A Crash Blaster.
So after playing around on my energy blaster, spamming nova whenever it was available. I really came to appreciate the standalone power of a crash nuke. They hit hard, and look fantastic. I've decided to create a blaster centered around the crash and burn play style. I'll light em' up, wipe em out, and if they get me. I have RoTP 5 slotted to hit them back with 800 points of damage
Now I'm debating between energy/fire as a primary, and dark/mental as a secondary. Energy would be simply for the awesomeness that is nova. Fire for the raw damage. The toss up between dark and mental...well that's where i need some help. I need to know if drain psyche will work well in counteracting the crash of say nova, or inferno? Like if i were to activate it before nuking would the -recovery be overpowered by the +recovery of drain psyche? If not, my only options would be /dark (for dark consumption) or Ageless (which i know can counteract a crash) |
If you decide to go with a secondary other than /Mental may I suggest /Elec? Power sink has a base recharge of 60 seconds and is autohit. With ED capped end mod slotting you only need 2 targets to completely refill your blue bar even discounting the Catch a Breath that you had to pop post nuke to get enough end to activate Power Sink.
Edit - also don't forget to include Burn Out in your plans. You can nuke, die, RotP, burnout, and nuke again.
Edit Edit - I just got the chills looking at mids. Sonic/Elec/Fire. Open with Sirens > Char on a boss > Shocking Grasp on that boss for lock down > Screech on any other boss that may be there > Amplify > Build up > Dreadful Wail. Anything that survives will be stunned or still asleep and Power Sink won't wake them up or unstun them.
/e starts planning his own Sonic/Elec/Fire/Burnout nuke monster.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
The -recovery value in Inferno and Nova is -1000%. With ED capped recovery in Drain Psyche you need to hit 7 or more targets to negate the crash. Which is doable though not optimal.
If you decide to go with a secondary other than /Mental may I suggest /Elec? Power sink has a base recharge of 60 seconds and is autohit. With ED capped end mod slotting you only need 2 targets to completely refill your blue bar even discounting the Catch a Breath that you had to pop post nuke to get enough end to activate Power Sink. Edit - also don't forget to include Burn Out in your plans. You can nuke, die, RotP, burnout, and nuke again. Edit Edit - I just got the chills looking at mids. Sonic/Elec/Fire. Open with Sirens > Char on a boss > Shocking Grasp on that boss for lock down > Screech on any other boss that may be there > Amplify > Build up > Dreadful Wail. Anything that survives will be stunned or still asleep and Power Sink won't wake them up or unstun them. /e starts planning his own Sonic/Elec/Fire/Burnout nuke monster. |
I have thought about elec, but I've played it before. I'm not one to repeat often >.
That sounds insane btw! Thanks for the info, I'll probably be going with /mental. Just for the insane regen as well. I'm going for perma-hasten and psyche. This will be a blast :3
If you just want to get the most AOE goodness possible out of your Nuke, endurance be damned, go with Fire/Dark. Hit a full Soul Drain right before you hit Inferno and enjoy.
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We will honor the past, and fight to the last, it will be a good way to die...
Another small dodge around the crash is to slot the Performance Shifter: Chance for +Endurance proc in Stamina. It doesn't give +Recovery, it just periodically throws Endurance at you, completely ignoring the -Rec of any crash nuke, or god-mode, for that matter.
Pretty sure the Panacea proc works the same way (+Health, +End), but I haven't personally tested it.
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Obviously, I don't care about NCSoft's forum rules, now.
Don't forget Endless Destiny when you reach your Incarnate powers.
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Another small dodge around the crash is to slot the Performance Shifter: Chance for +Endurance proc in Stamina. It doesn't give +Recovery, it just periodically throws Endurance at you, completely ignoring the -Rec of any crash nuke, or god-mode, for that matter.
Pretty sure the Panacea proc works the same way (+Health, +End), but I haven't personally tested it. |
Sounds like a fun concept!
I agree that Fire/Dark might be your best bet, with a conceit that Energy's Nova would look cooler.
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My only worry with dark is that i'll have no other form of protection. I'll be going HIGH recharge to get the nuke up as often as possible, so toggles are out of the question. Aside from that, the only midigation dark has is it's stuns. Psy has the ungodly regen of drain psyche, and with perma hasten i'm like 3 seconds shy of perma.
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It's also worth noting that Blackstar from Dark/ has -35% enemy to hit debuff that lasts for 20 seconds and will actually work on the stuff that it hits that survives the nuke. All you need is 10% defense to all positions and you should be relatively safe until you can recover again if you happen to hit less than 7 targets with DP.
Hmmm might have to do a 2nd build for my Dark/Mental/Elec and go with Dark/Mental/Fire......
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
My only worry with dark is that i'll have no other form of protection. I'll be going HIGH recharge to get the nuke up as often as possible, so toggles are out of the question. Aside from that, the only midigation dark has is it's stuns. Psy has the ungodly regen of drain psyche, and with perma hasten i'm like 3 seconds shy of perma.
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Dark has an AOE stun and some tohit debuffs. Drain Psyche on its own isn't going to keep you alive, good as it might be. If you get hit with enough burst damage (no defense) and you're feeling the full impact of it (no resistance) you're not going to have a chance to regenerate the damage taken. You can also go /Force Mastery for Repulsion Bomb (an AOE stun to stack with /Dark's) that also does KD for mitigation and a Soul Drain>Inferno setup, but then you'd miss out on ROTP.
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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
So after playing around on my energy blaster, spamming nova whenever it was available. I really came to appreciate the standalone power of a crash nuke. They hit hard, and look fantastic. I've decided to create a blaster centered around the crash and burn play style. I'll light em' up, wipe em out, and if they get me. I have RoTP 5 slotted to hit them back with 800 points of damage
Now I'm debating between energy/fire as a primary, and dark/mental as a secondary. Energy would be simply for the awesomeness that is nova. Fire for the raw damage.
The toss up between dark and mental...well that's where i need some help.
I need to know if drain psyche will work well in counteracting the crash of say nova, or inferno? Like if i were to activate it before nuking would the -recovery be overpowered by the +recovery of drain psyche? If not, my only options would be /dark (for dark consumption) or Ageless (which i know can counteract a crash)