(Redside) Prologue to Dark Astoria ... incomplete?
Wait... Blue side arc is complete while red side isn't? Say it ain't so! One might suspect the devs favor heroes over villains if this were true. Or worse one might suspect villains received a hand me down arc designed for heroes.
Please buff Ice Control.
Good thing red side contacts are unique interesting individuals and not civilians in normal attire. Red > Blue.
Captain Nolan is just as unfulfilling. You hear about some dude who jumps off a roof, investigate his apartment and... Hey look, it's Heather Townshend!
Interesting responses!
• DarkCurrent, I'd never say (where anyone could hear me) that the devs favour heroes over villains, or that villains got hand-me-downs. Say it ain't so!
• Yep, RevolverMike: red side contacts are indeed unique, interesting, and the types of folks I'd shout a beer for at the pub. Except Mako. Aussies don't like sharks much.
• The whole transition is straightforward, though I'd not call it lack-lustre. To me it's a nice simple bullet-proof (in theory) mechanic for getting heroes and villains into Dark Astoria. Especially now I have worked out what the ??? means in the missions in DA - which we see first in the prologue! - that was a great puzzle! Made me think.
Reason for the post is... why? Why fail to test and iterate the red side prologue so it provides some tangible outcome? I guess I invest in the game, and feel let down when let-down by the basics. Can't blame the devs, really: I22 has a lot of new technical benchmarks showing, I have an idea getting it out must have been an absolute manic pressure cooker of a time in the final days before it went live.
Having said that, I would gladly send TimTams to the devs to encourage them to fix this, except TimTams are so addictive I am sure none would get past NCsoft reception.
� Taosin [Sydney, Australia]
Servers: Virtue, Justice, Exalted
What exactly is the tangible outcome of the blue side prologue?
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What exactly is the tangible outcome of the blue side prologue?
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I agree with Klaw that the prologue gets you "into the zone and point you towards the zone contacts." Both definitely end as we find the fate of the deceased in both cases, and get some context for the rp of the zone as well.
� Taosin [Sydney, Australia]
Servers: Virtue, Justice, Exalted
I guess I invest in the game, and feel let down when let-down by the basics.
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Maybe one day there will be versions of mission content that have been passed through a basic editing application's spelling & grammar check available on the market. ...for just 800 PP!!...
personally im sick of having to run the stupid prologue to the DA arcs, several times i just go straight to DA and want to start the contacts but no i have to run this retarded series of mishs that has no meaning other than story
the prologue should have only been required for the repeatable contacts not the other contacts cause it feels more annoying than anything to have to run on EVERY toon i want to do mishs with in the zone

I've just finished my fifth or sixth iteration of the threatening Arachnos message arc 'Eye of Judgement'). This is the prologue designed to introduce all VIP incarnates to Dark Astoria (for villains and rogues, the blue side equivalent is Captain Nolan).
Three times since patch 1 on March 20.
As a prologue, it's all no risk, as the character runs form A to b to C and meet the protagonists in the zone, and gain some background. Terrific! And it's how we meet Heather Townshend, for example.
However, in the end it just... dies... silently. Disappointingly.
* No reward is offered
* The contact (Threatening Arachnos Message) vanishes too off any contact list (perhaps by design)
* No indication,of any sort, occurs that the 'arc' is complete. Nada. Nothing. Zilch.
* No souvenir is awarded, despite one being provided for Captain Nolan's version
* Characters still get caught 'in the rabbit hole' after leaving The Man in the Forest, if two instances of DA exist, despite the Patch 1 notes indicating otherwise. very jarring to immersion within the game.
I'd love to see this red-side version of the official prologue to Dark Astoria completed and detailed, so it makes sense and my characters can walk away with something tangible, be it a souvenir or some arc exit message from the game. Rather than fading with a whimper, just standing there figuratively blinking.
It makes sense to have a fully-realised prologue that does justice to the awesome possibilities found in Dark Astoria. Especially as the arc is almost mandatory for all red-side VIPs.
Now, this is no rant! I hope it is short and to the point, just.. disappointed and frustrated that this prologue that grabs us by the throat (and it does!) fails to finish in any discernible way.
� Taosin [Sydney, Australia]
Servers: Virtue, Justice, Exalted