Stalker Snipes


Ideon

 

Posted

This isn't so much a suggestion, as me asking for opinions from other players.

If Stalker Snipes were given the Assassin Strike treatment (Range, Accuracy, Endurance, Recharge left the same, shorter non-interruptable animation with similar damage to the current version with a chance to crit when used unhidden, and long version with an actual Assassin strike when hidden), would they become worth using?

I'd say that the Assassin Strike (Assassin Shot?) would have to do more damage than a crit, but less than a melee Assassin Strike, for the sake of balance. Personally, I think this would make them worth taking, especially since they'd become useable in combat as a filler attack.

It's just too bad that, without Hide, there's no way I can think of to give this change to Blasters, Defenders and Corruptors too.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
It's just too bad that, without Hide, there's no way I can think of to give this change to Blasters, Defenders and Corruptors too.
This, sadly =/ would be a great QoL fix for Snipes in general


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
This, sadly =/ would be a great QoL fix for Snipes in general


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Posted

Quote:
Originally Posted by Roderick View Post
I'd say that the Assassin Strike (Assassin Shot?) would have to do more damage than a crit, but less than a melee Assassin Strike, for the sake of balance. Personally, I think this would make them worth taking, especially since they'd become useable in combat as a filler attack.
Due to 'balance', they should do more damage than melee assassin strike due to having a 7.33sec or 8sec animation time (Soul/Mu have 7.33sec, Mace has 8sec). :3 Cut the animation by a few seconds and then they deserve to do less damage, haha.


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-- High-Roller

 

Posted

Yes, but being ranged, they can be fired much more safely, with no risk of being hit by errant AoEs, or transferred aggro when a teammate dies or flees. The reduction in damage is the cost for the increase in safety.

Of course, if it's the same damage scale as Assassin Strike, but using the Ranged Damage modifier rather than Melee Damage, it'll be lower automatically anyways.


@Roderick