Argh / Yay
I'm just mad they picked Mass Effect Day for the I22 launch.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
So thoughts on the issue so far?
Boo @ converters not being there yet
Yay @ catalysts
Yay @ iTrial (seems pretty easy, but the big plus is that they aren't IDF or Robot spawns!)
Yay @ DA content for the most part that I've done. Nice art, nice models, nice updated mobs/powers
Yay @ Shivan trial (easy follow along beat em up along the lines of DFB. Now I just need to team with people who listen for badges :S)
Yay @ LFG working while in a mission. (Now with all that stuff in there, the window needs to be easier to read)
Also Yay @ Hacked TP. I haven't spent time editing my base in a very long time. The new TPs are in place, but still not quite how I want them arranged due to all the TP pads attached. But I'm actually looking forward to base editing again!
Haven't checked out the powers yet. Interested in Dark control, on the fence about dark affinity, but looking foward to staff fighting.
I look forward to Mental tossing a frisbee at me later tonight.
I've already forgotten about most of you
Doh, I havent put the vpn back on my laptop so I can kick off the update on my home machine while at work.
Horatus - lvl 50 Fire/Elec Blaster
Yay for the Flying Disc!
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events
I hate it, too, as I love ultimate frisbee and try to frisbee golf a little as well. I'd pick up this power for kicks and how well it was implemented, but the cost means it's on the "maybe but probably never" list for me.
Anyway, other stuff. Yay for Darkness Control/Domination, argh for those powers being so tinted. Any other set with energy type powers (fire, rad, etc.) does not have nearly as much tinting. Heck, I was able to make Dark Armor look like water, something you can't do with Dark Control (unless you want oil in them there waters). Still, the set is pretty fun so far. Possess looks freaky and looks much better than other confuse powers. Yay for that.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
If something's under 400 points and I have some interest, it's usually a no-brainer for me.
Why would you pay for it, GP? 150? 100?
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Overall, I haven't found much (aside from bugs) that I don't like about this issue. I really love the new arcs. They are dynamic and interesting and I like that there are choices in some of them!
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
_________
@Inquisitor
If something's under 400 points and I have some interest, it's usually a no-brainer for me.
Why would you pay for it, GP? 150? 100? |
But keep throwing points and money at 'em, MG, they love you for it. I really am just teasing with that. How you spend is how you want to spend, but I'm never going to agree that some things like the frisbee power isn't too expensive in comparison to other things. As a baseline, I did throw out points for the New Year's pack. That was 160 points (160!) for an aura, costume change emote, and THREE different emotes. Yes, the animation for each of the fireworks emotes is the same (with a different effect), but you can't deny that pack had way more than a frisbee throwing power and was CHEAPER.
For the rest, I actually wouldn't mind seeing Dilemma Diabolique being a little tougher. I don't want more gimmicks, I just think some parts of it could be more challenging. Like the... healing node thingies in the final phase. Making them have higher HPs or even lt. status wouldn't be a bad idea. It was pretty easy for 3 characters to drop them all with enough time to go and hit Diabolique between their being respawned. I'd actually say the Avatar or whatever phase earlier is tougher.
But that is from my own, albeit limited experience. I'm sure whenever I run it without MP at the helm, it'll be more of a challenge.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
To be honest, GP, I find almost everything overpriced on the Market. I certainly pay a lot more money under the Freedom system than I did before. I do get more stuff for my money, but I'd prefer Free Issues, Free Power Sets, and every once in a while $10 Costume/Emote/Power packs. Alas, we'll never see those days again...
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
While I agree that 250 points is more than I'd pay for the "throwing disc" power, I think their pricing point of view may be coming from how much in resources was needed to produce the item.
Let me first say, I could be totally wrong since I know nothing about programming and what it takes to create anything in game... However, I would think that it takes more time, programming, testing, etc. to create a power than to create an aura, or emote.
Maybe their logic is more resources used = higher price. The only problem with this logic is the perceived value of the customer.
Anyway, onto I22...
I have only played a little during the day 1 DD runs and barely started the DA arc. The DA arc looks pretty cool, I need to get started on those missions.
I was a little disappointed with the DD trial, just from being back these past couple of months and playing all the other trial I was really expecting more of a challenge, but it was fairly "easy" I think.
The new DA is cool, first thing I did after logging in was just fly around the whole map.
Is anyone planning on running the lower level trial any time soon?
@Alpha XBS ~ Victory
Thunder Light - Peacebringer * Displaced Calibre - Dual Pistols/Time Corruptor * Defendatron WS - Warshade
Madame Distress - Ill/Rad Controller * Madame Infernus - Fire/Thermal Corruptor
Eh, like I said earlier, the costume change emotes all require animation and graphics work. The flying disc isn't really out of whack with that, and it's certainly not out of whack with the work that had to go into the New Year's Pack powers. I hate to keep going back to that, but it, costume emotes, and the costume packs are base line that are easy to compare to. They're also the points players seem to go with more easily. Things like this frisbee power, the vanity pets, and even that Party Pack that came out around Going Rogue are all getting hit on as being over-priced for what they are.
I really don't know what to make of it. Sure, the system is new and the devs are still kind of seeing what people will roll with, but it really is like they are throwing a dart at a dart board for some of these, rather than comparing to the stuff they already have in place.
MG, you're one of those "gotta have it now" people, which means you are going to pay more. I actually feel like I'm getting more out of this new system than I was before, and I'm not paying anymore. I'd love to have the money to maybe get a few more things or not have the frisbee be in the "probably not" territory, but I have to justify paying for a sub every month with my finances and what makes sense for me to pay for a gaming hobby (and supporting this game for about 5-6 years is a big investment). Anyway, the new system does make for an interesting look at economics and psychology!
Ran the new trial, Drowning in Blood, last night. It was okay, but I would have liked a little more depth to it than the DFB trial. It's building off the Shivan stuff in Galaxy Park, but it doesn't really go anywhere with it. I read all the text from the Commander, and I still wasn't able to get much out of it, or even why that Shivan at the end splits. It's good fun other than that, and another good source for a buff into your 30s. Also good for working on your Tank defeat badge.
If anyone runs it, you get one badge for completing, but if you want the badge for collecting four meteor shards, you MUST talk to the scientist right at the start (he's standing somewhat near the commander and uses the tech aura thing that is used for heal self and aid other). We couldn't find him anywhere after that.
Once you talk to him, anyone in your group can click on a meteor to get a fragment. Each phase of the trial has one, for four in total, and they are marked on your map (the last is not noticeable and way off to the side from the big Shivan).
Hopefully they'll have a fix for the "defeat both big shivans within 30 seconds of each other" bug soon. Masque and I petitioned last night, but I don't know if we'll get it.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Re: Drowning in Blood
I've petitioned twice for the Brotherly Love badge and gotten it twice. Customer Service is working overtime!!!
Following is my opinion only:
After running the Dilemma Diabolique about 10 times, I am going to say... it is not to easy over all. It is too easy for many individual people who pick up things very easily, learn new mechanics quickly, and have good memories (this group includes many of the people I team with). But for the average team, I think it works. I do however think the difficulty in it comes with all of the enemies being +6 or +7. At first I was thinking that was just a cheap trick, but now I am thinking... you know what, we are kitted out, we've done so many other things, why not go this route this time. I did however notice that having even 1 or 2 +0 or +1 characters on the team does make things more difficult (especially if going for a master run).
As for the essences at the end... you only have < 30 seconds to kill 4 of them and they fly quickly... I dunno, maybe a few more hp, but I wouldn't change it much.
Another thing I really like is the "survive by ANY means necessary" mechanic. It is awesome that a weak league could pop out shivans and even longbow heavies if they needed to.
I really hope to see other folks stepping up to lead the Dilemma Diabolique or even MoDD. I am said that I usually only see myself, Chan/Missie, or Masque running anything harder than Keyes. There is more to this world than BAF and Lam and I hope others feel the same!
