Dual Pistols buff rumors true?


Bionut911

 

Posted

Quote:
Originally Posted by RaikenX View Post
Give us the Beta Bug back. This will solve EVERYTHINGGGGGG!

Well...ok...maybe not...but that was still a pretty kickarse bug.


For those that might not know/remember...

Back in beta (closed beta as i recall), the Swap Ammo function worked off a single button, and instead of being able to pick and choose which ammo you want like you can now, instead you cycled through the different ammos. I think the order was something like Standard, Incindiary, Cryo, Chem...or....something. ANYWAY...You could actually trick the game by using a combination of the Swap ammo and the Walk power to load up all three "exotic" ammo types (Incend., Cryo, and Chem) at the same time. The result was you'd get the damage from the lethal plus the fire damage (just the up front portion tho...no dot), cold damage, and toxic damage. Though i think, iirc, one of the powers (HoB, maybe) actually ended up getting a little gypped on overal damage potential. Still...taking out LT's in the same number of shots it would normally take a minion (2-3)...oof.
With that, they might as well just give Dual Pistols an overall increase in daage that it really need.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by nytflyr View Post
I would like to see them add another option to swap ammo... add a "hollow-point" round which converts the damage from lethal to smashing, leaving KB in place...
Hollow point wouldn't do Smashing - it would do critical lethal damage.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

I second the motion of rolling all the ammo types all in one since most are very minor.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
I second the motion of rolling all the ammo types all in one since most are very minor.
I could see that maybe working out temporarily similar to Aim, but I highly doubt it'd be balanced.