Stalker ATO Proc info needed!


DreadShinobi

 

Posted

Hmmm i can get a critical every time too....and i attack faster then every 10 seconds

my chain is

assassin strike => some random attack => a finisher uppercut which has the proc. slotted => assassin strike

This is using street justice by the way

I realized they probably would make sure that assassin strike wouldnt allow you to exploit and stay hidden all the time if you slot it there.


 

Posted

Quote:
Originally Posted by Jibikao View Post
Yeah, Scrapper's superior version is definitely an improvement. Stalker's regular proc already gives AS 100% critical (will need to test this again once the new change is live) so the superior version doesn't really improve anything unless you put the proc in an attack that has less than 15s recharge. To avoid "interruptable" assassin strike during attack chain, the best place to put it is still Assassin Strike IMO.

Well, maybe other ATO procs are too good? I mean I can't imagine allowing a 21ish% damage buff to stack up to 3 times? That's like a constant 60% damage buff? Excuse me?! I really don't think a single proc can provide up to 60% damage buff. That just doesn't sound logical to me. It's either bugged or the stacking icons don't actually give 60% damage buff.


A single proc that gives a critical once every 12-15s sounds good.

A single proc that gives 21% damage buff for 10s sounds good too.

A single proc that gives up to 60% damage buff sounds ridiculous!
Its as designed.

The Tank and domintor procs can stack 3 times and it takes no effort at all to maintain 2 stacks, and its pretty easy to maintain 3 stacks.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
Seismic Smash.
How were you able to slot it in an assault set? I could only slot it in the Dom control set, not my assault set -- e.g. Plant Control, not Fire Assault. What the heck?

Ah crap: does the game consider Seismic Smash a "control" power because of the hold?? That is lame. It would explain why you can slot it there.

I am left on Plant/Fire only able to slot it into the Control set powers. All are AOE except Creepers (useless for this proc) and Strangler (and I don't use ST hold much). So having it slotted in Roots is getting the proc nerfed by their new AOE proc code, and I'm not seeing nearly the procs you are. The proc may not be as OP as you think.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
How were you able to slot it in an assault set? I could only slot it in the Dom control set, not my assault set -- e.g. Plant Control, not Fire Assault. What the heck?

Ah crap: does the game consider Seismic Smash a "control" power because of the hold?? That is lame. It would explain why you can slot it there.

I am left on Plant/Fire only able to slot it into the Control set powers. All are AOE except Creepers (useless for this proc) and Strangler (and I don't use ST hold much). So having it slotted in Roots is getting the proc nerfed by their new AOE proc code, and I'm not seeing nearly the procs you are. The proc may not be as OP as you think.
I don't think its OP, but if you slot it in Strangler (which is a slow animatiing hold unfortunately) it would be very easy to stack it to 61%.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
Its as designed.

The Tank and domintor procs can stack 3 times and it takes no effort at all to maintain 2 stacks, and its pretty easy to maintain 3 stacks.
I have a hard time believing an "easy-to-maintain" 60% damage buff is as "designed". That is even better than Tier 4 Alpha. And just from one single proc?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I have a hard time believing an "easy-to-maintain" 60% damage buff is as "designed". That is even better than Tier 4 Alpha. And just from one single proc?
Yup.

I run through missions landing 500+ siesmic smashes all night long. its rather nice. Elec tanks cap all thier resistances...

Cats breeding with dogs!


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Granite Agent View Post
Ah crap: does the game consider Seismic Smash a "control" power because of the hold?? That is lame. It would explain why you can slot it there.
Well, you can slot hold sets in it...

So that begs the question - can you slot it in Midnight's Grasp (Dark Assault), Charged Brawl, Havoc Punch and Thunder Strike (Electricity Assault), Bone Smasher and Total Focus (Energy Assault), Subdue and Psychic Shockwave (Psionic Assault), and Impale (Thorny Assault)? All of those have some form of mez, whether immobilize, sleep, or stun. That would only leave two secondaries that didn't allow you to slot the proc in an attack and then put the control parts in something you'd want the control slotting for to get the set bonuses...

Ah well, I'll have to check when I get off work.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
Well, you can slot hold sets in it...

So that begs the question - can you slot it in Midnight's Grasp (Dark Assault), Charged Brawl, Havoc Punch and Thunder Strike (Electricity Assault), Bone Smasher and Total Focus (Energy Assault), Subdue and Psychic Shockwave (Psionic Assault), and Impale (Thorny Assault)? All of those have some form of mez, whether immobilize, sleep, or stun. That would only leave two secondaries that didn't allow you to slot the proc in an attack and then put the control parts in something you'd want the control slotting for to get the set bonuses...

Ah well, I'll have to check when I get off work.
I truly believe /Fiery Assault is much superior than other assault sets due to great range damage and embrace buff. If the proc buff can happen under certain attack powers with control (like Seismic Smash), then that should balance out each set a bit. Seismic, Midnight, Total Focus should be able to proc it 100% chance.

Mmmm, Icy Assault has no control effect. It only has debuffs in slow and tohit.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I truly believe /Fiery Assault is much superior than other assault sets due to great range damage and embrace buff. If the proc buff can happen under certain attack powers with control (like Seismic Smash), then that should balance out each set a bit. Seismic, Midnight, Total Focus should be able to proc it 100% chance.

Mmmm, Icy Assault has no control effect. It only has debuffs in slow and tohit.
Yeah, Icy kindof gets left behind completely.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
Yeah, Icy kindof gets left behind completely.
Which reminds me that I still need to keep pushing for damage debuff in CE for Dominator! If they don't want to add it, then it shouldn't cost the same endurance! Even Blaster's version has 14% damage debuff.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.