Plant/Dark; a little ridiculous?
Well spamming roots on top of Tar patch should be just criminal ehehe. I also focused on regen since I decided to take Spirit Tree and of course Soul absorption. Seeds and fluffy keeps warwolves in tar patch as well as healing me and Fly Trap. Plus like others have stated plant can go with almost anything...a lot like Earth I think.
Tangent:I like to have fun in mids when I'm bored...what do you guys think about a Dark/Storm controller? I will focus mostly on -to hit debuff with FS and Hurricane.
As local man pointed out, heart of darkness and thunderclap are a perfect match for each other. It should be a pretty good combo.
I stopped playing my plant/storm around level 32 because I just couldn't find a enjoyable way to play her. My plant/dark on the other hand took an 8 hour dbl exp blue pill and leveled from 30-50 before it ran out.
She is now 50+1 and runs DA missions at +1/8 and destroys everything in her path. Soft capped to everything but psi and incarnate capped to s/l by a mile she barely has time to call her pets. I ran a couple incarnate trials when she was 50 and she rarely got touches even when taking on spawns solo.
I have never had a toon that was the such fun to play. My poor staff/dark brute has been forgotten as well as my stable of toons.
Well spamming roots on top of Tar patch should be just criminal ehehe. I also focused on regen since I decided to take Spirit Tree and of course Soul absorption. Seeds and fluffy keeps warwolves in tar patch as well as healing me and Fly Trap. Plus like others have stated plant can go with almost anything...a lot like Earth I think.
Tangent:I like to have fun in mids when I'm bored...what do you guys think about a Dark/Storm controller? I will focus mostly on -to hit debuff with FS and Hurricane. |
Dark/Storm should fill out the Trinity of Eeeevil fairly nicely (Plant/ and Fire/ being the other two).
HoD/Thunderclap/Tornado - Stun
LS/FS/Tornado/Haunt/Beast - Fear
Good candidate for 'bullet-time': Your +Rech vs. their -Rech (and -ToHit)
Pet goodness (somewhere between Fire/ and Plant/) - Haunt, Beast, LS, Tornado
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Understandly a good combo (Plant is good and Dark Affinity is good), but it really is lacking in synergy. Tar Patch is the only power that speeds up the already powerful Seeds/Creepers. In the meantime, Darkest Night is slowing down confuse damage with -tohit and -damage. And remember, you've got that from the player and Fluffy. I think Storm offers a bit more synergy with its pets that contribute a lot to single target damage; Time is also notable for adding -def/-res while offering lots of defense while its recharge debuffs still allow for a the enemies to hit themselves with a strong alpha.