Domination is horribly broken
Technically, it's very mutable. Each effect has 4 independent flags on it that determine if magnitude or duration is affected by resistance, and/or by combat mods (purple patch). These are usually set to mirror whether it's a Magnitude or a Duration scaled effect, but not always. They can even bet set together so that a power is affected by both, and the purple patch reduces both magnitude AND duration. Dimension shift was like that for a long time, but nobody noticed because, well, it's dimension shift.
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That would be interesting if true, because while such flags can theoretically exist (there are some boolean flags I'm not sure about personally) the power designers didn't actually have direct access to them. At least, I'm pretty certain they didn't between I7 and I18, and Castle himself said explicitly once he had no way to do what you're describing when I asked him about it.
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As for what powers designers have direct access to, that I can't say. It depends what process is used for getting the data from excel into text files, because they should definitely be present in those.
Out of curiosity, I did a quick check to see if any existing powers had this set in a manner that's inconsistent with the type of the effect. As of today, they seem to be rigidly consistent, which support them being set in an automated fashion. Type = Duration all have the duration flags set, Type = Magnitude and Type = Expression have the magnitude ones on, and Type = Constant have both set. Interesting.
I'd say it's possible that the flags exist only as a hint to the UI and don't control engine mechanics, except that the UI doesn't actually take resistance or combat mods into account when displaying real numbers... Likely only an engine programmer would know for sure.
Here is best solution on my opinion :
Adding on the dominator ato set: Where are standing all the bonuses for duration of control; another bonus of +0,5 or +1 mag to all control while under DOMINATION (btw it exist an enhancement with a %chance to add +1mag on mezz so that shouldnt be a problem to implement that on the dominator ato set)
so that should solve that problem.
Redname read me !!!
Moreover, from personnal experience in game (but not in pvp) I noticed i can immobilize some mobs easier without domination than with: like for example the big bots in the incarnate trial Lambda Sector. I already petitioned about that but no idea what is wrong about domination exactly... If what you say about mag is right then they can apply a bonus on the ATO set like i suggest...
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