Achilles' Heel -Res Stacking


Aggelakis

 

Posted

I am pretty sure (99.999%) the proc can't stack at all from the same alt.

But, can it stack from different alts? IE, if a team of 4 debuffers are all slotting the proc in one or more of their powers, is it sorta like the stacking from Interface debuffs where a team that all has the same one reaches a point of diminishing returns (or no return).

And as a permutation on the above, if an Achilles' is slotted in a pet power, and the pet summoner also has achilles' in another power, would the pet's Achilles' potentially stack with the summoner's? Would pseudo-pets behave the same as true pets in the regard, too?


 

Posted

The Achilles proc does not stack, even from different casters.


 

Posted

I was sorta expecting that, but thanks for the clarification. So a small team that each had it the best result the could hope for is to get it close to seamless always up. OK, thanks.


 

Posted

The proc actually applies an autopower that makes the target debuff itself. That power is flagged "Doesn't stack from same caster", so no single target can ever get more than one debuff at a time.

There's two ways that this could be applied, though. One is like the shields from Force Field, Thermal, etc, where reapplying it extends the duration. The other is like the buff from the Force Feedback proc, where the effect prevents a second stack from applying.

In the former case, it's theoretically possible to keep the effect stacked permanently. In the latter, there must be small gaps, since the power has to wear off before it can be reapplied. I'm uncertain which method Achilles' Heel uses.

Note that the Fury of the Gladiator proc (PVP PBAoE set) and tanker's Bruising (secondary effect in tanker T1 attacks) function the same way as the AH proc, except that Bruising has a 100% proc rate. Each effect has a different name though, so you can stack up to one of each on a target. You can never have more than one of each though, no matter how many sources are applying the debuffs.


@Roderick

 

Posted

Thank you very much Roderick. Very detailed and clear. Everything I could want to know, except for that one bit you don't know, and I'm not sure in the grand scheme how much difference that makes.

Thanks for taking the time to spell all that out.

Now I just need to decide how many Achilles' I feel are enough to get it out and in effect most of the time, and stop there, as more is basically a waste.


 

Posted

Quote:
Originally Posted by Roderick View Post
The proc actually applies an autopower that makes the target debuff itself. That power is flagged "Doesn't stack from same caster", so no single target can ever get more than one debuff at a time.

There's two ways that this could be applied, though. One is like the shields from Force Field, Thermal, etc, where reapplying it extends the duration. The other is like the buff from the Force Feedback proc, where the effect prevents a second stack from applying.

In the former case, it's theoretically possible to keep the effect stacked permanently. In the latter, there must be small gaps, since the power has to wear off before it can be reapplied. I'm uncertain which method Achilles' Heel uses.

Note that the Fury of the Gladiator proc (PVP PBAoE set) and tanker's Bruising (secondary effect in tanker T1 attacks) function the same way as the AH proc, except that Bruising has a 100% proc rate. Each effect has a different name though, so you can stack up to one of each on a target. You can never have more than one of each though, no matter how many sources are applying the debuffs.
Saying Brusing has a 100% proc rate is like saying on a succesful hit, Smite from Dark Melee has a 100% proc rate of Negative and smashing damage.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Saying Brusing has a 100% proc rate is like saying on a succesful hit, Smite from Dark Melee has a 100% proc rate of Negative and smashing damage.
Or that sonic attacks have a 100% proc rate on their res debuff.

i usually just toss the Achilles Heel proc into one or two AoEs and call it good.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Saying Brusing has a 100% proc rate is like saying on a succesful hit, Smite from Dark Melee has a 100% proc rate of Negative and smashing damage.
Not exactly, because Dark Melee doesn't have a "chance" of doing damage.

It's like saying the Miracle unique has a 100% proc rate (which is true). It is a chance of happening that is set at 100%.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Not exactly, because Dark Melee doesn't have a "chance" of doing damage.

It's like saying the Miracle unique has a 100% proc rate (which is true). It is a chance of happening that is set at 100%.
Does it actually roll 1-100, check if that's 100 or less, and apply the buff if so? That would be computationally inefficient, and totally pointless. I obviously can't say for certain without seeing the code, but I would be quite surprised if it worked that way. I would be even more surprised if Bruising did the same.


 

Posted

Every effect in the game has a probability associated with it. Most of the time, though, it's set to 100% (or, more accurately, 1.0).


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?