Autopsy Report: Level 50 "Hardcore" Stone Tanker


Dechs Kaison

 

Posted

Deceased: One "hardcore" (a playstyle in which a single defeat = death/deletion or at the very least, transfer to a non-hardcore SG) Stone/Stone Tanker, level 50, pre-Incarnate (has shards but had not made an Alpha power yet). Decedent had numerous set IOs.

Location: The body was found in the offices of the Paragon Caper tabloid newspaper, surrounded by level 51 Malta corpses.

Known Suspects: Marks on the body implicate Malta operatives and are consistent with the modus operandi of a rogue super known as Blast Furnace (see attached rap sheet).

Scenario: Decedent was known to be operating in the pre-granite armors -- all of them -- at the defense soft cap against smashing, lethal, energy, negative, and psi damage, although only moderate defense against Blast Furnace's fire (20%). Also known to be Tough. At the time of death, the body did not appear to have employed Earth's Embrace or Granite Armor.

A witness to the scene, a Dark Melee/Shield Scrapper, described what happened.

"[Decedent] teleported into the spawn of Malta next to Blast Furnace, and taunted. Then he attempted to use his Fault power to stun them and knock them down, but it did not work -- he appeared to be immediately held. Before realizing this, he tried to activate Earth's Embrace to heal himself, but it also did not work, and he realized he was held.

He made two attempts to "break free" from this hold, but neither seemed to "take" -- apparently he was ready to be Inspired but the Inspiration never actually took place. Instead he tried to turn into granite -- maybe he assumed he'd found the proper inspiration?*

Anyway, I lived through the whole fight myself, despite not being a Tanker."

Questions for the class: What happened here? Is a x8 spawn of +1 Malta likely to hold a Stone Tanker using Rooted with a single alpha strike? Our records do not indicate any prior experience of this happening. Was this a simple case of really bad luck causing defense to fail spectacularly? Or is there something more sinister going on? *dun dun DUHHHN*

*clicked twice on the breakfrees and then moved on to fruitlessly trying to activate Granite and some heal inspirations, not realizing that clicking on the BFs hadn't had any effect like actually USING them.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

First place thing to look for is the status effects icons, I can always read them no matter what character I am on, mine and the whole of the teams but I have great eyesight. Then there is combat tab, which is worth a look to see what happened. Most players never do, but by doing so, they may come to realize just how avoidable situations can become. If not, then the contents of the tab could be posted whereby people can link to the powers showing alternative ways of getting around the problem without being a doughnut by saying you needed x in team.

I am inclined to think that it was stuns that were stacked which is seriously unlucky, or maybe they're positionally typed only. Perhaps effects from one fight lived onto the next too.

I have that thing where you click on some insp but it doesn't register. I always thought it my mouse.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Sailboat View Post
Deceased: One "hardcore" (a playstyle in which a single defeat = death/deletion or at the very least, transfer to a non-hardcore SG) Stone/Stone Tanker, level 50, pre-Incarnate (has shards but had not made an Alpha power yet). Decedent had numerous set IOs.

Location: The body was found in the offices of the Paragon Caper tabloid newspaper, surrounded by level 51 Malta corpses.

Known Suspects: Marks on the body implicate Malta operatives and are consistent with the modus operandi of a rogue super known as Blast Furnace (see attached rap sheet).

Scenario: Decedent was known to be operating in the pre-granite armors -- all of them -- at the defense soft cap against smashing, lethal, energy, negative, and psi damage, although only moderate defense against Blast Furnace's fire (20%). Also known to be Tough. At the time of death, the body did not appear to have employed Earth's Embrace or Granite Armor.

A witness to the scene, a Dark Melee/Shield Scrapper, described what happened.

"[Decedent] teleported into the spawn of Malta next to Blast Furnace, and taunted. Then he attempted to use his Fault power to stun them and knock them down, but it did not work -- he appeared to be immediately held. Before realizing this, he tried to activate Earth's Embrace to heal himself, but it also did not work, and he realized he was held.

He made two attempts to "break free" from this hold, but neither seemed to "take" -- apparently he was ready to be Inspired but the Inspiration never actually took place. Instead he tried to turn into granite -- maybe he assumed he'd found the proper inspiration?*

Anyway, I lived through the whole fight myself, despite not being a Tanker."

Questions for the class: What happened here? Is a x8 spawn of +1 Malta likely to hold a Stone Tanker using Rooted with a single alpha strike? Our records do not indicate any prior experience of this happening. Was this a simple case of really bad luck causing defense to fail spectacularly? Or is there something more sinister going on? *dun dun DUHHHN*

*clicked twice on the breakfrees and then moved on to fruitlessly trying to activate Granite and some heal inspirations, not realizing that clicking on the BFs hadn't had any effect like actually USING them.
Hey Sail,

The short answer (from my experience) is "yes" Malta does have enough holds/debuffs and other nastiness to take out a Tank.

