Experience w/ 51+ enemies


Agent White

 

Posted

Higher enemies means more XP.

I have no idea what the actual numbers are, and a cursory search in player guides subforum didn't result in anything.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

But are level shifted enemies actually higher level?

A level 50(+1) character is still level 50, they just have combat ability as if they were a level higher. So does a 50(+1) enemy give the XP of a level 50 critter or a 51?

Since there's currently no way to fight level shifted enemies on Live unless you're level 50 (and not earning XP any more), you'd have to go to Beta to test this for now.


@Roderick

 

Posted

The OP didn't say level shifted enemies, the OP said "shifting enemies to higher level than 50". I guessed that this meant via the notoriety contacts. Level 51, 52, 53, and 54 enemies still exist in this level-shifted world.

If the OP means actual level-shifts, then I have no idea because non-50s can't fight level-shifted critters.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

my assumption is that they're talking about the coming soon(TM) 50+ NPCs. the numbers probably aren't drastically any higher than previous level differences. IE: when you were 40 and fought a 41 or 43, the difference wasn't that drastic, but the rewards did scale.


 

Posted

Quote:
Originally Posted by WanderingAries View Post
my assumption is that they're talking about the coming soon(TM) 50+ NPCs.
Um, the notoriety contacts could raise your difficulty levels to spawn lvl 54 for a while now.


 

Posted

There are plenty of 50+ NPCs in the world -now-. Just go check out the Rikti Warzone, for example.


 

Posted

Quote:
Originally Posted by Roderick View Post
But are level shifted enemies actually higher level?

A level 50(+1) character is still level 50, they just have combat ability as if they were a level higher. So does a 50(+1) enemy give the XP of a level 50 critter or a 51?

Since there's currently no way to fight level shifted enemies on Live unless you're level 50 (and not earning XP any more), you'd have to go to Beta to test this for now.
Although as Aggelakis pointed out this isn't the OP's question, I can confirm level shifted enemies are not worth extra XP ... at least not in 'normal' content. Everything with genuine level shift (versus actually *being* the level) gives out exactly the same amount of XP as a mob of its base level.

Level 51+ enemies *are* worth additional XP - meaning the base XP they give out is actually higher than a level 50 enemy, before the relative level modifier to XP is even applied. I don't know the exact numbers, but I know the XP multiplier for a +4 enemy is 1.9, but level 54 foes give *considerably* more XP and inf than just a +90% boost past what 50's give...


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Posted

Quote:
Originally Posted by Stone Daemon View Post
Um, the notoriety contacts could raise your difficulty levels to spawn lvl 54 for a while now.
I'm pretty sure the OP wasn't talking about changing your difficulty settings (IE: 4x8), but since I don't generally do it myself I can't confirm what the others have said about whether the NPC's do infact give larger/greater rewards (as of yet).


 

Posted

I was talking about changing the difficulty setting.


The reason why I ask this is because I was thinking about hosting some +4 ITF runs for double experience weekend, but I didn't know exactly how this would influence experience. Still not sure.



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Posted

They do give more experience. I don't know exactly how much more, but in general I don't think it's worth the tradeoff. The increased time it takes to kill them will probably be more than the increased XP you get from them (this might be offset by double XP, but you'd need a lot of runs to quantify it).

The biggest area you'll see this in is the bosses and AVs, which will take significantly longer to take down due (1) their increased HP, (2) your reduced damage (over a 50% reduction at +4), and (3) the increased debuff resistance. On an ITF that doesn't account for just a huge amount of the overall time spent, though the last AV might if things don't go well.

Also keep in mind, if you have any Masterminds on the team, they'll be completely gutted against +4s. Their LT and minion pets will be at -5 and -6, and the purple patch reduces their damage to almost nothing. As an aside, I really think MMs need to get the iTrial treatment across the board and have their pets spawn even level, even if it means nerfing the individual pet attacks to compensate.

You might have to play with it and see how it goes. +1 or +2 might even be a sweet spot in between depending on team makeup.


 

Posted

51+ enemies definitely give more XP. That's why farmers turn up their difficulty.

It's worth noting that level 54 enemies are often worse xp per unit time than 53s or even 52s, even if you have no trouble hitting them and are at no risk of being defeated. They give more XP per defeat, but also take longer to defeat.


 

Posted

OK, guess I misread the OP. The use of the word "shift" in it made me automatically think "level shift".

Quote:
Originally Posted by Hopeling View Post
51+ enemies definitely give more XP. That's why farmers turn up their difficulty.

It's worth noting that level 54 enemies are often worse xp per unit time than 53s or even 52s, even if you have no trouble hitting them and are at no risk of being defeated. They give more XP per defeat, but also take longer to defeat.
Someone (I think it was Arcanaville) did the math to find the "sweet spot", and found that 52s were generally the best return. Higher level than that, the effects of the purple patch reduced efficiency to the point where the extra XP wasn't enough to compensate. With many 50s being level shifted, I wonder if +3 is now the sweet spot?


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Someone (I think it was Arcanaville) did the math to find the "sweet spot", and found that 52s were generally the best return. Higher level than that, the effects of the purple patch reduced efficiency to the point where the extra XP wasn't enough to compensate. With many 50s being level shifted, I wonder if +3 is now the sweet spot?
Probably, and this assumes the only bottleneck on earning XP is offense. If increasing difficulty starts causing people to die, or even slow down to heal and such, then it would probably not be worth it. If you're steamrolling along, steamrolling at +2 is better than +1, and +3 is probably better than +4 unless you are killing things so fast that there's literally no difference between +3 and +4. And if that's the case, the optimal speed would probably be to split in half and attack two different spawns at the same time at +2 or +3.


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