Ultimate Debuffer
If you are going to mention a SoA you'd actually be better off with huntsman/bane than spider. You get an extra -20% res from surveillance. And go with Mace mastery for shatter armor for better numbers and better uptime than arctic breath. Add in venom grenade and some Archilles heel procs and you'll be hitting -80% res pretty easy against a hard target along with all the team buffs.
No -regen though so there are better things, it'd be very good, but not "ultimate" either way. Love my huntsman though and they bring a lot to a team. |
Thelonious Monk
Just to recap from this, I've taken some good info from this thread and tried a few new combos including (so far... there may be more):
A dark/rad defender
A traps/dp defender
A dark/poison troller
A cold/sonic defender
So far they are all pretty low level but I hope to get one or more of them pretty high over DXP weekend - although I suspect it will be #1 and #3
Thelonious Monk
When you mean "Secondary Effect" am I right in thinking you're talking about those close to the actual target, maybe affected by an AoE effect?
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http://tomax.cohtitan.com/data/power....Poison.Weaken
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Qucik additional thought re-troller debuffers: What's the best patron pool? I've got a strong suspicion that I should go red-side
Any views?
Thelonious Monk
I usually go Fire with my Trollers; because at some point... no matter what you do... you're gonna die and Rise of the Phoenix is there to bring you back with a vengeance.
Otherwise, for more debuffing; Mace (Def and Resis debuffs).
...although; if you're running a heavy damage debuffer, with a lot of recharge, you may also consider trying Mu (Surge of Power+Charged Armor+Dmg debuffs); or just opt for Demonic Aura/blue-side equivalent (no crash)...
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
on this one I've elected Primal Forces, because even without hasten I'm recharging a lot and end use is high, so Conserve Power helps a lot there. I can then put Power Boost on auto so it's effectively perma and Temp Inv gives me an okish shield.
This toon works well at range so I've often got at least some warning.
Thelonious Monk
In my experience, there is so much +acc and Tohit being thrown around, -def isn't that big an issue. Any crack team designed to take down a trial with as few peeps as possible are already accidentally built for accuracy anyway.
I wouldn't call it ultimate, but a sonic/Dual Pistals always looked interesting to me. Decent debuffs from sonic, and if you use predominantly chem rounds, makes for an interesting layering of resistance buffs and -dmg debuffs. More so with void judgment and paralytic interface. |
Also, I'm not well versed on Secondary Effect debuffing (and I could be mistaken) but it looks like it does some additional major league chopping to Def (base or buff; I'm not sure).
When you mean "Secondary Effect" am I right in thinking you're talking about those close to the actual target, maybe affected by an AoE effect?
Thelonious Monk