Looking for Incarnate Suggestions
My suggestions:
Alpha - Musculature Radial (damage, endmod, run spd)
Judgement - Void Radial (-50% dmg debuff) [dmg boosted by musculature]
Destiny - two choices:
A - Ageless Radial (end refill, minor recharge buff, nice debuff protection)
B - Rebirth Radial (moderate heal, massive +regen)
Interface - 75% chance of damage proc, any style but Cognitive
I always recommend Inv tankers with Energy Mastery to take Spiritual Core Alpha and Rebirth Radial Destiny.
More recharge for Dull Pain and Conserve Power. More heal for Dull Pain(and more max HP), more regen in Physical Perfection and Health, and considerably more regen and heal in Rebirth.
This holds true for your build, since you're considerably lacking in the recharge department which benefits DM heavily as well. As another plus, Siphon Life will become a better self heal.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
My advice for u is not to take any suggestions from other players. Reason why I say this is simple everyone has a different play style. U said you do not want any help or advice on your build because u like it the way it is. That is fine that is your play style. So what I am saying is look at all the incarnate advantages and disadvantages for each of them and see what fits best for your tank. I my self have a inv/ss tank that is built differently then yours, and I am taking different rout then the ones already said here in this thread for my own reason and play style. But also at the same time look at what others do say for the advantage of each incarnate and some of them has merit, while others prefer them over others. I am not saying there wrong or right it is there play style that they are going by.
Auroxis: Thanks. Some good points there. Spiritual was, in fact, my most likely choice for an Alpha slot.
LSK: The reason I asked for suggestions is that I have no idea which is best going to help me - this is my first and only tank, so I don't know which Incarnate abilities will serve me best. Since I don't have the time to make and test multiple different Incarnate Abilities that I'll never use most of, it's better to get some feedback to help pick a good starting place - even more so if the people offering help explain why they think those options are best.
@Roderick
This is the build for my tank that just hit 50 last night. I'm happy with the build as it is, and am not looking to modify it in any way. What I am looking for is suggestions on which Incarnate Abilities, for all slots, are going to help me the most.
The only places I really feel that this character falls short are damage output (But Interface and Judgement should help with that), and survivability against Psionic foes.
Thanks in advance for any help.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Standing Stone: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(3), TtmC'tng-ResDam/EndRdx(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Resist Physical Damage -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(11)
Level 4: Shadow Maul -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(19), C'ngBlow-Acc/Rchg(19)
Level 6: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 8: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25), TtmC'tng-ResDam/EndRdx(27)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(29)
Level 12: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-ResDam(31)
Level 14: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam(31)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), SMotTanker-Rchg/Res%(34)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 20: Super Jump -- Winter-ResSlow(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(39), TtmC'tng-ResDam/EndRdx(39)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(40), SW-ResDam/Re TP(50)
Level 28: Soul Drain -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), C'ngBlow-Acc/Rchg(42), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(42)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 32: Taunt -- Zinger-Dam%(A)
Level 35: Dark Consumption -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), C'ngBlow-Acc/Rchg(45), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 47: Unstoppable -- GA-3defTpProc(A)
Level 49: Hover -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
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Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(11), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-End%(15)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
@Roderick