Optimum slotting for Living Shadows?


Argentae

 

Posted

I've mentioned elsewhere that I'm using Living Shadows 6 slotted with the 5 GR Pre-Order enh + an Acc DO. Once I hit 20 those enh will stop procing so I need to be looking/collecting the procs etc to replace it. What/How many procs can you slott in Living Shadows?

5 of Posi Blast (with the proc) and the (Lethal?) proc from cr@p of the Hunter?

Is there a better combo to shoot for in optimizing Living Shadows?

TIA for any suggestions/insight!

Arg


 

Posted

I think it depends on,your goals. I will, in the long term, be shooting for recharge and ranged defense, so Will of the Controller is likely. I think if you are using it for damage, your posi blast with the s/l proc idea is the way to go.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Living shadows does such astonishingly poor damage that I'm not sure it would be worth slotting it for anything but set bonuses. I'd say the same of any aoe immobilize apart from roots, but living shadows has the additional disadvantage of being a cone. This is a disadvantage inasmuch as continual reapplication will require continued presence at the periphery of the spawn, other aoe immobs allowing you to keep applying them from wherever you like. Frankly it seems like hands down the most skippable power in the set and that's precisely what I'm doing on my own controller. As far as containment goes, as I see it dark does pretty well in terms of other methods of gaining it, especially if you have a secondary that also contains some control.


 

Posted

I personally would put Will of the Controller in it, for recharge and defense. I feel that despite the unusual shape, its a fantastic tool. I love it.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Yeah, as a caveat to my previous post I should note that I hardly ever play control ATs so my impulse when I do is to look for every possible place to squeeze out some damage. From that perspective it isn't a very good power so I wouldn't recommend slotting it with posi's blast unless you desperately need the 6.25% bonus and have the slots for it.

It's quite possibly a perfectly good immobilize power but since my last controller was plant/storm of all things I figure there's no chance for it to do anything but pale in comparison to his immobilization potential (what doesn't?) I'll be trying a different approach this time. Dark seems like it has pretty excellent controlliness without relying on that most standard of tools but without being quite as esoterically soft as illusion. I was thinking of will of the controller in heart of darkness, but then, I guess I could spring for absolute amazement... Decisions, decisions.


 

Posted

Cloud senses, the accurate tohit debuff set, also has a negative energy damage proc. So you can fit up to 3 damage procs in it. Cloud senses also has a 6.25% recharge bonus at 4 pieces, and +2.25 max end at 3 pieces.

Looking at the set you could, say, take the acc/end/recharge, tohitdebuff/end/ recharge, the damage proc and either accuracy/tohit debuff or accuracy recharge, then the trap proc and the positron proc.

3 damage procs, some end reduction, accuracy and recharge, a recharge and max end bonus, and a bit of tohitdebuffage as a bonus. Note that each damage proc is worth about a 60% damage enhancement on average in the aoe immob. That's assuming you have containment, without containment it'd be 120%.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Pitho View Post
Cloud senses, the accurate tohit debuff set, also has a negative energy damage proc. So you can fit up to 3 damage procs in it. Cloud senses also has a 6.25% recharge bonus at 4 pieces, and +2.25 max end at 3 pieces.

Looking at the set you could, say, take the acc/end/recharge, tohitdebuff/end/ recharge, the damage proc and either accuracy/tohit debuff or accuracy recharge, then the trap proc and the positron proc.

3 damage procs, some end reduction, accuracy and recharge, a recharge and max end bonus, and a bit of tohitdebuffage as a bonus. Note that each damage proc is worth about a 60% damage enhancement on average in the aoe immob. That's assuming you have containment, without containment it'd be 120%.
Excellent tip thank you! Being able to fit a 3rd Proc in will make quite a bit of difference. :-)

@PleaseRecycle: Don't underestimate Living Shadows. The cone is surprisingly easy to use, I find with minimal effort I hit virtually the entire spawn when working with hazard zone sized spawns (Perez Park etc). With the procs in it, Living Shadows pretty much MELTS spawns. Just target any bosses with the STH and ST immob and confuse any LT's to pump up the damage a bit and you're golden. Keep in mind this is it lvl 12-14 when I don't have access to SO's or decent IO's yet. With the slotting suggested by Pitho above, Living Shadows should work excellently in the mid/late game as well.

