Leveling graphic


Dechs Kaison

 

Posted

After this weekend, I'm sure most of us have seen this effect a good bit.

But, it occurs to me that when you level 50, there's really nothing different about the fx. Just like any other level.

Typically, we say "grats" or cg, or some silly spelled out version of the same sentiment. But, in this day and age, leveling is faster and easier. There's really nothing to be congratulated for, except, maybe turning 50.

I'd like to see a different kind of graphic when a toon levels 50.
In the midst of an msr, if someone dings 50, I think the whole league should know it. I don't care what it looks like, (as long as it's not another cutscene) I just think it should be different from the rest of the other levels.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

I had an idea awhile back for the level 50 DING graphics...

You become intangible during the animation.
You rise in the air, maybe 6 feet or so, kinda like the rez animation, then something close to the classic ding animation goes off... who knows maybe it does KB/KD and stun on all enemies in a certain range...


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"The potato goes in the FRONT."

 

Posted

I could've sworn the level up effect at 50 was more intense and brighter/louder than the 49 previous ones.

Could just be my perception though, since that ding is usually watched for more than others.


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Posted

Quote:
Originally Posted by MaestroMavius View Post
I could've sworn the level up effect at 50 was more intense and brighter/louder than the 49 previous ones.

Could just be my perception though, since that ding is usually watched for more than others.

It is. Actually the level up effects increase every 10 levels, with L 50 being the big one, of course. There used to be a video of it, I think by Tal_N, if I find it, I'll edit this post accordingly.


 

Posted

Quote:
Originally Posted by TeutonicRogue View Post
It is. Actually the level up effects increase every 10 levels, with L 50 being the big one, of course. There used to be a video of it, I think by Tal_N, if I find it, I'll edit this post accordingly.
That's very true. When you see them side by side, it's obvious.

However...

The level-up animations for levelling up are different in the same sense that each flake of snow is unique. You can tell they are when you examine them side by side, but to a casual observer, they just look like a flash with fireworks. That's the same problem Arachnos bases face - they may have variety in theory, in that pipes and grates and beams are rearranged between corridor sections, but to me, every place looks like some variety of pipes, grates and beams that I cannot comprehend.

In other words, while the animations for levelling up ARE unique, this is a fact known mostly to the people who made them and those who work on them now. To the players, they look the same. If we wanted level-up fanfare that looks unique, it should have changed in colour or shape or in some way that's more obvious.


Quote:
Originally Posted by Arcanaville View Post
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Posted

I've always thought that the whole level 50 ding was a bit of an anti-climax

I'd like to see a far more impressive actual Ding - I like the notion of it having a few power effects going off too, like stun/kb/pbaoe heals etc...

but also when you hit 50, the inspirations granted should be team insps, so that your whole team benefits, and you should get an automatic respec that you can see the contact for.

Also some kind of accolade power - something minor with a long cooldown, but something like a team inspiration granted every 3 days or something. Not game breaking but enough to be useful and a recognition that you've got to the first major landmark in the game.



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Posted

Quote:
Originally Posted by Zombie Man View Post
Thanks for that.


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Posted

Zombie, that's a pretty cool illustration. Thanks!

But, I guess dinging at an MSR is probably going to obscure most graphics regardless.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase