falls short everywhere except range and Nrg/Neg (slotted fortitude or Cold Shields will cap you to SM/Le/Nrg/Neg/Mel/Range). 3 smalls (or 1 med and 1 small) incarnate cap you to everything except F/C/Psi. One note, it is a minor thing, but when mezzed your old build was capped to range, nrg, and neg with 1 small luck, since the following build relies on Weave, if you get mezzed, this is no longer true. Orange inspires are now much more powerful (vs. Sm/Le), since they are stacking onto 47% resists.

Char is useful and having Flares will give you solid damage even when mezzed (Sequestered, who cares?). I'd consider dropping Inferno and picking up Air Sup, but I think Ring of Fire will take care of any -Fly needs, so I left Inferno for giggles.

If you use Blaze-Ring-Blast as your primary chain, the new build can attack for 4.5 minutes before running out (assuming no accolades) and it is actually unlikely you would burn the endurance out due to lag/being human. If you have the passive accolade endurance buffs, that would eliminate the concern entirely.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Blastion: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(7), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dam%(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 4: Boxing -- Empty(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19), Ksmt-ToHit+(43)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dam%(23), Posi-Acc/Dmg/EndRdx(23)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(17), GSFC-Build%(17), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Build Up -- Rec'dRet-Pcptn(A), HO:Membr(31), Rec'dRet-ToHit/Rchg(42)
Level 18: Blaze -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(33), SBlastersW-Acc/Dmg/Rchg(33), SBlastersW-Acc/Dmg/EndRdx(33), SBlastersW-Acc/Dmg/EndRdx/Rchg(34), SBlastersW-Rchg/Dmg%(34)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 24: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(43)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(40), Mantic-Dmg/EndRdx/Rchg(40), Mantic-Dmg/EndRdx(42)
Level 28: Consume -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(42), P'Shift-EndMod/Rchg(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(39)
Level 32: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 35: Bonfire -- RechRdx-I(A)
Level 38: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Fire Shield -- GA-3defTpProc(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(48)
Level 44: Rise of the Phoenix -- Dct'dW-Heal/Rchg(A)
Level 47: Afterburner -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 49: Inferno -- M'Strk-Dmg/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 1: Defiance
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------



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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Can we see an updated version Hyper?


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I went Mace Mastery for my Fire/Fire, and now I'm an absolute monster.

I can immobilize entire groups and jump in with Blazing Aura and Hot Feet running, and fire FSC and Combustion. I almost don't need my primary anymore

Oh god, you are going to make me end up pulling out my old fire/fire and respec her.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by newchemicals View Post
Can we see an updated version Hyper?
Haven't touched him yet. Still recovering from the awesome of the Summit (and back to the daily grind that's punishing me for actually daring to take a couple days off).



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