To put #'s on it @about 14-16 with Tar Patch down I was seeing up to +5/+5 numbers scrolling up from Living Shadows, it pulses what, 3 times? So that's about 30 dmg to everything in the spawn at a rapid spammable rate? And that's not even counting the extra dmg (considerable) being kicked out by the GR Pre-Order enh procs. One of those procs is a knockdown vs dmg, and they are only 10% for minor dmg (17 ish?) so you've got 4 10% procs.

Pitho's slotting would get you up to 3 20% procs IIRC that would do quite a bit more dmg.

IIRC Living Shadows does dmg on the same order as Plant's Roots, and when proc'd out it's definitely more than worthwhile.

::tosses two shiny coins in hat::

Arg


 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
I personally would put Will of the Controller in it, for recharge and defense. I feel that despite the unusual shape, its a fantastic tool. I love it.

Lewis
I'd love to do that, but I don't see myself having a set of WOTC any time soon!

I think I'll just have to stick to either Posi + the clouded Proc or a 4 pack of Cloud Senses with the Posi Proc and Trap of the Hunter Proc. I hate to give up the dmg enh that comes with Posi, but it might be worth it to fit in the 3rd proc and still get 6.25% +rech.

One advantage to Posi is I can just buy a set with Paragon points I already have, not sure what a set of Cloud Senses is going for on the market, I'll have to check next time I'm in game.

Arg


 

Posted

Once you hit 50 I'd say that the Grav Anchor hold proc is pretty much a given in any AOE immob; I have it in my Dark/Dark defender's Tentacles and my Fire/Rad 'troller's Cages. It's just too good not to slot.

I haven't studied the Dark control set that closely... even though I just rolled one... but it seems like the Shadows work similarly to the dark blast Tentacles power? I found on my defender that the damage wasn't worth slotting for yet the tohit debuff was significant so I went with the Cloud Senses set.

For procs you've the Posi, Cloud Senses, Trap of the Hunter and Grav Anchor available that I see offhand... 3 damage and one hold. You could proc it up that way and toss in acc & range to fill it out. It does look like procs will get you considerably more mileage than straight up damage slotting.

On the Will of the Controller I just bought a set for my Ill/Rad, it was really fairly inexpensive at around 10-20 million per IO. It has no damage enhancement though so it may not be ideal to slot there... it's mainly acc/control/recharge. I tossed it into Flash on my Ill/Rad.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
I haven't studied the Dark control set that closely... even though I just rolled one... but it seems like the Shadows work similarly to the dark blast Tentacles power? I found on my defender that the damage wasn't worth slotting for yet the tohit debuff was significant so I went with the Cloud Senses set.
The % -tohit is 6% on a dom for living shadows, vrs 11% from the fear. Slotting cloud senses makes more sense on the fear, where once you get the initial alpha dealt with from the fear strike duration doesn't matter so much. ATOs in the aoe immob make for a fantastic slotting, since it recharges fast enough to hammer down a few procs, and does pretty good for immobing things + doing damage with reactive.


-------
Hew in drag baby

 

Posted

Also, for those of us going for ranged defense (or defense generally), keep in mind that anywhere that Cloud Senses can go, not only can you get the 6.25% global recharge in 4 slots, but you can also get a juicy 3.75% ranged defense bonus in 6 slots. When you get a lot of ranged defense and other defense interacting with -toHit, things get real nice!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Im putting damage on it. Probably Ragnarok+posi proc. Otherwise, Posi set + cloud senses proc (or trap of the hunter proc)


 

Posted

I think I'm going with Posi+Trap lethal proc for now, I had paragon points sitting around (and all those enh are on sale atm) and having a scaling IO set is just too handy. . Not to mention I really need the +Acc global fromthe Posi 5 pack.

I may revisit that in a final build, the Clouded set would be great!

Arg