Add PToD to the Target display...
i wish the PTOD were visible in combat attributes, would solve half the issues
I wish the PToD were visible beyond melee range when the $Target isn't being attacked (and the entire area FLOODED with FX).
It's the end. But the moment has been prepared for ...
Heh, that's kinda the point of the suggestion
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
I don't even pay attention to the PToD anymore.
I've never paid attention to them, and whenever I do see them I always thought they were dumb. They're an AV, I don't need further visual proof they're gonna be tough.
What difference would it make? Any character that relies on holds is going to use their holds whether or not they stop them. They're a good source of damage.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Quote:
I will tell you good sir!
What difference would it make? Any character that relies on holds is going to use their holds whether or not they stop them. They're a good source of damage.
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This is a suggestion to help players with support type holds. Think Poison, Time, or Dark defenders/MMs/Corrupters with their single target holds. If solo, with AVs scaled down (or not ) Their holds are not a good source of damage. However when triangles are down, if they can stack the mag4 (Mag7 for EBs I believe) it would be a good source of mitigation for those 25s.
Being able to see the triangles will tell them when it's not a waste to cycle their holds.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
As a minor QoL change, add a Purple triangle display to the target section of the UI. One triange above the rank, and one above the level.
That way its easier to see triangles up or down when AVs are overblown with FX, drowning in teamates/NPCs, or just not giant enough to have easily visible triangles.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.