Has anyone installed the new 'hacked' porters?
Power and control on the hacked unit is the same at 50 and 25 respectively. Beacons are 5 control per, so total on a loaded hacked teleporter would be 50 power, and 55 control.
I wasn't totally surprised when I could only attach one beacon to it instead of six as advertised--I'm guessing that's because they haven't changed the one-beacon limit on the 1x2 TP room. Annoying, but par for the course.
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Beacons, with the exception of the Teleport Bay, is unlimited. I would assume (based on the fact I haven't touched Beta yet and current knowledge) that won't change just because a teleporter can house 6 beacons by itself.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Thanks for the info.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Ooookay, not sure why my relatively innocuous question got a hostile response, (which I was too late to see) other than the fact--which I freely admit--that I haven't read the base forum in quite a while nor did I do a more than cursory review for other threads on the topic.
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My point was "Why would you assume that it was?"
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
There have always been multiple limits on base items. Even before this issue, a teleporter wasn't able to be fully used because of that room limit. The fact that the developers created a new version doesn't mean the room limits were changed.
My point was "Why would you assume that it was?" |
I will admit to being mildly disappointed that they didn't remove the beacon limit from the 1x2 room since it would have been a nice bonus for small bases, but I don't think it was outrageous to a least wonder if that might have been done along with the addition of the new telepad.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Yes!!, 6 beacons for just one TP, now that is Epic.
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
If you send me an email in game, @Red Phantom Ranger. I will make a toon on your server and donate some inf to your base so that you can have the porters that you want.
I'm just curious as to why we didnt' see THIS thread at the top of the sub-forum?
I'm just curious as to why we didnt' see THIS thread at the top of the sub-forum?
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
If you send me an email in game, @Red Phantom Ranger. I will make a toon on your server and donate some inf to your base so that you can have the porters that you want.
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That said, I may just take you up on that.
Thanks again!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Yes..and immediately realized that combining three pads into one is cause for a TP room redesign. wOOt!
Yes..and immediately realized that combining three pads into one is cause for a TP room redesign. wOOt!
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I actually tried stacking the hacked porters inside the raid porter and while it looked good I wasn't keen on how I had to place the beacons so I scrapped that idea... others might like it though.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
i had two transporter rooms at one time...i now have one room...six transporters with four beacons for five of them...and two beacons for number six...i did it that way just to fill out the room...they work fine "D
Just for yucks I created one and installed it in one of my one-person bases last night.
I wasn't totally surprised when I could only attach one beacon to it instead of six as advertised--I'm guessing that's because they haven't changed the one-beacon limit on the 1x2 TP room. Annoying, but par for the course.
Since I won't be able to upgrade to a 2x2 room for a while, has anyone installed one and got it up an running? Does it have the same power and control requirements as a regular TP? Does it help small bases at all, or do you run into control limits trying to use six beacons on a combo unit?
My Characters
Knight Court--A CoH Story Complete 2/3/2012