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Re: Drowning in Blood
I've petitioned twice for the Brotherly Love badge and gotten it twice. Customer Service is working overtime!!! |
As for the essences at the end... you only have < 30 seconds to kill 4 of them and they fly quickly... I dunno, maybe a few more hp, but I wouldn't change it much. |
I really hope to see other folks stepping up to lead the Dilemma Diabolique or even MoDD. I am said that I usually only see myself, Chan/Missie, or Masque running anything harder than Keyes. There is more to this world than BAF and Lam and I hope others feel the same! |
I've tried for all (except DD) off and on and my play time doesn't seem to gel. I just don't have the time (and mostly patience) to stand around for 15 - 30 minutes trying to get interest and a team going for these. Even with a working "invite while in progress" hasn't helped.
Kind of hoping the LFG will quickly institute a cross-server mechanic and pull in others from different servers to get these really going.
I've already forgotten about most of you
Regular support report. Bug reports never get immediate action. They get sent away to eventually get looked at and maybe, just maybe to get the badge that shall not be named.
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
Regular support report. Bug reports never get immediate action. They get sent away to eventually get looked at and maybe, just maybe to get the badge that shall not be named.
|
If so, feel like nudging them to look at my character as well?
I've already forgotten about most of you
Figures. One of those characters happen to be the one you ran with our ore-learning expedition run?
If so, feel like nudging them to look at my character as well? |
Doesn't work, I petitioned on one char for two of mine, I had to file separately for each
Guardian of CHRYSALIS
Victory Limitless- /chanjoin "Victory Limitless"
P.E.R.C. First Chair- P.E.R.C. Site, Victory Over Hamidon
I've tried getting some Keyes going, but I never get enough interest. I actually like that one a fair amount after its revamp. I think I get my TPN and MoM fix enough when you run it, MP, that I never think of running either otherwise. UGT... I just don't like. Too long, and I don't like Devouring Earth.
I definitely would not run Diabolique with someone that did not have all three level shifts. The AV's and their health was going down not very fast in comparison to AVs in Lambda and BAF, and that was with mostly +2 and +3 people. So I guess you are right that there is a good challenge there.
I got the brotherly love badge awarded on GP as well, so support is doing good work there!
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I think they also hooked me up with the badge according to the response I got, but haven't had time to log in and check.
Now if I could just get the CIT/Sentinel information to match and update.........
I've already forgotten about most of you
Boo @ only 1 power released. --> Personally I've never liked releases that only have one powerset added. Day one, I tried Darkness control, and the entire DFB team I got on was All Controllers and Dominators. Everyone had the same idea. Really screws up play balance when everyone only has the ONE thing to try. Having a Beast mastermind and a couple staff scrappers in the mix would have been so much better.
Running City of Heroes Panel - Dragon*Con 2012 MMORPG track
Well, if it bugs you that much, you could always roll something with a new powerset later. Trying to think how often before Freedom we even got multiple new powersets in an issue. Powerset proliferation had multiples technically, yes, but new powersets? Usually it was just Willpower or Shield or something.
I'll take multiple powersets an issue, even if they are released throughout the issue. Oh, and I doubt everyone had the same idea. Character concept and the power pairing changes things up, and I don't think balance really comes into play much with DFB. Pretty straightforward content there, run through and beat stuff up.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
After getting in a little bit of time for actual iXP on a character, YAY @ DA solo content.
Within a couple of missions of the beginning arc, this guy (TW/WP) was making some serious headway into unlocking judgement and interface running at upped difficulty. In fact, FINALLY, he's fighting stuff that could give him trouble if I herd entire rooms of big ole spawns. Since the low 20's, he's had zero trouble with anything at upped difficulty.
I don't know if I'll go through it again with less solo-friendly characters, but we'll see. Certainly doable but pretty slow. But with this current guy, it's just about perfect.
I've already forgotten about most of you
I22 - Too soon man, too soon!
Still need 2 freaking nightmares from MoM. Seriously hate the "random" of that badge; it's *almost* getting up there in annoyance with Avoids the Green.
But yay at new stuff to do. Yay at new badges. Yay at yet another freaking character to make (Staff is cool, yo), but not so sure about Beasties yet (Beasty Boy name taken?). And yay at more catalysts!
I've already forgotten about most of you