Bugs/changes/fixes for dark/dark


Darth_Khasei

 

Posted

Hi, just wondering if anyone knows what all is planned to be redone on dark/ dark powers. I've tried searching but i'm using my phone and it's not being very nice to me right now. Or if anyone has a link to where it's been talked about already that would be greatly appreciated. Also has there been anything said when they expect to have the issues fixed?

Thanks!


 

Posted

There are changes coming to fade (buffs both def and res for a smaller amount, can be made perma with enough recharge) and soul absorption (works on living targets, large upfront buff), as well as umbral beast ai (check the set specific feedback threads in the i22 beta feedback forum).


 

Posted

the umbral beast AI was fixed in todays patch


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the umbral beast AI was fixed in todays patch
Yes, excellent change this was for sure. Fade and Soul Absorption are slated to be changed soon™.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

checking on my grav dark dom while building him it appears that the changes to both fade and soul absorption were snuck in with this patch cause i dont think i saw patch notes on them

according to in game numbers now:

soul absorption has -10% tohit on targets and has a very large buff for living foes while dead foes give smaller buff (living foe gives +100% regen and +50% recov) the buffs also last for 45 sec now instead of 30 sec

fade now has a smaller def buff (9.38% to all) but also includes +resist to psi, negative, smashing, and lethal, and has 34.6% DDR (the buffs last for 1 min and power rech is 3:30 base)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
soul absorption has -10% tohit on targets and has a very large buff for living foes while dead foes give smaller buff (living foe gives +100% regen and +50% recov)
I think you're reading that wrong, because that would be absurdly powerful. I think it's actually 100% regen+50% recovery from activating the power, or possibly for the first target hit, with 18.75% regen+9.38% recovery for every additional target, living or dead.


 

Posted

Quote:
Originally Posted by Vimes_NA View Post
I think you're reading that wrong, because that would be absurdly powerful. I think it's actually 100% regen+50% recovery from activating the power, or possibly for the first target hit, with 18.75% regen+9.38% recovery for every additional target, living or dead.
im not totally sure how it works, since it listed both once and the lower values were for the dead baddies pre patch

it looks like you might be right, the large bonus appears to apply as long as it hits and the smaller values apply per target


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
checking on my grav dark dom while building him it appears that the changes to both fade and soul absorption were snuck in with this patch cause i dont think i saw patch notes on them

according to in game numbers now:

soul absorption has -10% tohit on targets and has a very large buff for living foes while dead foes give smaller buff (living foe gives +100% regen and +50% recov) the buffs also last for 45 sec now instead of 30 sec

fade now has a smaller def buff (9.38% to all) but also includes +resist to psi, negative, smashing, and lethal, and has 34.6% DDR (the buffs last for 1 min and power rech is 3:30 base)
Soul absorption's change looks good. What are the numbers for Fade's resistance? And Fade's duration was really upped to 1min? Nice . Oh, and can it now be slotted for Res?



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Posted

Quote:
Originally Posted by Psychic Guardian View Post
Soul absorption's change looks good. What are the numbers for Fade's resistance? And Fade's duration was really upped to 1min? Nice . Oh, and can it now be slotted for Res?
base resist values are the same as the defense value so 9.38%, and also accepts +resist enhances


 

Posted

fade now has a smaller def buff (9.38% to all) but also includes +resist to psi, negative, smashing, and lethal, and has 34.6% DDR (the buffs last for 1 min and power rech is 3:30 base)
(sorry but I don't know how to copy so it gives credit to Necrotech_Master for posting the above statement)
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what would it take to make perma?
Say if you hav rech. at 97% after ED and hasten for 70% how much more global is it going to take?

Thanks!