Energy Melee/Regen?


Forevermore

 

Posted

I really like the look and feel of Energy Melee, even though the long cast times are a bit of a pain. I really want to try Regeneration as well, so I figured why not put them together. I'm aware that the long animations may cause me to die sometimes since I can't fire off a heal in the middle of Total Focus. Other than that is there a particular reason I shouldn't combine the sets? What are some good ways to mitigate the long animation times? Is it conceivably possible to get decent DPS that relies mostly on Energy Punch and Bone Smasher? Also, I've heard Whirling Hands is awful. Is it awful?


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Go kinetic melee for similar type feel/play style/concept...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

That's the problem I have with Kin melee. My toon doesn't know wushu kung fu, the animations ruin it for me.


 

Posted

Quote:
Originally Posted by Forevermore View Post
That's the problem I have with Kin melee. My toon doesn't know wushu kung fu, the animations ruin it for me.
Same here. If they ever introduce alternate animations I may try it. Until then it doesn't really fit any concept I'm likely to use. Particularly not this one. I suppose I could use Electric Melee. Still, I'd prefer Energy. Maybe I'll roll both and see what happens.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

For what its worth, I enjoy Energy Melee on my Energy/Energy brute. ET's animation time is somewhat tempered by the fact that it pretty much kills what it hits. On a team, the long animations can be a pain. Other than the length of the animations leaving you unable to click your regen powers, there's nothing really wrong with the combo, and that drawback is something you can workaround simply by gaining experience with the character and getting a feel for how it handles combat.

Whirling Hands is terrible, but it's also an aoe stun (good mitigation) and the only aoe you get.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Thinking of the same combo....i see nothing wrong with it....and incandecent strike....rarley bother me on my PB very long animation as well.


Motivation is the art of getting people to do what you want them to do because they want to do it.

 

Posted

I ended up revising the concept to be able to go Stone Melee (went from tech to science concept). I'm only level 12 so far but I already love it. I've barely even had to use my reconstruction and dull pain. The only time I came close to dying was the ambush portion of SSA1 when the PPD keeps coming in waves. Fault and Stone Fist keep most of the enemies in a spawn stunned long enough to kill. They also keep getting bounced around from Fault and the two mallet attacks. Plus, I have Quick Recovery to help with the relatively high end costs of Stone Melee. I can't suggest the combination strongly enough to do it justice.


@Rorn ---- Blue Baron ---- Guardian