Cap on stacks of Degenerative -Max HP?


blueruckus

 

Posted

Was wondering if anyone had tested out if there's any cap as to how many times the -Max HP proc could be stacked on an enemy. City of Data doesn't mention any form of cap on the -Max HP portion but in solo testing I've found that my pets and I are able to keep the proc stacked 4 times on an enemy. As I was testing on Pylons,Monsters,AVs, each proc hit for about -1000 max hp bringing me up to a consistent -4000 max HP at max stack.

Does anyone know if this 4max is per player or per NPC? Would 8 of me be able to maintain a -32000 Max Hp on pylons,monsters,AVs? I know that may sound a bit ridiculous, especially in leagues, but I only ask because I wasn't active when these were released and looking through older threads I get the impression that this is possible.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

4 stacks per NPC limit, same as all other interface debuffs. Interface DoTs have a 8 stack per NPC limit.


Culex's resistance guide

 

Posted

Note that it's 4 stacks per debuff, and that each debuff has different strengths depending on exactly which ability you have slotted.

I don't know the numbers for Degenerative, but let's say the different strengths are 500, 750 and 1000. Each power in the Degenerative tree will have one of these values. Any powers with the same value apply the same debuff.

So, in this case, if you had at least one person with each strength, you could stack 500x4, 750x4 and 1000x4. But you can never stack more than four of each at a time.


@Roderick

 

Posted

I *think* it's -150 hp per, but not certain.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

It provides a temp power tp the target that only allows it to stack so many times. Thus no matter how many people have the interface debuff, it will never go over 4 unless as previously mentioned above (different numbers, but the cap stack is the same per number).



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Thanks, folks. Was aware of the standard 4 proc stack max, but since -Max HP is kind of a new thing I wasn't sure if it was being treated any differently.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

The -HP interface ends up to -150hp on AVs and GMs. Just an heads up.


 

Posted

Quote:
Originally Posted by fallenz View Post
The -HP interface ends up to -150hp on AVs and GMs. Just an heads up.
Are we basing this on live numbers? I was testing this on Beta a few nights ago since its easy to get the T4 powers there. I tested on Pylons, PI giant monsters, and AVs in custom arcs. I Was monitoring the numbers very closely and I was seeing procs of -900 to -1000 hp. At the 4 stack it was up to -4000 hp. I'm assuming it's % based because when I was fighting minions and bosses the proc was only about 20-40 hp, which makes sense.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

Quote:
Originally Posted by blueruckus View Post
Are we basing this on live numbers? I was testing this on Beta a few nights ago since its easy to get the T4 powers there. I tested on Pylons, PI giant monsters, and AVs in custom arcs. I Was monitoring the numbers very closely and I was seeing procs of -900 to -1000 hp. At the 4 stack it was up to -4000 hp. I'm assuming it's % based because when I was fighting minions and bosses the proc was only about 20-40 hp, which makes sense.
Interesting...stealth-buff to the power on Beta, perhaps? I wouldn't complain, as the lolsauce -150hp is one of my biggest complaints about an otherwise stellar power...I'll have to go do some testing...


@Mistress Rue
Yes, I RP and play Redside on Virtue - No, Rumors of its demise have been greatly exaggerated

Do you suck at COH/COV? not yet...

 

Posted

Here's some screens from a pylon fight and a 54 Diabolique EB (forgot to bump up my difficulty to make an AV).

Pylon -http://i.imgur.com/iw9Bh.jpg
As you can see on the pylon, the -HP is pretty consistent of about 1000 per proc, roughly around 3-3.3% per proc. I'm not sure why the numbers vary if however. Well, maybe when the next proc fires it calculates off the current lowered max HP. Not sure.

Diablique 54 EB - http://i.imgur.com/pj5UU.jpg
Kinda more of the same here, but the proc values seem to be much more varied. If it's supposed to be a set percentage than the variance in the values here doesn't make a whole lot of sense. Only other thing I could think of is that the normal of the value of the proc is 45-60 for this NPC and it's being applied 6 times here... or it's just not displaying correctly.

I have seen combat numbers show a stack of procs from the same player just double the value on a single line as shown in this pylon screenshot... http://i.imgur.com/hWLE7.jpg ... the first spiderling is applying the proc twice while the second only landed it once. Still, we're hitting at about 4 procs total here. Using the logic on this screen, it almost does in fact seem like the proc is landing roughly 6 times on the Diabolique fight, despite what we're being led to believe about the 4 stack max.

Would really be interested in putting together a team of 'Degenerates' and doing some further testing on this.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run