Anyway to make my Bane spider worth playing?
Change to carb form? much more satisfying in my opinion.
http://www.virtueverse.net/wiki/Shadow_Mokadara
Link us your build. I'll see what I can do.
On a break at the moment so I'll have to get to that later tonight. I promise it's nothing short of a disaster.
http://www.virtueverse.net/wiki/Shadow_Mokadara
Budget, goals, EBs or not to EBs, ATOs, just tell me that.
One of my projects for double XP weekend is getting my 45 Bane Spider to 50. I have been alternating back and forth between a melee build and a ranged build but I plan to combine them together into a hybrid when I hit 50. I am pretty happy with the melee build. The ability to instantly annihilate a lieutenant with a single executioner's strike never seems to get old. I hope to have a build of my own to share soon(tm).
One of my projects for double XP weekend is getting my 45 Bane Spider to 50. I have been alternating back and forth between a melee build and a ranged build but I plan to combine them together into a hybrid when I hit 50. I am pretty happy with the melee build. The ability to instantly annihilate a lieutenant with a single executioner's strike never seems to get old. I hope to have a build of my own to share soon(tm).
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http://www.virtueverse.net/wiki/Shadow_Mokadara
Well, I didn't want to hijack your thread by making it about my Bane, but I will post what I am working on late tonight when I get home.
I like my Bane to fight in melee where he can annihilate select targets with Executioner's Strike, and then use soft-capped defense and Crowd Control to avoid being overwhelmed battling the remainer of the spawn. When soloing, he plays pretty-much exclusively melee, occaisionally shooting a runner in the back with Poisonous Ray. When on a team, I can't always take advantage of the best targets or wait long enough between fights for Cloaking Device to come back on, so I make more ranged attacks. That balance between melee and ranged attacks is what I keep tinkering with.
Seeing your current bad build would still be helpful since it could offer some insights into how you are playing your Bane. Trilby will also make you a build if you fill in the blanks!
ive had a bane at 50 since about 2.5 weeks after we got VEATs, although i didnt find a build i liked for him till about a year ago or so
this is what im planning on using for him (i got about 75% of the build together most of what im missing are purps)
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I feel yay I am now considered good enough to give people build advice ^.^
Yeah, just tell me what you want, I'll give it a go.
I've slotted him, I've respecced him, I've done everything short of getting on my knees and crying at my screen.
My bane spider plays horribly. He's 50, alpha slotted (With musculature or whatever) and doesn't really do much damage or take a lot of damage. Does anyone have a cool bane I can get a good look at? Or does anyone know a good MIDs-made build? |
For me, he gives a great balance of damage, defence and control. He'll never be excellent at them all but he certainly out performs most blasters I've played, and can lay down a very solid sea of orange, with an attack chain that has immobs, debuffs & good damage. I also love how he can spawn a lot of pets, especially since the addition of Lore and I often take temp pet powers such as backup radio, just for the hell of it.
If you read that build, you'll probably notice I avoid the crab totally and I've onyl a little bit of bane, just for the extra def/debuff, and I haven't ever gone near a crab so I can't tell you anything about their performance, but for a guy with a gun he's a lot of fun.
http://boards.cityofheroes.com/showthread.php?t=284824
Low carb SoA? (sorry couldn't resist )
Thelonious Monk
Necrotech Master's build is a Huntsman (favors SMG attacks over mace) with a ton of recharge. Many Huntsmen are anti-mace and cannot use Executioner's Strike but I'm glad to see that Necrotech Master's Bane has retained that critical skill.
My build doesn't care so much about recharge, and focuses instead on survivability and team support. Since Banes do not have a self-heal, I really like having fully soft-capped positional defenses and Tough. Bear in mind that Cloaking Device suppresses somewhat in combat, so my defenses are not as overbuilt as they might appear at first glance.
I feel that one of the big strengths of all Soldiers of Arachnos is their superior Leadership. Both my Bane and my Crab Spider run five Leadership toggles, which gives your team and pets a big boost.
At the moment, this build has Mace Beam Blast and the patron Mace Blast for ranged attacks. Most people would probably take Venom Grenade instead of Mace Beam Blast in a second, and things could easily be reshuffled to do so. With Shatter Armor and Surveillance already providing resistance debuffs, I just find that I don't get much use out of Venom Grenade. Using Venom Grenade at the beginning of combat where it would be most useful ruins your executioner's strike. By the time I'm done with the big melee attacks, including two Executioner's Strikes, Shatter Armor and Crowd Control, the need for an AoE resistance debuff has largely passed. But if I get in over my head, the AoE knockback of Mace Beam Blast can be useful.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Bane 50 B: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(5)
Level 2: Mace Beam Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(31)
Level 4: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9), EndRdx-I(34)
Level 6: Recall Friend -- Winter-ResSlow(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Rchg+(13)
Level 12: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(15), EndRdx-I(17)
Level 14: Build Up -- RechRdx-I(A), RechRdx-I(17)
Level 16: Tactical Training: Assault -- RechRdx-I(A)
Level 18: Shatter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(25)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(27)
Level 28: Surveillance -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(29), ShldBrk-DefDeb/EndRdx/Rchg(31), ShldBrk-Acc/EndRdx/Rchg(50)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-ResDam(34), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37)
Level 32: Crowd Control -- SDoArach-Acc/Dmg(A), SDoArach-Acc/Dmg/Rchg(33), SDoArach-Dmg/EndRdx/Rchg(33), SDoArach-Acc/Dmg/EndRdx/Rchg(33), SDoArach-Rchg/DmgFear%(43)
Level 35: Mace Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39)
Level 41: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 44: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48), EndRdx-I(48)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
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I love my Bane and I keep forgetting how well he performs in ST damage as well as light Aoe Damage thanks to Venom Grenade and Crowd Control. I remember many moons ago being Impressed by the fact that I could take out a Red or Purple Con Boss with no issue.
Banes are WAY underrated. My bane is also my main toon and he's a damn crack to play, way more than every stalker I played...and I played lots.
The only weakness I can't do crap about is lack of DDR, but I find him very survivable and capable of putting out big orange numbers.
This is my build, softcapped, around 40% s/l resist, with good recharge (almost perma hasten), accuracy and damage bonus. I suggest taking cardiac as alpha cause end management could be a bit tough at times, especially with the new hybrid toggle that goes for 0.5 end/sec. Cardiac apply even on it. I also suggest rebirth cause you have no other sources of healing.
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I've slotted him, I've respecced him, I've done everything short of getting on my knees and crying at my screen.
My bane spider plays horribly. He's 50, alpha slotted (With musculature or whatever) and doesn't really do much damage or take a lot of damage. Does anyone have a cool bane I can get a good look at? Or does anyone know a good MIDs-made build?
http://www.virtueverse.net/wiki/Shadow_Mokadara