Feedback: Staff/Elec/Body: SL Softcap, 38ish Melee, 108.5% global recharge.
I would drop placate for hasten, switch weapon mastery for blaze mastery, and potentially drop power surge for power sink for end management. I'm not sure what you're considering putting in AS, but I can almost guarantee a 6th slot in it would be beneficial.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Are you not taking the ranged attack from Staff Melee? Could put the apoc set in that, and keep Shuriken at it's base slot as just a concept power.
BrandX Future Staff Fighter
The BrandX Collection
DOOOHHHHHHHHHHHHHH
I knew there was something I was missing.
Ok I am going to have to edit the database and try again.
BAH.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Ok, I changed Vengeful Stike to a ranged power instead of creating my own set because I am freaking lazy.
I now HAVE to use the Superior Stalker's Guile Set to hit the Smash Lethal softcap. But I have the required materials already no problem.
Now we got:
110% global recharge
45% Smash/Lethal Defense--(Bolstered by 11% per Guarded spin)
38%ish Melee--(Bolstered by 11% per Guarded spin)
I do not take hasten if I can help it because its hideous,
I am pretty certainly Exchanging Combat Jumping for Hover-(Make use of that 9ft range) so I will probably drop 1 of the end buff slots from Stamina if possible to get a -KB proc in.
Even though I want shuriken for concept...
2/3rds the radius for 2/3rds the damage of fireball?
Yeah I am taking fireball. Its a flaming shuriken I guess.
For Alpha I am either going Agility Core or musculature Radial.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(3)
Level 2: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7)
Level 4: Ablating Strike -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(11), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(45)
Level 6: Assassin's Blades -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17)--Stalkers guile goes here
Level 8: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(13), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39)
Level 10: Static Shield -- GA-3defTpProc:50(A)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Vengeful Slice -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Acc/Rchg:50(23), Apoc-Acc/Dmg/Rchg:50(25), Apoc-Dmg/Rchg:50(25)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 26: Sweeping Strike -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Dmg:50(42)
Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 32: One Thousand Cuts -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(46)
Level 35: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36)
Level 38: Power Surge -- RctvArm-ResDam/Rchg:40(A), RctvArm-EndRdx/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45)
Level 41: Ring of Fire -- Dmg-I:50(A)
Level 44: Fire Blast -- HO:Nucle(A), Apoc-Dmg:50(46)
Level 47: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(42)
Level 1: Assassination
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Ok, I changed Vengeful Stike to a ranged power instead of creating my own set because I am freaking lazy.
I now HAVE to use the Superior Stalker's Guile Set to hit the Smash Lethal softcap. But I have the required materials already no problem. Now we got: 110% global recharge 45% Smash/Lethal Defense--(Bolstered by 11% per Guarded spin) 38%ish Melee--(Bolstered by 11% per Guarded spin) I do not take hasten if I can help it because its hideous, I am pretty certainly Exchanging Combat Jumping for Hover-(Make use of that 9ft range) so I will probably drop 1 of the end buff slots from Stamina if possible to get a -KB proc in. Even though I want shuriken for concept... 2/3rds the radius for 2/3rds the damage of fireball? Yeah I am taking fireball. Its a flaming shuriken I guess. For Alpha I am either going Agility Core or musculature Radial. Villain Plan by Mids' Villain Designer 1.953 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Stalker Primary Power Set: Dual Blades Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Blaze Mastery Villain Profile: Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9) Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(3) Level 2: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7) Level 4: Ablating Strike -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(11), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(45) Level 6: Assassin's Blades -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17)--Stalkers guile goes here Level 8: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(13), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39) Level 10: Static Shield -- GA-3defTpProc:50(A) Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(19) Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23) Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A) Level 18: Vengeful Slice -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Acc/Rchg:50(23), Apoc-Acc/Dmg/Rchg:50(25), Apoc-Dmg/Rchg:50(25) Level 20: Lightning Reflexes -- Run-I:50(A) Level 22: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37) Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(31) Level 26: Sweeping Strike -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Dmg:50(42) Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31) Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34) Level 32: One Thousand Cuts -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(46) Level 35: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36) Level 38: Power Surge -- RctvArm-ResDam/Rchg:40(A), RctvArm-EndRdx/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45) Level 41: Ring of Fire -- Dmg-I:50(A) Level 44: Fire Blast -- HO:Nucle(A), Apoc-Dmg:50(46) Level 47: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50) Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50) Level 50: Agility Core Paragon ------------ Level 2: Swift -- Run-I:50(A) Level 2: Health -- Numna-Regen/Rcvry+:50(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(42) Level 1: Assassination Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run |
I wonder if I can import your build without having changed my MIDS. Guess we will see. The brute proc is so damn good I am thinking of making my Staff toon a brute now. Yikes.
Using Dual Blades as a placeholder this is what I came up with:
45% Smash Lethal,
38%ish Melee
108%ish Global recharge bonus
I may drop Placate to get fly and add a -KB proc.
(Assassin Strike will be using the Stalker's guile set.
The power placement will change as this is just a mock up build to see if it was possible. Just focus on the bonuses.
Anywhere I can find some efficiency?
Some Caveats:
I don't like hasten. Its ugly and unecessary. It will cut like 8 seconds off Energize, but it will also make my toon look like ***. No thanks.
I am taking Shuriken and Exploding Shuriken for theme reasons.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(3)
Level 2: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam/Rchg:40(7)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 6: Assassin's Blades -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17)
Level 8: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(13), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39)
Level 10: Static Shield -- GA-3defTpProc:50(A)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Vengeful Slice -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(19), Hectmb-Acc/Rchg:50(23), Hectmb-Acc/Dmg/Rchg:50(25), Hectmb-Dmg/Rchg:50(25)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 26: Sweeping Strike -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Dmg:50(42)
Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 32: One Thousand Cuts -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(46)
Level 35: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36)
Level 38: Power Surge -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 41: Physical Perfection -- EndMod-I:50(A)
Level 44: Shuriken -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Acc/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Dmg/Rchg:50(46)
Level 47: Exploding Shuriken -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(42)
Level 1: Assassination
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!