Gunslingers, Sappers, Special-Ops (or whatever they're called) with they're taser, and the bots all have some form of hold/stun, which can stack pretty quickly, especailly if you're fighting large or multiple mobs. Also I think the Gunslingers, Special-Ops, and the bots also have attacks that can drop your toggles. Which can acclerate a bad situation to a worse one pretty quickly. I believe that one or two of the bots have a Plasma Blast that debuffs regen as well. There's probably other nastiness that I'm forgetting as well...

My guess is you 'ported in, had a toggle dropped and everything stacked from there. When I've experienced this , I can't eat Insps fast enough to stay ahead of the incoming damage/holds/debuffing/pain to keep my Tank on its feet. Usually after rezing I can take them out, so it's probably the initial alpha strikes stacking that caused the problem. I'm wondering if you'd have popped Fault from the outside of the mob, not 'ported into the middle, if the outcome might have been different, as some of the mobs would have been affected by the stunning/KD and reduced the amount of incoming alpha strikes. When 'porting in there'a a few seconds when you can't do anything. That would have been enough time for the alphas to do their thing and get your Tank held/stunned/debuffed/killed.

Bummer that it's a "Hardcore" Tank.

I salute you and him. I'm not sure I could delete a toon once I got it to 50.




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Posted

Quote:
Originally Posted by Sailboat View Post
Questions for the class: What happened here? Is a x8 spawn of +1 Malta likely to hold a Stone Tanker using Rooted with a single alpha strike? Our records do not indicate any prior experience of this happening. Was this a simple case of really bad luck causing defense to fail spectacularly? Or is there something more sinister going on? *dun dun DUHHHN*
http://paragonwiki.com/wiki/Malta_Group

Most likely, the RNG let them tag you with enough stuns to knock you out of Rooted. They do a lot, and I mean a LOT, of stuns. Once that happens, it's hella tough to get your mez resist back, because it takes a PILE of breakies to get out of it. I've had this happen to me a few times.

But...

You were doing Malta, at +1x8, on a HARDCORE TOON, without running granite?

It's MALTA. They're freakin' nasty!

Don't play around with the boys in black.


 

Posted

Quote:
Originally Posted by New Dawn View Post
I have that thing where you click on some insp but it doesn't register. I always thought it my mouse.
Nah. Unresponsive interface is ridiculously common. Powers won't click. Inspies don't get consumed. And in the middle of a heavy fight you don't notice until it's too late. Or if you DO notice, by the time you actually get the damnable thing to click, you're going "Ooh! FLOOR!"



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Posted

Quote:
Originally Posted by mauk2 View Post
You were doing Malta, at +1x8, on a HARDCORE TOON, without running granite?
Psssh. They don't scare my DA tank until they're +4. Used to be scary at +3 before incarnate stuff.

But really, Sailboat, Malta fights dirty. They could have gotten lucky and landed a few defense debuffs in a row, and after that the stuns just pile on.

Edit as an afterthought: My obsession with Dark Armor is the reason I'd never play a "Hardcore" characters. A lot of the set's reliability comes from the ability to shrug off defeat. Likewise, the theme of the set is that "I don't really die the first time." I'd either feel like I was cheating the Hardcore idea or the character's ability.


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Posted

The Gunslinger bosses have a nasty -Def debuff, I'm not sure of the exact numbers but it drops my StJ/SR Scrapper by about 10% after the 95% DDR, it's nearly as bad as the Carnie's Mask of Vitation.

I'd guess that you were either hit with that debuff, or cascading failure from their normal -Def. With less DDR the stuns stacked and left you with a stun of high enough magnitude that the BF wouldn't fire. I've been stunned/held/etc on a number of characters in the past and when there are enough stacked, BF's will not fire off(unless they're the bigger ones, ie-Escape). Of course by the time I realized the BF wouldn't click I was usually dead, as Defense essentially drops to zero when mezzed. It's also quite possible you were sapped and your toggles dropped before you had time to notice.

There are many enemy groups that are like kryptonite to a majority of AT's, and they're usually the groups that most players openly despise and often refuse to do missions involving them. Off the top of my head: Arachnos, Circle of Thorns, Devouring Earth, Longbow, Malta, Nemesis, Rularuu. I've seen teams wipe to all of these groups many times, often with the "immortal" tank charging into the mob only to eat dirt seconds later. Some groups it's best to stop and think before attacking, choose priority targets, and *gasp* maybe even plan.


 

Posted

I have never experienced a situation where Holds/Stuns/Etc physically prevented a Break Free from firing. I've been held by Ghost Widow (Mag 100) and Sequestered (Mag 1,000 if I recall correctly), and Break Frees will fire in both situations. They don't work, because of the high magnitude, but they still fire. To that end, enough Gunslingers can stack enough holds on you to hold through Rooted, and possibly Granite on top of it, if you get hit enough. I've had the same thing happen on my Shield tank, though he was running at +4/x8. >.>


 

Posted

Yeah, in retrospect Granite and Fault would have been much, much safer. I was in a hurry, late at night (yeah, I know). :P


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Actually every one is forgetting the most basic of all it is a Rangle Plot.