Experience w/ 51+ enemies
Higher enemies means more XP.
I have no idea what the actual numbers are, and a cursory search in player guides subforum didn't result in anything.
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But are level shifted enemies actually higher level?
A level 50(+1) character is still level 50, they just have combat ability as if they were a level higher. So does a 50(+1) enemy give the XP of a level 50 critter or a 51?
Since there's currently no way to fight level shifted enemies on Live unless you're level 50 (and not earning XP any more), you'd have to go to Beta to test this for now.
@Roderick
The OP didn't say level shifted enemies, the OP said "shifting enemies to higher level than 50". I guessed that this meant via the notoriety contacts. Level 51, 52, 53, and 54 enemies still exist in this level-shifted world.
If the OP means actual level-shifts, then I have no idea because non-50s can't fight level-shifted critters.
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my assumption is that they're talking about the coming soon(TM) 50+ NPCs. the numbers probably aren't drastically any higher than previous level differences. IE: when you were 40 and fought a 41 or 43, the difference wasn't that drastic, but the rewards did scale.
There are plenty of 50+ NPCs in the world -now-. Just go check out the Rikti Warzone, for example.
But are level shifted enemies actually higher level?
A level 50(+1) character is still level 50, they just have combat ability as if they were a level higher. So does a 50(+1) enemy give the XP of a level 50 critter or a 51? Since there's currently no way to fight level shifted enemies on Live unless you're level 50 (and not earning XP any more), you'd have to go to Beta to test this for now. |
Level 51+ enemies *are* worth additional XP - meaning the base XP they give out is actually higher than a level 50 enemy, before the relative level modifier to XP is even applied. I don't know the exact numbers, but I know the XP multiplier for a +4 enemy is 1.9, but level 54 foes give *considerably* more XP and inf than just a +90% boost past what 50's give...
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I was talking about changing the difficulty setting.
The reason why I ask this is because I was thinking about hosting some +4 ITF runs for double experience weekend, but I didn't know exactly how this would influence experience. Still not sure.
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They do give more experience. I don't know exactly how much more, but in general I don't think it's worth the tradeoff. The increased time it takes to kill them will probably be more than the increased XP you get from them (this might be offset by double XP, but you'd need a lot of runs to quantify it).
The biggest area you'll see this in is the bosses and AVs, which will take significantly longer to take down due (1) their increased HP, (2) your reduced damage (over a 50% reduction at +4), and (3) the increased debuff resistance. On an ITF that doesn't account for just a huge amount of the overall time spent, though the last AV might if things don't go well.
Also keep in mind, if you have any Masterminds on the team, they'll be completely gutted against +4s. Their LT and minion pets will be at -5 and -6, and the purple patch reduces their damage to almost nothing. As an aside, I really think MMs need to get the iTrial treatment across the board and have their pets spawn even level, even if it means nerfing the individual pet attacks to compensate.
You might have to play with it and see how it goes. +1 or +2 might even be a sweet spot in between depending on team makeup.
51+ enemies definitely give more XP. That's why farmers turn up their difficulty.
It's worth noting that level 54 enemies are often worse xp per unit time than 53s or even 52s, even if you have no trouble hitting them and are at no risk of being defeated. They give more XP per defeat, but also take longer to defeat.
OK, guess I misread the OP. The use of the word "shift" in it made me automatically think "level shift".
51+ enemies definitely give more XP. That's why farmers turn up their difficulty.
It's worth noting that level 54 enemies are often worse xp per unit time than 53s or even 52s, even if you have no trouble hitting them and are at no risk of being defeated. They give more XP per defeat, but also take longer to defeat. |
@Roderick
Someone (I think it was Arcanaville) did the math to find the "sweet spot", and found that 52s were generally the best return. Higher level than that, the effects of the purple patch reduced efficiency to the point where the extra XP wasn't enough to compensate. With many 50s being level shifted, I wonder if +3 is now the sweet spot?
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Quick question: How does shifting enemies to levels higher than 50 affect the experience they give out?
I checked the wiki, and it only has the experience rates for enemies up to level 50.
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