Hybrid slot
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If we're going to balance ATs based solely off of utmost buffing possibilities, then the game as a whole will have to be reworked. Nothing Tanker specific about that broken point of view.
Brute survival numbers are not 75% that of Tankers. Brutes have the SAME resistance and defense caps as Tankers, and only have 10% less max HP.
So when the Tanker damage cap is increased so that they do 90% of Brute damage at the cap for AoE and ST, then there will be no cause for complaint. . |
@Rylas
Kill 'em all. Let XP sort 'em out.
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It's not even utmost buffing possibilities.
If we're going to balance ATs based solely off of utmost buffing possibilities, then the game as a whole will have to be reworked. Nothing Tanker specific about that broken point of view.
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A well built Brute running Hybrid Melee and Performance Amps is outright better than a Tanker build to the same caliber running Hybrid Assault and same. Both are nearly immoral, but the Brute still gets way more damage. Introduce team buffs or even a single Kin to the mix and the Brute is laughing. The disparity only grows worse the more buffs you introduce and exists long before you get to the survival caps.
Two closely related ATs, sharing most of the same power sets, sharing a similar role, having nearly the same survivability potential but one having way less damage potential is a problem.
It's not balanced and it's not excusable, even if you think so. It's a ****ing double standard and you know it.
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As has been mentioned numerous times in numerous threads: Balance is approached from the consideration of SOs. So if you're going to discuss how Hybrid should be altered to equally affect all ATs based off of SO performance, then go right ahead. I'll be all ears. But once you get into your soapbox of "all these buffs" this and "all these temp powers" that, then you're entering a world of "what ifs" that can't be used as blanket examples. That's not worth having a conversation over.
@Rylas
Kill 'em all. Let XP sort 'em out.
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I do agree with this. If Brutes get the same Defense/Resistance caps as Tanks, then Tanks should get the same damage cap as Brutes. The Brute doesn't start off with the same Defense/Resistance values as the Tank, but the potential to get that high is there. The same should be done for Tanker damage.
Brute survival numbers are not 75% that of Tankers. Brutes have the SAME resistance and defense caps as Tankers, and only have 10% less max HP.
So when the Tanker damage cap is increased so that they do 90% of Brute damage at the cap for AoE and ST, then there will be no cause for complaint. . |
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Hmmm.
A well built Brute running Hybrid Melee and Performance Amps is outright better than a Tanker build to the same caliber running Hybrid Assault and same. Both are nearly immoral, but the Brute still gets way more damage.
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Brute
Base + .95 slotting + .10 IOs + .15 PerfAmp + 1.4 Fury
0.75 x 3.6 = 2.7
Tanker
Base + .95 slotting +.10 IOs + .15 PerfAmp + .75 Hybrid
0.80 x 2.95 = 2.36
Looks like 14% more damage for the brute. Not exactly way more, but not insignificant (Hybrid Assault may end up different than the above calculation, but going with what info we have now). On tankers, the +HP/regen PerfAmp is worth more (even those who can perma-cap often don't hit the button until needed, and very few WP builds perma-cap).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
So when the Tanker damage cap is increased so that they do 90% of Brute damage at the cap for AoE and ST, then there will be no cause for complaint.
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